The confusion seems to be in you’re holding back naval ships for naval bombardment. The advantage about scrambling planes is that it forces the attacker to commit all their naval ships regardless if they want to or not. That’s why it is sometimes wise to scramble in a losing battle if the enemy is relying on bombardment for victory. The easiest situation would be when Japan invades the Philippine islands. If Japan was so aggressive that all they brought was two infantry with two cruisers as example. I would scramble the fighter in that situation because while I will lose the sea battle, if you choose to invade the island after the battle, you’re doing it without naval support which gives my defending infantry a better chance at winning.
Unit Buying Phase
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When you buy units, do you get to use them at that turn, or do you have to wait to place them at the end to use them. My friend argues you can use them right away after purchase.
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No you can’t use them till the next turn when they are placed.
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@Dylan:
No you can’t use them till the next turn when they are placed.
To be clear, they are placed at the end of the turn that they are purchased in. I know you didn’t mean it, but they are NOT placed on the next turn.
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When you buy units, do you get to use them at that turn, or do you have to wait to place them at the end to use them. My friend argues you can use them right away after purchase.
The turn sequence is “Buy units, combat move, combat, non-combat move, deploy your purchased units”. And then the next nation move does the same and so on.
So you can’t use them to attack, and the only way you can use them in your current turn is carriers as landing space for planes.