@cwglee51 Hey what version of tripleA is this?
11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech
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will await your casualty choice in Z35
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From what I read in the rule book, I do not have to choose both ftrs as casualties. I can chose the cv as one of the casualties and use the ftr as defense. If it cannot land, then it is destroyed in the end. I will choose a ftr and cv as my casualties in hopes of the transports surviving.
sz35
D-cv 2ftr
Rolls: 1@2 2@4; Total Hits: 21@2: (6)2@4: (1, 1) -
2 hits apiece…a fighting chance at least.
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USA loses 2 fighters and retreats the bomber. As you said, the remaining Japanese fighter has no landing spot so is lost.
Noncombat Moves
bomber from Z35 to AUS
fighter from Z12 to SAF
transport, destroyer, ac from Z10 to Z12
infantry, artillery from ECA to ALG
2 fighters from Z56 and bomber from WCA to AUSMobilization
submarine, destroyer, ac, 2 fighters in Z56China
infantry in SIK
Income
38 + 10 NO = 48 -
One modification:
bring the AA gun from ECA to ALG instead of the artillery unit and move one infantry from WCA to ECA.
New map attached which has the changes.
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Ger3-Buy: 1 repair, 2 ftr, 2 inf, 2 art, 4 arm…save 2
CM
1. inf Ukr => Euk
2. 2inf Lib/2arm Sud/2ftr Ukr => Egy 4inf art
3. inf art Fra/inf Lib/2bmr Bul => Alg 2inf arm
4. 2inf Fin/ftr Ger => Nor infEgy
A-2inf 2arm 2ftr
Rolls: 2@1 4@3; Total Hits: 42@1: (1, 4)4@3: (6, 3, 2, 2)
D-4inf art
Rolls: 5@2; Total Hits: 05@2: (3, 6, 6, 5, 6) -
Egy
A-2inf 2arm 2ftr
Rolls: 2@1 4@3; Total Hits: 22@1: (3, 5)4@3: (2, 6, 5, 2)
D-art
Rolls: 1@2; Total Hits: 01@2: (5) -
Egy twol
Alg
aa gun
Rolls: 2@1; Total Hits: 02@1: (2, 4) -
Alg
A-2inf art 2bmr
Rolls: 1@1 2@2 2@4; Total Hits: 01@1: (6)2@2: (3, 3)2@4: (6, 5)
D-2inf arm
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 3)1@3: (1) -
Alg
A-art 2bmr
Rolls: 1@2 2@4; Total Hits: 11@2: (6)2@4: (1, 6)
D-2inf arm
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 2)1@3: (1) -
well that stunk
Alg hwlo inf (American I assume)…lone bmr retreats
Nor
A-2inf ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 4)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Nor lwlo inf
NCM
bmr Alg => Fra
2ftr Egy => Sud
ftr Nor => Ger
3inf 3art 4arm Ger => FraMobilize
2inf 2art 4arm 2ftr in GerCollect: 46 + 2 saved = 48
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Soviet turn 3
Purchase
33 IPC8 infantry
artillery
tankCombat Moves
POL (empty) v infantry (BST)
UKR (infantry) v 2 infantry, 2 artillery, 2 tanks (CAU), 2 tanks (rus)
EUK (infantry) v 2 infantry (RUS), 2 tanks (RUS)
EPL (infantry) v infantry (BST), tank (RUS)dice
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EPL
A - infantry, tank
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
EPL taken with tank
EUK
A - 2 infantry, 2 tanks
Rolls: 2@1 2@3; Total Hits: 12@1: (4, 5)2@3: (1, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
EUK taken with 2 infantry, 2 tanks
UKR
A - 2 infantry, 2 artillery, 4 tanks
Rolls: 4@2 4@3; Total Hits: 24@2: (5, 5, 3, 4)4@3: (2, 2, 5, 4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
UKR taken with infantry, 2 artillery, 4 tanks
Noncombat Moves
infantry from URA to NOV
AA gun from CAU to UKR
AA gun from RUS to CAU
5 infantry from KAR to BEL
6 infantry from STC to YAKMobilization
3 infantry, tank in Russia
infantry, artillery in KAR
4 infantry in RUSIncome
33 + 5 NO = 38 -
Jap3-Buy: IC, 2 arm, 3 inf, art, bmr, sub…save 0
CM
1. inf Fuk => Yun
2. 2inf 2art Jap => Bry
3. inf Huk/inf Nin/arm Bur => Sik inf
4. inf Bur => Trj
5. inf art Bur viz trn sz37/cru bb sz37/2ftr sz39 => Ind armInd
A-inf art 2ftr cru bb
Rolls: 2@2 3@3 1@4; Total Hits: 52@2: (1, 1)3@3: (4, 2, 3)1@4: (3)
D-arm
Rolls: 1@3; Total Hits: 11@3: (1) -
He went down swingin’
Ind twlo inf
Sik
A-2inf arm
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 5)1@3: (6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Sik
A-2inf arm
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 6)1@3: (2)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)





