@cwglee51 Hey what version of tripleA is this?
11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech
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1 damage in GER
IND
A - 3 infantry, artillery, tank
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (2, 4)2@2: (4, 6)1@3: (3)
D - 4 infantry
Rolls: 4@2; Total Hits: 24@2: (3, 2, 2, 6) -
IND round 2
A - infantry, artillery, tank
Rolls: 2@2 1@3; Total Hits: 32@2: (1, 1)1@3: (2)
D - 3 infantry
Rolls: 3@2; Total Hits: 23@2: (1, 6, 1) -
IND taken with tank
EGY
A - 7 infantry, artillery
Rolls: 6@1 2@2; Total Hits: 06@1: (4, 3, 6, 2, 3, 6)2@2: (3, 4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
EGY round 2
A - 6 infantry, artillery
Rolls: 5@1 2@2; Total Hits: 35@1: (4, 6, 4, 1, 3)2@2: (1, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4) -
EGY taken with 6 infantry, artillery
Z2
A - destroyer, 3 fighters
Rolls: 1@2 3@3; Total Hits: 21@2: (1)3@3: (4, 4, 1)
D - submarine
Rolls: 1@1; Total Hits: 01@1: (2) -
Z2 taken with destroyer, 3 fighters
Noncombat Moves
destroyer, ac from Z7, 2 fighters from Z2 to Z3
transport from Z45 to Z56
2 infantry from RHO to SAF
AA gun from PER to TRJ
fighter from Z2 and ac from Z7 to Z12
bomber from GER to GBRPlacement
4 infantry, 2 artillery in GBR
2 transports in Z2Income
35 + 5 NO = 40 + 16 saved = 56 -
sorry, AA gun stays in PER
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if you don’t mind, I would like to change one thing. send destroyer from Z7 to Z12 instead of to Z3.
thanks.
map.
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not at all…I have not moved yet
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Ita2-Buy: inf, art, 2 arm…save 0
CM
1. inf Lib/inf art Ita/with cru bb support from sz16 => Egy 6inf art
2. inf Bul/ftr Ger => Epl infEgy
A-2inf art cru bb
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (3)2@2: (1, 2)1@3: (6)1@4: (6)
D-6inf art
Rolls: 7@2; Total Hits: 57@2: (6, 2, 1, 6, 2, 2, 2) -
:-o
Egy hwlo 2inf
Epl
A-inf ftr
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Epl twol
NCM
ftr Epl => Ger
cru sz16 => sz15
inf Ita => FraMobilize
inf art 2arm in ItaCollect: 11
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America turn 2
Purchase
48 IPC
submarine
destroyer
aircraft carrier
2 fightersCombat Moves
Z35 (2 transports, aircraft carrier, 2 fighters) v 2 fighters, bomber (AUS)
dice
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Z35
A - 2 fighters, bomber
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 3)1@4: (1) -
will await your casualty choice in Z35
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From what I read in the rule book, I do not have to choose both ftrs as casualties. I can chose the cv as one of the casualties and use the ftr as defense. If it cannot land, then it is destroyed in the end. I will choose a ftr and cv as my casualties in hopes of the transports surviving.
sz35
D-cv 2ftr
Rolls: 1@2 2@4; Total Hits: 21@2: (6)2@4: (1, 1) -
2 hits apiece…a fighting chance at least.
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USA loses 2 fighters and retreats the bomber. As you said, the remaining Japanese fighter has no landing spot so is lost.
Noncombat Moves
bomber from Z35 to AUS
fighter from Z12 to SAF
transport, destroyer, ac from Z10 to Z12
infantry, artillery from ECA to ALG
2 fighters from Z56 and bomber from WCA to AUSMobilization
submarine, destroyer, ac, 2 fighters in Z56China
infantry in SIK
Income
38 + 10 NO = 48 -
One modification:
bring the AA gun from ECA to ALG instead of the artillery unit and move one infantry from WCA to ECA.
New map attached which has the changes.
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Ger3-Buy: 1 repair, 2 ftr, 2 inf, 2 art, 4 arm…save 2
CM
1. inf Ukr => Euk
2. 2inf Lib/2arm Sud/2ftr Ukr => Egy 4inf art
3. inf art Fra/inf Lib/2bmr Bul => Alg 2inf arm
4. 2inf Fin/ftr Ger => Nor infEgy
A-2inf 2arm 2ftr
Rolls: 2@1 4@3; Total Hits: 42@1: (1, 4)4@3: (6, 3, 2, 2)
D-4inf art
Rolls: 5@2; Total Hits: 05@2: (3, 6, 6, 5, 6)





