Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC
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EVE round 2
A - 2 infantry, tank
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 2)1@3: (1)
D - 2 infantry, tank
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 6)1@3: (6) -
EVE round 3
A - 2 infantry, tank
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 3)1@3: (5)
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1) -
EVE round 4
A - tank
Rolls: 1@3; Total Hits: 11@3: (3)
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4) -
EVE round 5+ first to hit
A - tank
Rolls: 5@3; Total Hits: 25@3: (6, 4, 4, 3, 1)
D - tank
Rolls: 5@3; Total Hits: 15@3: (6, 1, 5, 6, 6) -
EVE holds with tank
Noncombat Moves
infantry from RUS to URA
infantry from RUS to NOV
6 infantry from KAZ to PER
3 infantry from CAU to PER
fighter from POL to RUS
8 tanks from BST to RUS
infantry, artillery from KAR to BST
infantry from PER to TRJMobilization
5 infantry, artillery in RUS
2 infantry in KAR
4 infantry in CAUIncome
26 + 15 NO = 41 -
I am noticing that some of these battles which I am supposed to win but end up losing are having big rippling effects. Not taking EPL led to you getting a German NO this turn, and will probably give you 2 German NO next turn.
Losing the battle in EGY (2 tanks against 2 infantry) led to not getting the British NO, allowing the Italians to get their NO, and forcing the Russians to commit troops to TRJ which they do not wish to do.
Interesting that such small battles can have these large consequences. Guess they are not really small battles after all - probably need to go into them with better than 90% odds.
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I am noticing that some of these battles which I am supposed to win but end up losing are having big rippling effects. Not taking EPL led to you getting a German NO this turn, and will probably give you 2 German NO next turn. Losing the battle in EGY (2 tanks against 2 infantry) led to not getting the British NO, allowing the Italians to get their NO, and forcing the Russians to commit troops to TRJ which they do not wish to do. Interesting that such small battles can have these large consequences. Guess they are not really small battles after all - probably need to go into them with better than 90% odds.
I am amazed that you regularly go into each battle super lite. You seem to be hitting with many 1’s and I am surprised that more of your attacks don’t “go south”, perhaps my math is bad, but inf & art v inf or even 2inf & fgt v inf aren’t sure bets, certainly two arm v two inf isn’t a sure thing!! Perhaps I have played these games for too long but you seem to be testing fate or the dice gods. I understand the value of saving material but IMHO you seem to really be going into most battles, again, overly lite. Obviously, I don’t have “the stones” to test the dice gods as you do. Been burnt too many times I guess.
IMO your style seems to have HIGH risk, and low reward value. You might save material but you could lose MANY battles and thus forfeit NO’s, territory or territory that has strategic significance. Or you might just kick my old arse??? After that R BUL debacle (your attack value of 10 vs my Defensive value of what… 15, where I lost everything and you lost two inf and got your 10 NO!! hit 3 one’s for your 7 inf on the first round , VERY irregular) a few turns ago I went on “TILT” as JPN immediately after and attacked aus which was not well thought out. Perhaps that is part of your overall plan to make me crazy!! LOL…it’s working!
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trying to recover from jpn’s tilt last round! :lol:
J 7 purchase 2dd, ss, aa, 2fgt, 4inf spend 60 (save 2)
Have some ground to make up……
combat
#1 aus (aa) v inf (phi) zz50 > z47 cwol
#2 HAW (mt) v inf (phi) cwol
#3 NOV (inf) v arm (eve) …this, for me is a bit desperation. perhaps I will get lucky
#4 kaz (inf) v 3inf (chi) …again desperation
#5 PER (9inf, arm & fgt) v 5inf, art 2arm & 2 fgt…again desperationvery scary turn for japan here…
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nov 1st to hit wins….
jpn arm
Rolls: 6@3; Total Hits: 46@3: (5, 1, 3, 3, 5, 1)v russia inf
Rolls: 6@2; Total Hits: 26@2: (2, 4, 5, 4, 6, 1) -
jpn arm destroyed
#4 kaz……
1st to hit wins…if russian inf hits jpn #3 dies, then #2 etc…jpn #1
Rolls: 6@1; Total Hits: 16@1: (3, 4, 2, 3, 3, 1)jpn #2
Rolls: 6@1; Total Hits: 16@1: (2, 3, 5, 2, 4, 1)jon #3
Rolls: 6@1; Total Hits: 26@1: (3, 2, 1, 3, 1, 5)v russian inf
Rolls: 6@2; Total Hits: 46@2: (1, 2, 3, 5, 2, 1) -
lone russian inf wiped me out….this isn’t working out well for me, this minimalist approach.
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There’s only one battle left for you to spank me. Hopefully you have those 1, 2’s out of your system….
PER attack
Rolls: 4@3 2@2 4@1; Total Hits: 04@3: (4, 6, 4, 6)2@2: (6, 4)4@1: (2, 2, 2, 6)v fgt, arm & 9inf
Rolls: 1@4 1@3 9@2; Total Hits: 21@4: (4)1@3: (6)9@2: (3, 1, 3, 3, 3, 3, 6, 4, 5)…I have a feelling I am about to get rocked again!! the odds, as I see them are with you this battle… -
I guess I am lucky that HAW & aus were (mt) this round! :lol: The japs haven’t hit anything yet this entire turn…… damn
IND attack is called off.
ncm:
bur 2inf > ind
per 2 fgt > z37
z50 2 fgt > z49
z50 fleet > z37
z47 fleet > z49
yak inf > eve
fic 2 inf > yunplaCEMENT ss z36, 2 dd z37, aa, 2fgt & 4 inf jpn
J collects 50 + 15 NO + saved 2 = 67
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japs just took 20 ipc’s worth of material off the board for nothing.
10 for 1 missed, 2 for 2 missed and 5 for 3 missed. when the dice gods throw those at ya you need to have a good back-up plan. Right now I’m thinking of punting! :-D
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Britain turn 7
Purchase
40 IPC2 fighters
battleshipCombat Moves
NWE (2 infantry) v 2 infantry (GBR) offload in Z7, cruiser and battleship (Z7) support shots, fighter (Z7)
CAR (empty) v infantry, artillery (IWO)dice
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Forgot one combat move.
Britain turn 7
Purchase
40 IPC2 fighters
battleshipCombat Moves
sbr with bomber (GBR)
NWE (2 infantry) v 2 infantry (GBR) offload in Z7, cruiser and battleship (Z7) support shots, fighter (Z7)
CAR (empty) v infantry, artillery (IWO)dice
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GER AA gun
Rolls: 1@1; Total Hits: 01@1: (6) -
GER bombing
Rolls: 1@6; Total Hits: 11@6: (3) -
3 damage, 4 total damage in GER
NWE
A - 2 infantry, fighter, cruiser, battleship
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (4, 3)2@3: (6, 5)1@4: (3)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
1 german infantry killed
NWE round 2
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 3)1@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)





