bb6e2e1f-3e46-4c7c-a59e-b839b2b33b82-triplea_42139_2mas.tsvg
Thatonekid (Allies) v wheat (Axis) g40 a2
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oh forgot that one sub
z83:
A:
Rolls: 2@2; Total Hits: 02@2: (4, 4)D:
Rolls: 1@1; Total Hits: 01@1: (3) -
r2
A:
Rolls: 2@2; Total Hits: 22@2: (1, 2)D:
Rolls: 1@1; Total Hits: 01@1: (3) -
z83 cleared no loss.
non coms;
1 fig haw>west
1fig z10>west
1fig z31>haw
1 fig z21>phil3 trns z91 w/ 3 tanks gib>z86, unload braz activate 3 inf
2 cruise, 1 des z91>z112
4 trns z101, w/5inf 3art east>z91,unload gib.mobalize 4 inf 4 art east
4 trns 1cruise z101usa collects 78 plus 5 remaining =83 next round
map:
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china buys 4 inf
combat moves:
4 inf ksi>Ksu
1inf hun>Anh
8 inf Kwe>hopnoncoms:
9 inf Kwe>she
1 inf Sze>Sik
1 inf Kwa>Ksiplace 4 inf tsi
china collects 20+2 unspent=22 for next round -
uk london buys 3trns. save 2
uk calc buys 1 ac, 1 tac,1sub,1descombat moves:
1 tank hun>Sha
1tank hun>Jeh
1 tank hun> Cha
1art som>eth
1 tank mor blitz through alg>tunnoncoms:
4 inf bur>ind
12 inf yun>bur
4 tnk yun>ind
1 fig kwa>ind
4 trns w/ 4 inf 3 tank mor>z110/eng
1 AC 2 fig z91>z110place 3 trns z110
place 1 ac, 1sub 1 des. 1 tac ind
collect 26-london(28 next round)
collect16-calcmap:
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Btw, you need to learn the rules about transports. I don’t mind if you leave your moves as they are for the US, but a transport requires one normal infantry to be paired with any non-infantry unit. Transporting just tanks to brazil, or 3 mechs with only 1 infanry to norway like you did is not legal.
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i dont think so…… im pretty sure the rules say that a trns capacity is to hold 1 inf. and 1 of anyother unit. if you had 3 trns and wanted to move 3 tanks to brazil, im pretty sure thats ok, if its not could you tell me the pg # in the rules so i can check??
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I re-read the rules on page 30 and it only addresses what can be on a full transport. It never says anything about what half-empty transports can or can’t do, so it looks like you are correct.
I apologize for my misunderstanding. :oops: I’ve never seen anyone use half-empty transport, with the exception of a single infantries to claim unoccupied coastal territories.
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I am glad I learned this now though, because this can be very useful.
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no problem, im glad to help. its probly gonna be a while b4 i can do anzacs turn because the laptop with abattlemap is not working and its gonna be a few days b4 i get it fixed. sorry
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No problem
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anzac buys 2 trns, 1 tank, 1 art 24/24
ncm:3 subs z35>z33
3 subs z54>z33
2fig z62>carolines
1Ac 1 trns z62>z33(picks up 1 inf 1 art in queensland, drops off carolines)
1fig que>carolinesanzac collects 28 ipcs for next round
Map:
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I6
Buy (38/40)
1 carrier
1 minor IC
1 figCombat:
NPR
1 tank cprTUN
1 trans SZ98 >> SZ95 load 1 inf 1 art nita >> SZ94 unload tun
1 cru SZ98 >> SZ94 bombardALG
1 trans SZ98 >> SZ95 load 1 inf 1 art nita >> SZ94 unload alg -
ALG
bombardment
Rolls: 1@3; Total Hits: 11@3: (3)A 1 inf, 1 art
Rolls: 2@2; Total Hits: 02@2: (5, 3)D 1 tank
Rolls: 1@3; Total Hits: 11@3: (2) -
I meant TUN for that, no troops on ALG.
tun taken, 1 inf lost
alg, npr walk in
Non-combat:
1 inf nita load trans SZ97 >> SZ98 unload egy
1 tank egy >> irq
1 dest SZ98 >> SZ94
4 sub SZ97 >> SZ94
1 fig, 1 tact alx >> sitaMobilize:
1 carrier, 1 fig SZ95
1 minor IC irqCollect 41 IPC (43 total)
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France’s turn cannot interfere with Germany, please update any moves with the USSR7 map.
G7
Buy (91/93)
3 inf
1 carrier
3 fig
6 tankCombat:
TAM
4 tank rus
1 mech bryROS
3 tank sukr
1 mech, 2 tank bry -
TAM
A 1 mech, 4 tank
Rolls: 1@1 4@3; Total Hits: 11@1: (2)4@3: (6, 3, 6, 4)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5)ROS
A 1 mech, 5 tank
Rolls: 1@1 5@3; Total Hits: 41@1: (5)5@3: (4, 2, 1, 1, 1)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
tam and ros taken no loss
Non-combat:
1 inf italian trans SZ98 unload egy
10 inf, 3 art smo >> rus
7 tact, 2 strat bry >> rus
2 fig bry >> ger
1 inf, 1 art fin load trans SZ115 >> SZ113 unload ger
12 inf, 2 art wgr >> ger
7 inf, 2 art fra >> wgrMobilize:
1 carrier SZ113
3 inf, 3 fig wgr
3 tank rus
3 tank sukrCollect 80 IPC (82 total)
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USSR:
Combat moves:
2mech,3tank Sik>Kaz
4tank,5inf Tsi>KazKaz:
A:
Rolls: 7@1 7@3; Total Hits: 47@1: (4, 3, 1, 3, 2, 3, 2)7@3: (4, 4, 3, 3, 3, 5, 4)
D:
Rolls: 1@2; Total Hits: 11@2: (1) -





