Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
shouldn’t there be 2 tanks and 4 inf in Yugo?
But with the non combat moves i get 2 tanks and 4 inf from Hun to Yugo?
And its -4 IPC as the Russian sub in z125 and the British sub in z105 :)
Well im going to play it as you moved the 2 tanks from hun to Ger as it is on the map.
Russia:
IPC: 52 IPC
Buys:
2 tanks = 40
8 inf = 16
4 Arty = 0
Combat Movs:
Pol (1 inf)
4 inf from Bal
1 fighter from Bel
Rom (3 inf)
6 inf, 2 arty from bes
1 fighter 1 tac from Bel
Fin
9 inf, 5 arty from Kar twol (walkin)
Battle for Poland:
att:
Rolls: 4@1 1@3; Total Hits: 14@1: (5, 4, 3, 4)1@3: (2)
def:
Rolls: 1@2; Total Hits: 11@2: (2)
Pol twol 1 inf
Battle for Romania:
att:
Rolls: 4@1 4@2 1@3 1@4; Total Hits: 44@1: (1, 5, 4, 4)4@2: (5, 1, 1, 3)1@3: (6)1@4: (4)
def:
Rolls: 3@2; Total Hits: 23@2: (6, 1, 1)
Rom twlo 2 inf
Non Combat Moves:
3 inf from Vol to Cau
3 arty from Sukr to Nukr
3 inf from Nov to Bal
all planes land in Epl
2 tanks from Sukr to Epl
placement:
2 tanks, 1 inf in Vol
3 inf in Nov
3 arty in Sukr
4 inf, 1 arty in Rus
Russia Collects:
58 IPC
Map and on to Japan.
sorry for the mix up the board is right I made the change and thought I saved the written changes before I sent it but I sent you the wrong written moves, sorry.
np, so its all good, as long as the map is in order nothing to worry about :)
J5 = 62
Purchase
5 tnks = 30 = 32
1 trans = 7 = 25
1 mech = 4 = 21
1 cc = 12 = 9
1 dd = 8 = 1
SAVE 1
CM
Kan (twol)
1 inf sui
Tsi (1 inf)
Inf, 2 art, 1 tnk
Man (15 inf)
8 inf, 4 fgt, 2 tac from Jeh
1 Strat from Yun
2 trans from z19 with 2 tnks from Ksu to z6 pick up 2 in from Jap to z19 unload in man
2 tac from z35
Z38 (bb)
2 fts & tac from yun
Z42 (2CC, 2 fght, Car, tt)
2 cc, 2 dd, 2 ss (car no value)
2 tac from z35 land in bor after battle
Jav (inf, art)
1 trans with 1 inf, 1 art
2 fgts from z36 land on carrier after battle
Z44 (dd)
1 fgt from car land in cel
Z21 (dd)
2 fgts from cel
Not sure how this will all work out but let ir roll.
z21
att
Rolls: 2@3; Total Hits: 12@3: (5, 3)
def
Rolls: 1@2; Total Hits: 11@2: (2)
cwol 1 fgt (not starting good)
z44
att
Rolls: 1@3; Total Hits: 01@3: (4)
def
Rolls: 1@2; Total Hits: 01@2: (5)
z44 #2
att
Rolls: 1@3; Total Hits: 11@3: (1)
def
Rolls: 1@2; Total Hits: 01@2: (5)
z44 cwol
z42
att subs first
Rolls: 2@2; Total Hits: 02@2: (5, 4)
Notta…
att
Rolls: 2@2 4@3; Total Hits: 22@2: (1, 6)4@3: (1, 4, 5, 5)
def
:aaa 1@2 2@3 1@4
def :?
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (2, 5)1@4: (4)
auch. no dice luck for you at the moment :-o
and im sorry but there is 2 fighters in z42 for defence on the carrier.
nice roll.
I am will take 2 subs and 1 dd
I am assuming 2 damge to carrier and you can land in Jav if you win sea battle otherwise everything is dead anyways.
att
Rolls: 1@2 4@3; Total Hits: 31@2: (6)4@3: (1, 2, 1, 5)
def
Rolls: 2@3 2@4; Total Hits: 32@3: (4, 2)2@4: (1, 3)
no love from the dice.
1 dd & 2 cc lost
2 cc & 1 fgt lost
This is a blood bath for the Japs.
att
Rolls: 2@3; Total Hits: 12@3: (3, 5)
def
Rolls: 1@4; Total Hits: 01@4: (6)
z42 will make a nice coral reef some day.
cwlo 2 subs, 2 dd, 2 cruz
now for Jav
att
Rolls: 2@2 2@3; Total Hits: 22@2: (1, 1)2@3: (4, 6)
def
Rolls: 2@2; Total Hits: 02@2: (4, 4)
its okay for now, but the fighter should have had its shoot in the start, as i could have prevented another unit shooting for 2 rounds more ;)
But guess the 2@4’s in the end was for the missing fighter in round 1?