11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech


  • 1 damage in GER

    IND
    A - 3 infantry, artillery, tank
    DiceRolls: 2@1 2@2 1@3; Total Hits: 12@1: (2, 4)2@2: (4, 6)1@3: (3)
    D - 4 infantry
    DiceRolls: 4@2; Total Hits: 24@2: (3, 2, 2, 6)


  • IND round 2
    A - infantry, artillery, tank
    DiceRolls: 2@2 1@3; Total Hits: 32@2: (1, 1)1@3: (2)
    D - 3 infantry
    DiceRolls: 3@2; Total Hits: 23@2: (1, 6, 1)


  • IND taken with tank

    EGY
    A - 7 infantry, artillery
    DiceRolls: 6@1 2@2; Total Hits: 06@1: (4, 3, 6, 2, 3, 6)2@2: (3, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • EGY round 2
    A - 6 infantry, artillery
    DiceRolls: 5@1 2@2; Total Hits: 35@1: (4, 6, 4, 1, 3)2@2: (1, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • EGY taken with 6 infantry, artillery

    Z2
    A - destroyer, 3 fighters
    DiceRolls: 1@2 3@3; Total Hits: 21@2: (1)3@3: (4, 4, 1)
    D - submarine
    DiceRolls: 1@1; Total Hits: 01@1: (2)


  • Z2 taken with destroyer, 3 fighters

    Noncombat Moves
    destroyer, ac from Z7, 2 fighters from Z2 to Z3
    transport from Z45 to Z56
    2 infantry from RHO to SAF
    AA gun from PER to TRJ
    fighter from Z2 and ac from Z7 to Z12
    bomber from GER to GBR

    Placement
    4 infantry, 2 artillery in GBR
    2 transports in Z2

    Income
    35 + 5 NO = 40 + 16 saved = 56

    OBG_v_LL_02dUK.AAM


  • sorry, AA gun stays in PER


  • if you don’t mind, I would like to change one thing.  send destroyer from Z7 to Z12 instead of to Z3.

    thanks.

    map.

    OBG_v_LL_02dUK.AAM


  • not at all…I have not moved yet


  • Ita2-Buy: inf, art, 2 arm…save 0

    CM
    1. inf Lib/inf art Ita/with cru bb support from sz16 => Egy 6inf art
    2. inf Bul/ftr Ger => Epl inf

    Egy
    A-2inf art cru bb
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (3)2@2: (1, 2)1@3: (6)1@4: (6)
    D-6inf art
    DiceRolls: 7@2; Total Hits: 57@2: (6, 2, 1, 6, 2, 2, 2)


  • :-o

    Egy hwlo 2inf

    Epl
    A-inf ftr
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Epl twol

    NCM
    ftr Epl => Ger
    cru sz16 => sz15
    inf Ita => Fra

    Mobilize
    inf art 2arm in Ita

    Collect: 11

    OBG_v_LL_02eI.AAM


  • America turn 2

    Purchase

    48 IPC

    submarine
    destroyer
    aircraft carrier
    2 fighters

    Combat Moves

    Z35 (2 transports, aircraft carrier, 2 fighters) v 2 fighters, bomber (AUS)

    dice


  • Z35
    A - 2 fighters, bomber
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (5, 3)1@4: (1)


  • will await your casualty choice in Z35


  • From what I read in the rule book, I do not have to choose both ftrs as casualties. I can chose the cv as one of the casualties and use the ftr as defense. If it cannot land, then it is destroyed in the end. I will choose a ftr and cv as my casualties in hopes of the transports surviving.

    sz35
    D-cv 2ftr
    DiceRolls: 1@2 2@4; Total Hits: 21@2: (6)2@4: (1, 1)


  • 2 hits apiece…a fighting chance at least.


  • USA loses 2 fighters and retreats the bomber.  As you said, the remaining Japanese fighter has no landing spot so is lost.

    Noncombat Moves
    bomber from Z35 to AUS
    fighter from Z12 to SAF
    transport, destroyer, ac from Z10 to Z12
    infantry, artillery from ECA to ALG
    2 fighters from Z56 and bomber from WCA to AUS

    Mobilization
    submarine, destroyer, ac, 2 fighters in Z56

    China

    infantry in SIK

    Income
    38 + 10 NO = 48

    OBG_v_LL_02fUSA.AAM


  • One modification:

    bring the AA gun from ECA to ALG instead of the artillery unit and move one infantry from WCA to ECA.

    New map attached which has the changes.

    OBG_v_LL_02fUSA.AAM


  • Ger3-Buy: 1 repair, 2 ftr, 2 inf, 2 art, 4 arm…save 2

    CM
    1. inf Ukr => Euk
    2. 2inf Lib/2arm Sud/2ftr Ukr => Egy 4inf art
    3. inf art Fra/inf Lib/2bmr Bul => Alg 2inf arm
    4. 2inf Fin/ftr Ger => Nor inf

    Egy
    A-2inf 2arm 2ftr
    DiceRolls: 2@1 4@3; Total Hits: 42@1: (1, 4)4@3: (6, 3, 2, 2)
    D-4inf art
    DiceRolls: 5@2; Total Hits: 05@2: (3, 6, 6, 5, 6)

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