@cwglee51 Hey what version of tripleA is this?
11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech
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Jap2-Buy: IC, cv, 2 art…save 4
CM
1. inf Sui => Nin
2. inf Sui => Hup
3. inf Sui/inf Kwa & inf Jap via trn sz61/2ftr FIC => Kia inf
4. inf Kwa => Fuk
5. inf Iwo & art Jap via trn sz62/2ftr sz62 => Man inf
6. 2inf Sum/2inf Bor/ftr FIC => Ind inf
7. 2inf art arm Phi => Bor
8. 2ftr sz60/ftr sz37 => sz48 ddKia
A-3inf 2ftr
Rolls: 3@1 2@3; Total Hits: 03@1: (6, 5, 4)2@3: (5, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Kia
A-3inf 2ftr
Rolls: 3@1 2@3; Total Hits: 03@1: (4, 3, 3)2@3: (6, 6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Kia
A-3inf 2ftr
Rolls: 3@1 2@3; Total Hits: 23@1: (2, 1, 5)2@3: (2, 4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Kia twol
Man
A-inf art 2ftr
Rolls: 2@2 2@3; Total Hits: 22@2: (6, 2)2@3: (2, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Man twlo inf
Ind
A-4inf ftr
Rolls: 4@1 1@3; Total Hits: 34@1: (5, 1, 5, 1)1@3: (3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
#7 combat move is Bur not Bor since Bor is already controlled….typo
Ind twol
sz48
A-3ftr
Rolls: 3@3; Total Hits: 13@3: (4, 1, 6)
D-dd
Rolls: 1@2; Total Hits: 01@2: (5) -
sz48 cwol
NCM
cvsz37 => sz35
ftr Ind => sz35
ftr sz48 => sz35
cru bb sz50 => sz37
cv sz60 => sz49
2ftr sz48 => sz49
2ftr Kia => sz62
2ftr Man => sz62Mobilize
cv in sz62
IC in FIC
2art in JapCollect: 52 + 4 saved = 56
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British turn 2
Purchase
4 infantry, 2 artillery
2 transportssave 16 IPC
Combat Moves
sbr GER with bomber (GBR)
IND (4 infantry) v 3 infantry, artillery (PER), tanks (TRJ)
EGY (infantry) v 7 infantry, artillery (TRJ)
ALG (empty) v infantry, tank (GBR) unloading in Z12
Z2 (submarine) v destroyer (Z7), 3 fighters (Z7)
NWY (empty) v infantry (GBR) unloading in Z3dice
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AA gun in Germany fires
Rolls: 1@1; Total Hits: 01@1: (2) -
damage
Rolls: 1@6; Total Hits: 11@6: (1) -
1 damage in GER
IND
A - 3 infantry, artillery, tank
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (2, 4)2@2: (4, 6)1@3: (3)
D - 4 infantry
Rolls: 4@2; Total Hits: 24@2: (3, 2, 2, 6) -
IND round 2
A - infantry, artillery, tank
Rolls: 2@2 1@3; Total Hits: 32@2: (1, 1)1@3: (2)
D - 3 infantry
Rolls: 3@2; Total Hits: 23@2: (1, 6, 1) -
IND taken with tank
EGY
A - 7 infantry, artillery
Rolls: 6@1 2@2; Total Hits: 06@1: (4, 3, 6, 2, 3, 6)2@2: (3, 4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
EGY round 2
A - 6 infantry, artillery
Rolls: 5@1 2@2; Total Hits: 35@1: (4, 6, 4, 1, 3)2@2: (1, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4) -
EGY taken with 6 infantry, artillery
Z2
A - destroyer, 3 fighters
Rolls: 1@2 3@3; Total Hits: 21@2: (1)3@3: (4, 4, 1)
D - submarine
Rolls: 1@1; Total Hits: 01@1: (2) -
Z2 taken with destroyer, 3 fighters
Noncombat Moves
destroyer, ac from Z7, 2 fighters from Z2 to Z3
transport from Z45 to Z56
2 infantry from RHO to SAF
AA gun from PER to TRJ
fighter from Z2 and ac from Z7 to Z12
bomber from GER to GBRPlacement
4 infantry, 2 artillery in GBR
2 transports in Z2Income
35 + 5 NO = 40 + 16 saved = 56 -
sorry, AA gun stays in PER
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if you don’t mind, I would like to change one thing. send destroyer from Z7 to Z12 instead of to Z3.
thanks.
map.
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not at all…I have not moved yet
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Ita2-Buy: inf, art, 2 arm…save 0
CM
1. inf Lib/inf art Ita/with cru bb support from sz16 => Egy 6inf art
2. inf Bul/ftr Ger => Epl infEgy
A-2inf art cru bb
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (3)2@2: (1, 2)1@3: (6)1@4: (6)
D-6inf art
Rolls: 7@2; Total Hits: 57@2: (6, 2, 1, 6, 2, 2, 2)





