11L - RD (axis) v LL (allies), 10 bid, NO, - tech


  • America turn 5

    Purchase
    45 IPC

    transport
    3 submarines
    fighter
    3 infantry

    save 1 IPC

    Combat Moves
    sbr FRA with bomber (GBR)
    BRA (3 infantry) v infantry, artillery (PAN), 2 fighters (Z10)

    dice


  • FRA AA gun
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • FRA bombing
    DiceRolls: 1@6; Total Hits: 11@6: (2)


  • 2 damage to FRA

    BRA
    A - infantry, artillery, 2 fighters
    DiceRolls: 2@2 2@3; Total Hits: 02@2: (5, 5)2@3: (4, 4)
    D - 3 infantry
    DiceRolls: 3@2; Total Hits: 13@2: (1, 3, 3)


  • not meant to be for me this game i see.

    BRA round 2
    A - artillery, 2 fighters
    DiceRolls: 1@2 2@3; Total Hits: 01@2: (6)2@3: (4, 5)
    D - 3 infantry
    DiceRolls: 3@2; Total Hits: 03@2: (3, 3, 6)


  • sad.

    BRA round 3
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (2, 6)
    DiceRolls: 3@2; Total Hits: 03@2: (6, 3, 4)


  • BRA 4
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (5)2@3: (3, 1)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)


  • that’s how it’s gone all game.  rest of the turn to come after i recover from the latest beating.

  • '10

    ha, well, i threw the extra inf in there to make it a little dangerous…

    if you want to start over with a new game that’s cool.  when italy is making about as much as the uk and russia combined, you know it’s pretty bleak for the allies.


  • yes it was more dangerous but I think I was still favored to take BRA without losing a fighter.  We can start another game if you like but I want to play this one a little further.  Your first German turn has been too difficult to recover from, and the dice have been less than kind to me it seems.

    If you want to play a straight rematch I am good with that, same bid placement.  You can do Germany 1 at your leisure.  Hopefully it is a little less back_breaking next time…  :-(

  • '10

    ok, let’s play on…and I’ll take u up on game #2.  perhaps i’ll have a crack at the allies if we do a #3


  • BRA taken with fighter, not controllec

    Noncombat Moves
    fighter from BRA to Z18
    fighter from Z56 to ECA
    fighter from Z56, 2 fighters from WUS to Z18
    2 submarines, 2 destroyers, 2 ac from Z20 to Z18
    4 destroyers, ac from Z10 to Z18
    fighter from HAW to ECA
    2 infantry, AA gun, bomber from WCA to ECA
    ac from Z56 to Z20
    2 fighters from BEL to RUS
    bomber from FRA to ECA

    Mobilization
    2 infantry, fighter in EUS
    infantry in WUS
    transport, 3 submarines in Z10

    **Income **
    35 + 10 NO + 1 saved = 46

    I’m probably done for anyway, but not liberating BRA AND losing a fighter there was just MURDER!  Please do not get another incredible German opening in game 2!!  :-)

    11L_RD_v_LL_05fUSA.AAM


  • oops, sorry.  one more noncombat move:

    fighter from Z6 to RUS

    11L_RD_v_LL_05fUSA.AAM


  • sorry for the mistakes.  here is the map with damage in france.

    11L_RD_v_LL_05fUSA.AAM


  • Hey RD, I just started another game with a new apponent so I now have like 7 games going.  I think we better just play this one out before we start a game 2 or so many games will probably start to confuse me.  :?

    Cheers

  • '10

    k no prob.  that’s a lot of games at one time

    G6
    3 inf 1 rtl 2 dd 2 ftr

    -euk mt
    epl 1 inf twol
    -bst 1 inf 1 rtl
    epl 3 inf
    z7 2 ftr
    -z6 stack
    z7 1 ss
    -z4 3 trn
    z7 1 ftr cwol (i think this is permissible as i am attacking z7)
    -gbr sbr
    waf 1 bmb

    gbr
    aa
    DiceRolls: 1@1; Total Hits: 01@1: (3)
    b
    DiceRolls: 1@6; Total Hits: 11@6: (4)

    bst
    a
    DiceRolls: 3@1 2@3; Total Hits: 33@1: (5, 6, 1)2@3: (1, 3)
    d
    DiceRolls: 2@2; Total Hits: 02@2: (4, 5)

  • '10

    gbr -4 to -7
    bst twol
    z6 assume ss loss

    ncm
    bst-epl 2 ftr
    saf-rho 1 inf
    sud-egy 1 inf
    z7-z12 1 dd
    z7-z13 rest
    ger-fra 3 inf
    ger-pol 4 inf 1 rtl
    ger-epl 2 arm

    place
    z13 2 dd 2 ftr
    ger 3 inf 1 rtl

    48

    11L_RD_v_LL_06aG.AAM
    11L_RD_v_LL_06aG.AAM


  • The fighter you attacked z4 with can’t land can it?  Please explain.

  • '10

    the ss attack on z6 is an attempt to clear it, in theory allowing an ac to go to z3 for pickup in the event of a successful attack.

    fr pg14 of manual: A fighter can move its full four spaces to attack instead of saving movement, but only if a carrier could be there by the conclusion of the Mobilize New Units phase. (See Unit Profi les: Air Units, pg. 26.)


  • @RisingDragon:

    the ss attack on z6 is an attempt to clear it, in theory allowing an ac to go to z3 for pickup in the event of a successful attack.

    fr pg14 of manual: A fighter can move its full four spaces to attack instead of saving movement, but only if a carrier could be there by the conclusion of the Mobilize New Units phase. (See Unit Profi les: Air Units, pg. 26.)

    Looks like you are right, and I was not aware of that.  Yet another setback, and this time only I am to blame.

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