Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC
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J6 purchase 4 fgt & 7inf spend 61 (save 0)
combat
#1 aus (3inf, 3fgt) v 2BB, CA, 2 fgt 3inf, art (z50 > z47)
#2 chi (inf, fgt) v 4inf & 2 fgt (sik)
#3 eve (inf) v 2inf & arm (yak)dice.
#1 aus aa
Rolls: 2@1; Total Hits: 02@1: (2, 3) -
aus attack
Rolls: 2@4 3@3 2@2 2@1; Total Hits: 32@4: (5, 6)3@3: (3, 3, 5)2@2: (5, 5)2@1: (1, 5)v 3inf & 3 fgt
Rolls: 3@2 3@4; Total Hits: 33@2: (4, 4, 6)3@4: (2, 2, 1) -
miss with all my 4’s and you hit w/all of your’s. The way this one has been going.
time for me to get some luck
2nd wave attack
Rolls: 2@3 1@2; Total Hits: 32@3: (3, 2)1@2: (1)v 3 fgt
Rolls: 3@4; Total Hits: 33@4: (4, 4, 4) -
aus cleared not taken
#2 chi attack
Rolls: 2@3 4@1; Total Hits: 22@3: (6, 1)4@1: (2, 1, 3, 6)v inf & fgt
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (1) -
chi twlo inf
eve attack
Rolls: 1@3 2@1; Total Hits: 11@3: (3)2@1: (2, 5)v inf
Rolls: 1@2; Total Hits: 01@2: (3) -
eve twol
ncm:
z50 fleet > z47
fic 2 fgt > z47
fic 2 fgt > 50
z62 fleet > z50
jpn inf & man inf > phi
yun 2 inf > sik
chi 2 fgt > ind
bur arm > yun
bur & fic forces > ind
stc 2 inf > yak
man 2inf , art > suiplacement 4fgt & 3 inf jpn, 2inf bur, 2inf fic
j collects 47 + 15 = 62
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Britain turn 6
Purchase
32 IPC4 infantry
battleshipCombat Moves
sbr of GER with bomber (BST)
NWE (empty) v infantry (ALG) offload in Z7
EGY (2 infantry) v tank (ALG) blitz LIB, tank (PER)
SUD (empty) v artillery (FEQ)
RHO (empty) v infantry (SAF)
CNG (empty) v tank (SAF)
IWO (empty) v infantry (WCA)dice
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AA gun fire in GER
Rolls: 1@1; Total Hits: 01@1: (2) -
damage of GER
Rolls: 1@6; Total Hits: 11@6: (5)EGY
A - 2 tanks
Rolls: 2@3; Total Hits: 02@3: (4, 5)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
EGY round 2
A - tank
Rolls: 1@3; Total Hits: 11@3: (1)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
EGY holds with infantry
Noncombat moves
3 infantry, 3 artillery from ALG to GBR
infantry, artillery, AA gun from PER to TRJ
2 fighters from Z12 to Z56
bomber from GER to GBR
6 transports, 2 cruisers, 2 ac, destroyer from Z12 to Z7
fighter from BST to Z7Mobilization
4 infantry in GBR
battleship in Z7Income
I see I actually had 34 IPC to spend instead of 32, so I have 2 saved33 + 5 NO + 2 saved = 40
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italy 6 purchase 2 arm spend 10 (save 2)
combat
#1 TRJ (inf, art) v BB, CA, inf & arm (ita)
#2 sud (art) v inf (egy) & 2 fgtdice…
#1 trj attack
Rolls: 1@4 2@3 1@1; Total Hits: 11@4: (4)2@3: (6, 4)1@1: (2)v inf, art
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
let’s see if this works for me……
fight to death arm
Rolls: 6@3; Total Hits: 66@3: (2, 1, 3, 3, 1, 3)v art
Rolls: 6@2; Total Hits: 36@2: (4, 1, 2, 1, 3, 3) -
yay….very fortunate…could’ve used some of those dice in aus!
trj twlo inf
#2 sud attack
Rolls: 2@3 1@1; Total Hits: 12@3: (3, 6)1@1: (2)v art
Rolls: 1@2; Total Hits: 01@2: (5) -
sud twol
ncm:
fgts> z15
ita 5inf > fra
ita 4 inf > blkplacement 2 arm ITA
ITA collects 13 + 5 + saved 2 = 20
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American turn 6
Purchase
48 IPC4 fighters
destroyerCombat Moves
none this turnNoncombat Moves
4 infantry from MID to IWO
ac, 2 submarines, 13 destroyers from Z57 to Z59
2 bombers from WCA to IWO
ac, destroyer, 2 battleships from Z56 to Z59
2 fighters from Z45 to Z59
fighter from Z57 to IWO
ac from Z57 to Z56
ac, destroyer, transport from Z45 to Z56
artillery from Z45 to WCA
infantry from HAW to WCA
fighter from SAF to PER
fighter from BST to Z7
AA gun from WCA to ECAMobilization
destroyer, 4 fighters in Z56Income38 + 10 NO = 48
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this is getting interesting……
G7 repair 4 purchase 6 inf, 2art & arm spend 35 (save 0)
combat
#1 euk (mt) v arm BLITZ (pol) cwol
#2 ukr (mt) v arm Blitz (pol) cwol
#3 bul (5inf) v 16inf, art & 2 fgt (pol) 3 arm (ger)
#4 nwe (inf) v 2inf (ger) & 4 fgt (ita, fra & ger)
#5 cng (arm) v arm blitz (sud) art & bmb (eaf)dice…
#3 BUL attack
Rolls: 5@3 2@2 15@1; Total Hits: 75@3: (3, 4, 1, 1, 2)2@2: (6, 5)15@1: (5, 5, 4, 1, 6, 2, 3, 3, 3, 1, 3, 5, 1, 5, 5)v 5inf
Rolls: 5@2; Total Hits: 25@2: (3, 2, 6, 5, 1) -
bul twlo 2inf
#4 nwe attack
Rolls: 4@3 2@1; Total Hits: 04@3: (5, 4, 5, 6)2@1: (5, 6)v inf
Rolls: 1@2; Total Hits: 01@2: (5) -
wow
2nd wave attack
Rolls: 4@3 2@1; Total Hits: 34@3: (3, 1, 1, 6)2@1: (2, 4)v 2inf
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
you only had one inf there, but missed anyhow
nwe twol
#5 cng attack
Rolls: 1@4 1@3 1@2; Total Hits: 11@4: (1)1@3: (6)1@2: (4)v arm
Rolls: 1@3; Total Hits: 11@3: (3)





