TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Hit Differential Summary :
Britain round 5
Purchase
30 IPC
battleship
infantry
submarine
save 1 IPC
Combat Moves
KAR (infantry) v 3 infantry, 3 tanks (GBR) offload in Z4
NWE (infantry) v infantry, bomber GBR offload in Z6, battleship bombardment shot
dice
NWE
A - infantry, bomber, battleship
Rolls: 1@1 2@4; Total Hits: 11@1: (3)2@4: (5, 1)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
NWE taken with bomber, not controlled
KAR
A - 3 infantry, 3 tanks
Rolls: 3@1 3@3; Total Hits: 13@1: (6, 3, 1)3@3: (6, 4, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
KAR taken with 3 infantry, 3 tanks
Noncombat Moves
fighter from BEL to CHI
2 infantry, artillery, AA from KAZ to CHI
bomber from NWE to BEL
infantry, tank from Z25 to PAN
Mobilization
submarine, battleship in Z6
infantry in GBR
Income
19 + 1 saved = 20
hey u forgot to place the bb, added for u
I5
2 inf 1 trn 1 ftr 1 ac
-euk 1 inf
epl 1 arm
z16 1 ftr
-ukr 1 arm
bul 2 arm
z16 1 ftr
-cau 2 inf
ita 1 inf 1 rtl 1 bmb
cau
aa
Rolls: 1@1; Total Hits: 01@1: (6)
a
Rolls: 2@2 1@4; Total Hits: 22@2: (1, 6)1@4: (2)
d
Rolls: 2@2; Total Hits: 12@2: (3, 2)
cau twlo 1 inf
euk
a
Rolls: 2@3; Total Hits: 12@3: (5, 3)
d
Rolls: 1@2; Total Hits: 11@2: (1)
euk cwlo 1 arm
ukr
a
Rolls: 3@3; Total Hits: 13@3: (6, 5, 1)
d
Rolls: 1@3; Total Hits: 11@3: (3)
ukr twlo 1 arm
ncm
cau-ita 1 bmb
ukr-z16 1 ftr
epl-z16 1 ftr
waf-bra 1 inf
cng-feq 1 arm
sud-feq 1 inf
ita-blk 3 inf
place
ita 2 inf
z14 1 ftr 1 trn 1 ac
36
America turn 5
Purchase
45 IPC
transport
3 submarines
fighter
3 infantry
save 1 IPC
Combat Moves
sbr FRA with bomber (GBR)
BRA (3 infantry) v infantry, artillery (PAN), 2 fighters (Z10)
dice
FRA AA gun
Rolls: 1@1; Total Hits: 01@1: (3)
FRA bombing
Rolls: 1@6; Total Hits: 11@6: (2)
2 damage to FRA
BRA
A - infantry, artillery, 2 fighters
Rolls: 2@2 2@3; Total Hits: 02@2: (5, 5)2@3: (4, 4)
D - 3 infantry
Rolls: 3@2; Total Hits: 13@2: (1, 3, 3)
not meant to be for me this game i see.
BRA round 2
A - artillery, 2 fighters
Rolls: 1@2 2@3; Total Hits: 01@2: (6)2@3: (4, 5)
D - 3 infantry
Rolls: 3@2; Total Hits: 03@2: (3, 3, 6)
sad.
BRA round 3
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (2, 6)
Rolls: 3@2; Total Hits: 03@2: (6, 3, 4)
BRA 4
Rolls: 1@2 2@3; Total Hits: 21@2: (5)2@3: (3, 1)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
that’s how it’s gone all game. rest of the turn to come after i recover from the latest beating.
ha, well, i threw the extra inf in there to make it a little dangerous…
if you want to start over with a new game that’s cool. when italy is making about as much as the uk and russia combined, you know it’s pretty bleak for the allies.
yes it was more dangerous but I think I was still favored to take BRA without losing a fighter. We can start another game if you like but I want to play this one a little further. Your first German turn has been too difficult to recover from, and the dice have been less than kind to me it seems.
If you want to play a straight rematch I am good with that, same bid placement. You can do Germany 1 at your leisure. Hopefully it is a little less back_breaking next time… :-(
ok, let’s play on…and I’ll take u up on game #2. perhaps i’ll have a crack at the allies if we do a #3
BRA taken with fighter, not controllec
Noncombat Moves
fighter from BRA to Z18
fighter from Z56 to ECA
fighter from Z56, 2 fighters from WUS to Z18
2 submarines, 2 destroyers, 2 ac from Z20 to Z18
4 destroyers, ac from Z10 to Z18
fighter from HAW to ECA
2 infantry, AA gun, bomber from WCA to ECA
ac from Z56 to Z20
2 fighters from BEL to RUS
bomber from FRA to ECA
Mobilization
2 infantry, fighter in EUS
infantry in WUS
transport, 3 submarines in Z10
**Income **
35 + 10 NO + 1 saved = 46
I’m probably done for anyway, but not liberating BRA AND losing a fighter there was just MURDER! Please do not get another incredible German opening in game 2!! :-)