@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
JMite(Allies) v Jen(Axis) Game 8 No Tech
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bad round for the chinese!!
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Collect 10
UK 1
Doc on JapanBUY
UKL 281 arm (6)
1 inf (3)
6 inf (18)
Save 1UKI 17
2 art (8)
3 inf (9)Combat
Walk ins on map
2 inf 2 fgt 1 tach YUN 3 inf
1 dest 1 crui z106 1 sub
1 dest 1 crui 1 ac 3 fgt z97 1 bb 1 crui 1 fgt (if scrambled)
2 inf 1 mech 1 arm 1 tach 1 crui ETH 3 infETH 1
A
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (2, 5, 5)1@3: (3)1@4: (5)
D
Rolls: 3@2; Total Hits: 13@2: (3, 2, 6)z97 1
A
Rolls: 1@2 4@3; Total Hits: 21@2: (5)4@3: (2, 6, 4, 1)
D
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (3)
D – if scrambling
Rolls: 1@4; Total Hits: 11@4: (4)z106 1
A
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
D
Rolls: 1@1; Total Hits: 11@1: (1)YUN 1 – lets try this again…
A
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (2, 6)2@3: (4, 1)1@4: (6)
D
Rolls: 3@2; Total Hits: 13@2: (1, 6, 5) -
ETH 2
forgot the cruiser round 1 – subtract off last defense if a hit
A
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (1, 1)1@3: (1)1@4: (5)
D
Rolls: 2@2; Total Hits: 02@2: (3, 5)z97 2
A – if no cramble
Rolls: 3@3; Total Hits: 13@3: (3, 4, 4)
A – if scrambled (hits on the AC)
Rolls: 1@2 4@3; Total Hits: 31@2: (2)4@3: (2, 5, 2, 5)
D
Rolls: 1@4; Total Hits: 01@4: (5)
D – if scrambling
Rolls: 1@4; Total Hits: 11@4: (1)z106 2
A
Rolls: 1@2; Total Hits: 11@2: (1)
D
Rolls: 1@1; Total Hits: 11@1: (1)YUN 2 – jeez, killing field for allies here – killed 6 guys for 1! ugh!
A
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (2, 5)1@4: (1)
D
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
I am assuming no scramble in z97 as you did not bring the germans down. If this is incorrect, let me know and I will replace. Rolls have already been made for both cases
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Collect
UKL 32tt + 5 no + 1 left over = 38
UKI 21tt + 5 no = 27ANZ 1
Buy 10
1 trans (7)
1 inf (3)Collect 10tt + 5 + 5 = 20
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Italy:
Buy(10)
- Fighter
Combat Moves:
Submarine, 2 Destroyer, Cruiser, Fighter, Tactical to SZ 97
2 Infantry, 2 Artillery, Armor to S. France
4 Infantry, Armor to Greece
3 Infantry, Artillery, MI, ARmor to AlexCombat:
SZ 97:
Attacker:
Rolls: 3@2 2@3 1@4; Total Hits: 53@2: (2, 3, 1)2@3: (3, 3)1@4: (3)
Defender:
Rolls: 1@2 2@4; Total Hits: 11@2: (4)2@4: (5, 3) -
Greece:
Attacker:
Rolls: 4@1 2@3; Total Hits: 34@1: (1, 6, 1, 4)2@3: (2, 6)
Defender:
Rolls: 4@2; Total Hits: 14@2: (3, 4, 1, 4) -
Attacker:
Rolls: 3@1 2@3; Total Hits: 23@1: (2, 2, 2)2@3: (2, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
S. France:
Attacker:
Rolls: 4@2 1@3; Total Hits: 24@2: (2, 3, 6, 6)1@3: (2)
Defender:
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
Alex:
Attacker:
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (4, 4, 2)2@2: (6, 1)1@3: (5)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
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France 1
Combat
1 inf 1 arm SFRA 2 art 1 armSFRA 1
A
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)
D
Rolls: 2@2 1@3; Total Hits: 22@2: (6, 1)1@3: (3) -
our dice rolling needs to even out if the poor allies will have a chance this game!
francophone moves are on the map
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Germany:
Buy(68)
- 3 Submarines
- 2 Fighters
- 4 Transports
Combat Moves:
Artillery from France to W. France
Artillery, 5 Armor from France to Holland
Infantry from W. Germany to Holland
Strategic, Fighter, Tactical from W. Germany to SZ 98
3 Fighters, 3 Tacticals from W. Germany to SZ 96
2 Infantry from W. Germany to GibraltarAssuming no scramble in SZ 96:
Attacker:
Rolls: 3@3 3@4; Total Hits: 33@3: (6, 1, 3)3@4: (6, 5, 4)
Defender:
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5) -
Looks like I assumed right for the Maltese fighter!
SZ 98:
Attacker:
Rolls: 1@3 2@4; Total Hits: 31@3: (2)2@4: (4, 4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
Holland:
Attacker:
Rolls: 2@2 5@3; Total Hits: 12@2: (1, 4)5@3: (6, 4, 5, 6, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
Conservation of Ammunition?
NCM:
AC, Tac, CA, DD, BB to SZ 91
3 SS to SZ 109
Tac to Alex
3 Fig, 3 Tac, Strat to S. Italy
5 Inf to Rom
2 Inf to Pol
5 Inf, 2 Art, 3 Arm to Hun
Inf to SZ 97
4 Infantry to NorwayBuild: 3 Submarines, 4 Transports, 2 Fighters in SZ 112/W. Germany
Collect: 5 Russia + 5 Sweeden + 41 TT = 51 IPC
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Russia 2
Buy 38
3 art (12)
8 inf (24)
2 left overCollect 37tt + 2 left over = 39
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Did you move a British infantry into China, or is it supposed to be in FIC. Because moving units into China allows me to attack England and Australia without intervention from America.
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Uk and Anz had a Dow on jap 1 ST turn
and uk troop in china is right





