@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsCereal vs Booger-10
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cwol 1 fgt (not starting good)
z44
att
Rolls: 1@3; Total Hits: 01@3: (4)
def
Rolls: 1@2; Total Hits: 01@2: (5) -
z44 #2
att
Rolls: 1@3; Total Hits: 11@3: (1)
def
Rolls: 1@2; Total Hits: 01@2: (5) -
z44 cwol
z42
att subs first
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Notta…
att
Rolls: 2@2 4@3; Total Hits: 22@2: (1, 6)4@3: (1, 4, 5, 5)
def
:aaa 1@2 2@3 1@4 -
def :?
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (2, 5)1@4: (4) -
auch. no dice luck for you at the moment :-o
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and im sorry but there is 2 fighters in z42 for defence on the carrier.
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nice roll.
I am will take 2 subs and 1 dd
I am assuming 2 damge to carrier and you can land in Jav if you win sea battle otherwise everything is dead anyways.att
Rolls: 1@2 4@3; Total Hits: 31@2: (6)4@3: (1, 2, 1, 5)
def
Rolls: 2@3 2@4; Total Hits: 32@3: (4, 2)2@4: (1, 3) -
no love from the dice.
1 dd & 2 cc lost
2 cc & 1 fgt lostThis is a blood bath for the Japs.
att
Rolls: 2@3; Total Hits: 12@3: (3, 5)
def
Rolls: 1@4; Total Hits: 01@4: (6) -
z42 will make a nice coral reef some day.
cwlo 2 subs, 2 dd, 2 cruznow for Jav
att
Rolls: 2@2 2@3; Total Hits: 22@2: (1, 1)2@3: (4, 6)
def
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
its okay for now, but the fighter should have had its shoot in the start, as i could have prevented another unit shooting for 2 rounds more ;)
But guess the 2@4’s in the end was for the missing fighter in round 1?
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Sorry that was Java battle.
Nvm but there is still a fighter that didn’t get to defend in frist round of z42 battle. -
jav twol
That was a costly piece of land right there
z38
att
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 5)1@4: (3)
def
Rolls: 1@4; Total Hits: 11@4: (1)sorry for missing that fighter I would be glad to reroll that battle if you like :roll:
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z 38 cwlo 1 fgt land planes in sum
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heh no worries ;) as i said, its no biggy right now, and this game is really just playing out different things and trying different things ;)
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the extra fighter def
Rolls: 1@4; Total Hits: 11@4: (3) -
figures, I will land one of the fighters from Jav battle on plane now.
tsi
att
Rolls: 3@2 1@3; Total Hits: 13@2: (3, 3, 6)1@3: (2)
def
Rolls: 1@2; Total Hits: 01@2: (6) -
tsi twol
ok Man
aa guns fire
Rolls: 9@1; Total Hits: 29@1: (3, 6, 1, 1, 4, 3, 2, 2, 4)
should be 1.5 hits lets see -
well i think the russian inf is going to get kicked now :|
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kills fgt and tac
att
:10@1 5@3 3@4:
def
Rolls: 15@2; Total Hits: 515@2: (3, 4, 3, 2, 6, 1, 2, 6, 1, 5, 2, 3, 6, 5, 3)





