@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsCereal vs Booger-10
-
no love from the dice.
1 dd & 2 cc lost
2 cc & 1 fgt lostThis is a blood bath for the Japs.
att
Rolls: 2@3; Total Hits: 12@3: (3, 5)
def
Rolls: 1@4; Total Hits: 01@4: (6) -
z42 will make a nice coral reef some day.
cwlo 2 subs, 2 dd, 2 cruznow for Jav
att
Rolls: 2@2 2@3; Total Hits: 22@2: (1, 1)2@3: (4, 6)
def
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
its okay for now, but the fighter should have had its shoot in the start, as i could have prevented another unit shooting for 2 rounds more ;)
But guess the 2@4’s in the end was for the missing fighter in round 1?
-
Sorry that was Java battle.
Nvm but there is still a fighter that didn’t get to defend in frist round of z42 battle. -
jav twol
That was a costly piece of land right there
z38
att
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 5)1@4: (3)
def
Rolls: 1@4; Total Hits: 11@4: (1)sorry for missing that fighter I would be glad to reroll that battle if you like :roll:
-
z 38 cwlo 1 fgt land planes in sum
-
heh no worries ;) as i said, its no biggy right now, and this game is really just playing out different things and trying different things ;)
-
the extra fighter def
Rolls: 1@4; Total Hits: 11@4: (3) -
figures, I will land one of the fighters from Jav battle on plane now.
tsi
att
Rolls: 3@2 1@3; Total Hits: 13@2: (3, 3, 6)1@3: (2)
def
Rolls: 1@2; Total Hits: 01@2: (6) -
tsi twol
ok Man
aa guns fire
Rolls: 9@1; Total Hits: 29@1: (3, 6, 1, 1, 4, 3, 2, 2, 4)
should be 1.5 hits lets see -
well i think the russian inf is going to get kicked now :|
-
kills fgt and tac
att
:10@1 5@3 3@4:
def
Rolls: 15@2; Total Hits: 515@2: (3, 4, 3, 2, 6, 1, 2, 6, 1, 5, 2, 3, 6, 5, 3) -
att
Rolls: 10@1 5@3 4@4; Total Hits: 210@1: (4, 5, 2, 3, 2, 6, 1, 3, 3, 3)5@3: (5, 4, 4, 5, 6)4@4: (6, 6, 6, 4) -
UF? wtf did you get really lucky with love today or something mate? thats just not right.
-
ok I am ready to give up you hit 50% with 2’s and I get 2 :|
continue
att
Rolls: 5@2 5@3 4@4; Total Hits: 55@2: (2, 6, 3, 1, 2)5@3: (3, 5, 4, 5, 6)4@4: (1, 5, 5, 5)
def
Rolls: 13@2; Total Hits: 313@2: (1, 3, 1, 5, 6, 3, 4, 6, 6, 3, 4, 4, 1) -
continue I shouldn’t win this battle
att
Rolls: 2@1 5@3 4@4; Total Hits: 52@1: (2, 6)5@3: (6, 2, 2, 2, 4)4@4: (5, 6, 3, 2)
def
Rolls: 8@2; Total Hits: 28@2: (1, 3, 4, 6, 2, 4, 4, 4) -
continue
att
Rolls: 5@3 4@4; Total Hits: 45@3: (6, 5, 6, 4, 2)4@4: (5, 4, 2, 3)
def
Rolls: 3@2; Total Hits: 23@2: (2, 1, 3) -
i feel sorry for pointing it out to, but you made a mistake where all your inf rolled on @2 and not @1 in one of the rolls, but then again, i think this game is just about over anyway.
-
“f” that I could have salvaged something there with you not hitting but then you roll 2 hits so I have to take a plane.
man twlo 10 inf, 1 tnk and 1 tac
suckest suck that ever sucked!
NCM
Navy from z35 to z6
Plane from z21 to car on z6
Dd z34 to z6
Mech and inf from cha to jeh
Fgt from z44 to cel
3 fgts from man to jap
2 tac from man to z6
Strat from man to anh
1 tnk from ksu to hun
1 tnk from ksi to kwe
3 tnks from ksu to anh
Tac from sze to anh
I forgot 1 CM 1 inf 1 art from hon to ksi if I didn’t post in earlier (twol)Place units
5 tnks 1 mech in ksu
Navy in z6japan 62
ipc 56
NO 5
saved 1map, your turn not this should be over in two rounds
-
crap you are right about the inf rolls you sure you don’t want me to reroll? I am happy I was even able to type numbers in after those previous rolls, I almost seized up.





