G40 A2 game: Lemming vs Alsch91
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Ok w the prev Ool. Will take another tac out this turn.
Sorry about the AA my fault for forgetting the rule.
Why do I have to state ool before you roll for defender? since losses taken together? -
OoL works like that because the defender has to choose his losses before he actually rolls, so that he does not choose losses in response to how well his defense is going.
We never do that during land battles, because the OoL is pretty standard - infantry, artillery, tanks, planes. That pretty much never changes.
But during large Sea battles, with carriers/planes/surface ships, the OoL is not standard at all. The defender is given the disadvantage of choosing losses before he rolls.
Defender (1 damaged BB, 2 Fig, 1 Tac)
Rolls: 1@3 3@4; Total Hits: 11@3: (6)3@4: (5, 5, 1)
prays
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Phew. Attack loses another Fighter.
R3
Attack (1 Fig, 1 Tac)
Rolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (5)
At this point I can assume fighter losses before Battleship loss.
If that’s wrong, feel free to correct me. -
……
Naturally.Defender (1 BB*, 2 Fig)
Rolls: 3@4; Total Hits: 23@4: (4, 5, 4)
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Well this was the most one-sided SZ 97 attack I’ve ever seen.
Ug. Stupid dice.
SZ 97 holds, with 1 damaged BB, 2 TT, 1 Italian Fig, and 1 German Fig.
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Well taranto is always a huge risk, I usually won’t take it w 3 planes able to scramble, especially w sea lion a possibility.
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Hello?
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Yeah, sorry about the lack of activity lately. I’m out of town and I’ve got limited access to a computer, and none to aBattlemap. A couple of days and I’ll be back.
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Alrighty.
Sorry about that delay.
Finishing UK….grumbledicegrumble
SZ 97 holds with 1 damaged BB, 1 German fig, 1 Italian fig, 2 TT.
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Non-coms
1 Fig Tob to Alx
1 TT SZ 109 to SZ 106
1 DD SZ 71 to SZ 81
1 Inf Egy to Alx
1 Inf Sco to UK
1 Inf, 1 Art Ont to Que
1 Inf Wind to Epr
1 Fig Bur to Ind
5 Inf, 1 AA gun Ind to Bur
3 Inf Mal to Shn
1 BB SZ 37 to SZ 39
2 Inf Saf to RhoPlace:
9 Inf UK
3 Inf, 2 Art IndCollect:
London - 33 + 1 saved = 34 IPCs
Calcutta - 17 IPCs -
ANZAC 1
10 IPCs
1 TT (7)
save 3No combat
Non-coms
1 Inf Mal to Shn
1 TT SZ 62 to SZ 42, take 1 Inf NSW to Jav
2 Inf, 1 Art Que to NSW
1 DD SZ 62 to SZ 54
1 CA SZ 63 to SZ 62
2 Fig Nze to Que
1 Inf Egy to Alx
1 Inf Egy to SudPlace:
1 TT SZ 62Collect 14 + 3 save = 17 IPCs
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Map
Man… I’d be just fine with Sealion if the dice hadn’t smacked me around so bad there…
Now both Germany and Italy are both going to have a field day. -
Funny, I had just as lousy luck for Brits in another game, lost whole RAF and RN without a squeak to nothing but dice! Anyhow it’s 4am here so will do Italy tmr, sorry bad work week…
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Ita1.
Purchase:
1TT, 1Inf spend allCombat:
1Inf, 2Art, 1fig Nita >> Sfr1BB z97 >> z93
1SS, 1Des, 1Cru z95 >> z93
1Fig Sita >> z931Des z95 >> z96
1TT load 1Inf (Sita), 1Arm (Nita) z97 >> z98 unload in Tob
1Tac Nita >> Tob
1Art Lib >> Tob1TT load 2Inf (Sita) z97 >> z92 unload in Gil
1TT load 1Inf (Sita), 1Arm (Alb) z95 >> z98 unload in Egy1Inf Iso >> Ken
1Art Eth >> kenCombat.
z93:
att 1SS, 1Des, 1Cru, 1Fig, 1BBRolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 6)2@3: (5, 1)1@4: (4)
def 1Des, 1CruRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
Sfr:
att 2Inf, 1Art, 1FigRolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (6, 2)1@3: (1)
def 1Inf, 1ArtRolls: 2@2; Total Hits: 02@2: (6, 4)
Tob:
att 1Inf, 1Art, 1Arm, 1TacRolls: 2@2 1@3 1@4; Total Hits: 02@2: (5, 5)1@3: (6)1@4: (5)
def 1Art, 1ArmRolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)
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Gil, Egy, Sfr, z93, z96 taken no loss.
Tob R2:
attRolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 2)1@3: (5)1@4: (5)
defRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)
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Tob R3:
attRolls: 2@2 1@3 1@4; Total Hits: 12@2: (1, 4)1@3: (5)1@4: (6)
def :aaa 1@3: -
def
Rolls: 1@3; Total Hits: 11@3: (1)
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Tob taken with 1Inf lost.
Non-combat:
2Figs land in Sita.
1Tac land in Lib.
2Inf Alb >> Bul.Place 1TT z97, 1Inf Nita.
Collect 25.
map -
Sorry about that, computer troubles again. Hopefully I’m good now.
F1
Combat
1 Fig UK to SZ 92TT SZ 92 destroyed
Non-combat
1 Inf Fwa to Fca
1 Inf Syr to Trj
1 Fig SZ 92 to Mor
1 Inf Alg to Mor
1 Inf Tun to Alg
1 DD SZ 72 to SZ 58 -
Ger2.
Buy 1CV (16), 10Inf (30), 4Arm (24) save 1.
Combat
1Des, 1Cru, 1BB z112 >> z119 bombard
4TT load 4Inf (Wgr), 2Art (Ger), 2Art (Wfr) z112 >> z110 unload UK
3Fig, 4Tac, 1Sbr Wgr >> UKAtt 4Inf, 4Art, 1Cru, 1BB, 3Fig, 4Tac, 1Sbr
aagunsRolls: 3@1 4@1 1@1; Total Hits: 03@1: (3, 5, 3)4@1: (6, 4, 4, 3)1@1: (5)