@Alsch91:
@JamesAleman:
5 planes (2 fighters,2 tac,1 bmb) and a BB with a carrier for 3 soak offs, vs a carrier, 5 planes and a cruiser.
2@3 4@4 vs with 9 hits to destroy vs 1@2 1@3 5@4 with 8 hits to sink I think the Germans have this battle barely.
Germany has a Cruiser, not a Carrier. So the offense is 3@3 4@4 with only 8 hits. That’s awfully close.
True, as I was typing this from a mental image, I accidentally inserted the carrier out of habit, the cruiser is assumed lost. This point is no longer valid the battle becomes a coin toss with a slight advantage for Germany’s BB extra hit.
On land: Germany 5 inf, 4 artillery(Germany artillery moved to W.Germany turn1) 1 arm (from Poland to w.Germ g1) 3 fighters, 3 tacticals.
vs 4 infantry 1 armor, 3 planes.
assume tactical bomber gets shot by aa as that hurts more:
1@1 8@2 4@3 2@4 16 hits needed to lose vs 4@2 1@3 3@4 8 hits needed to lose force.
Uk only spent 16 on the carrier, and had 12 left to buy 4 Infantry. Also, you forgot the infantry being brought from Canada.
The defense is then
9@2 1@3 3@4 with 13 hits.
A bit stiffer than previously. True, although I think its 8 infantry since the transport brought the tank.
I don’t quite think this is the ideal UK defense, and we’re assuming that absolutely no planes died G1 (unlikely), but I just wanted to point out these couple small things.
Edit:
The channel battle is around 55% for Germany, I’m getting. That’s awwwfully tight.
With a cruiser instead of the carrier you mentioned, I’m actually getting this as perfectly even.
2 great points(see red responses above), I will try not to rush my responses. This is interesting enough to tweak to see it if provides another issue to defend against. Otherwise, it may present more merit for a turn 3 invasion of UK using the German BB and scramble to protect ships in sz113.
I am struggling to open Jim’s map, just got Abattlemap yesterday. Two ideas: clear 109,110,111,112 as I suggested above (use the bomber on 111), or clear 106,110,111,112 to risk fewer planes and reduce bodies on London by 2. Alsch91 comment’s show a strong possibility of preventing a G2. This G1 build has not been tested, its just some of my theory craft for now. It seems too soft on providing predictable results, and is not likely to be relied upon. It does present a good method for mixing up play, start it as Sea Lion, then revert to Russia turn2 if outcomes don’t permit Sea Lion. I might prefer a new German standard build of 3 transports and 1 Destroyer for Russia first with a UK scare option (keeps them honest).
*There is merit to forcing the UK to build a CV and land planes on it(if this is the only defense for a G2 assault), then sink it with your German air on turn 2 while going Russia first, this clears a bit of the UK navy and air as they will likely not scramble if you place all the air against the sea and send the transports towards Russia with the BB as escort, and a Finish airbase(surprise carrier that is stationary and holds 3 planes) built upon arrival to scramble from the Russian air when you land in sz115.
Too review and stray from this topic, UK puts its eggs in one basket, they do not reinforce Africa and you then sink their navy and destroy 2 air leaving them with infantry and a couple planes while you put the hurt on Russia unexpectedly(perhaps). I like strategies that apply dual threat our gaming group uses the term implied threat for locking down multiple targets with one force. The only drawback is when they force you to pull the trigger and deploy :(
Edit: If stacking in the sea is forced UK1 and you clear the sea on turn 2 and delay/prepare, does this make a G3 capture harder or easier?