I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
-
LuckyLindy places 2 inf on Egy.
-
Fire when ready.
-
Germany Round 1
Buy 7 inf, 2 arm
Combat Move
1) Sz 6 - dd vs. 1 sub, 1 ca (sz 5)
2) Sz 2 - trn, bb vs. 1 sub (sz 7), 1 ftr (nor), 1 bom (ger)
3) Sz 12 - dd, ca vs. 1 sub (sz 7), 2 ftrs (nwe, ger)
4) Bst - 3 inf vs. 5 inf (2 fin, 3 pol), 4 arm (2 pol, 2 cze)
5) Epl - 2 inf vs. 2 inf (pol, bul), 1 rt (pol), 1 arm (bul), 1 ftr (pol)
6) Ukr - 2 inf vs. 2 inf, 1 rt, 1 arm (bul) -
Sz 6
sub, ca
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)dd
Rolls: 1@2; Total Hits: 01@2: (4) -
Sz 2
sub, ftr, bom
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (2)1@4: (6)trn, bb
Rolls: 1@4; Total Hits: 01@4: (5) -
Sz 2
sub, ftr, bom
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (6)1@4: (3)trn, bb (wounded)
Rolls: 1@4; Total Hits: 01@4: (5)If sub hits ignore other rolls.
-
Sz 12
sub, 2 ftrs
Rolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (1, 2)dd, ca
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4) -
Bst
5 inf, 4 arm
Rolls: 5@1 4@3; Total Hits: 45@1: (1, 6, 2, 1, 2)4@3: (3, 5, 3, 6)3 inf
Rolls: 3@2; Total Hits: 13@2: (6, 2, 5) -
Epl
2 inf, 1 rt, 1 arm, 1 ftr
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (3)2@2: (1, 4)2@3: (6, 2)2 inf
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Ukr
2 inf, 1 rt, 1 arm
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (3, 6)1@3: (2)2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
Ukr
1 inf, 1 rt, 1 arm
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 6)1@3: (5)1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Ukr
1 inf, 1 rt, 1 arm
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (2)1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Wow, Ger was on fire this turn.
-
Results
sz 6 - cleared, wol
sz 2 - cleared, wol
sz 12 - cleared, wol
bst - taken with 4 inf, 4 arm
epl - taken, wol
ukr - taken with 1 inf, 1 rt, 1 armNon-Combat Move
1 ftr, 1 bom to nor (sz 2)
1 ftr to fra (epl)
1 ftr to fra (sz 12)
1 ftr to alg (sz 12)
1 trn to sz 14 from sz 13
1 inf, 1 rt, 1 arm to alg from lib
2 inf, 1 rt to pol from ger
1 inf to fra from ger
1 arm to pol from fra
1 inf to fra from nwePlacement
7 inf, 2 arm on Ger
Collect 35 + 10 (NO) = 45 total
-
Soviet turn 1
Purchase
30 IPC4 infantry
2 artillery
2 tanksCombat Moves
UKR (infantry, artillery, tank) v 4 infantry (CAU), tank (RUS)
FIN (empty) v infantry (KAR)
Z6 (submarine, cruiser) v sub (Z4) I need to ask if your submarine will fight or submerge?dice
-
UKR
A - 4 infantry, tank
Rolls: 4@1 1@3; Total Hits: 04@1: (3, 2, 4, 3)1@3: (4)
D - infantry, artillery, tank
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 5)1@3: (4) -
UKR round 2
A - 4 infantry, tank
Rolls: 4@1 1@3; Total Hits: 14@1: (4, 2, 4, 6)1@3: (2)
D - infantry, artillery, tank
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 3)1@3: (1) -
both sides lose 1 infantry
UKR round 3
A - 3 infantry, tank
Rolls: 3@1 1@3; Total Hits: 03@1: (4, 2, 3)1@3: (4)
D - artillery, tank
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2) -
UKR round 4
A - 2 infantry, tank
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 2)1@3: (5)
D - artillery, tank
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2) -
UKR round 5
A - infantry, tank
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
D - artillery, tank
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)





