@barnee
Thank you - looks like that did the trick!
Kobu vs. Project Ozma G1940 No Tech
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Well, great. Now I have to reformulate my strategy. You cannot defeat me with rules lawyering alone, I will find another creative way to smite you!
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I will take any advantage I can at this point. :-D
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Well then my moves are mostly non-combative. The peace-loving and isolationist U.S. is only going to take a few worthless territories around the globe, and blow up your real undefended transport. Not like that fake undefended transport that almost blew up my planes.
U.S. 3:
Buys:
2 trn
2 DD
2 ftr
2 tac
1 stratSpend 84, save 1.
No dice rolls for any of my combat.
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I think you attached the old map.
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I see you rules lawyering. :x
We can hold off until Larry gives his input if you like.
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The ruling is fine with me. If the developer says it, he says it. I simply wanted a more elaborate explanation than “no” so that I could understand the way they think about those situations better.
Also I think that posting on the dev’s forum counts as a “strenuous objection” :-D
I think I saved over an old map. I will try the combat one again here, and the end of the turn one as well. I had a lot of NCM to think about.
U.S. collects 55 + 30 NO + 1 saved = 86.
Kobu_vs_Project_Ozma_03_US_Combat.AAM
Kobu_vs_Project_Ozma_03_US_Done.AAM -
China 3
Buys 3 troops = 9.
Combat
Suiuyan
Rolls: 4@1; Total Hits: 04@1: (6, 3, 3, 5)
Rolls: 3@2; Total Hits: 33@2: (1, 2, 2)
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Ha! You fell into my trap! You wasted all your good rolls on worthless infrantry when I use all mine on navy and planes!
Retreating the last guy obvoiusly :)
Collect 9.
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Gah, I messed something up with my U.S. placement. My tacs on Wake are supposed to be on Midway. I keep losing half of my NCM. If it’s OK, I will move them back, it did not affect China’s turn.
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Don’t care. Go ahead. You don’t need to ask for that kind of stuff if it hasn’t affected anything yet.
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Thanks.
UK 3:
Buys:
1 tac
1 airbase
1 DD
1 art
1 infCombat:
Holland, Iraq, z89 taken, no rolls.
Rolls: 5@3 2@2; Total Hits: 55@3: (1, 1, 3, 4, 2)2@2: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (4)
Syria
Rolls: 3@4 2@3 2@2 3@1; Total Hits: 43@4: (5, 4, 5)2@3: (3, 3)2@2: (6, 1)3@1: (5, 2, 5)
Rolls: 2@3 4@2; Total Hits: 42@3: (1, 5)4@2: (2, 4, 2, 2)
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The middle east is a death trap this game.
Syria rd 2:
Rolls: 2@4 2@3 1@2; Total Hits: 22@4: (3, 5)2@3: (2, 6)1@2: (6)
Rolls: 2@3; Total Hits: 02@3: (5, 4)
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Combat map for UK3
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UK collects 39 +5 NO.
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Defense rolls this game are blessed. That’s why you will fail at conquering Europe.
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Italy buys 5 dudes.
Alexandria
Rolls: 1@3 2@2 3@1; Total Hits: 11@3: (6)2@2: (6, 4)3@1: (4, 4, 1)
Rolls: 1@2; Total Hits: 01@2: (6)
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Collect a big 11.
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France’s turn.
Combat:
Algeria 6 rounds
Rolls: 6@1; Total Hits: 06@1: (5, 5, 6, 2, 6, 4)
Rolls: 6@2; Total Hits: 16@2: (5, 5, 6, 5, 1, 4)
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