11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech


  • Hup
    A-3inf
    DiceRolls: 3@1; Total Hits: 03@1: (5, 5, 4)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Hup
    A-2inf
    DiceRolls: 2@1; Total Hits: 02@1: (2, 3)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Hup
    A-2inf
    DiceRolls: 2@1; Total Hits: 02@1: (5, 6)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Hup
    A-2inf
    DiceRolls: 2@1; Total Hits: 02@1: (2, 4)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Hup first hit…because I am stubborn with these pitiful shots  :-)
    A-inf
    DiceRolls: 10@1; Total Hits: 210@1: (1, 5, 6, 4, 1, 3, 5, 6, 2, 6)
    D-inf
    DiceRolls: 10@2; Total Hits: 310@2: (2, 3, 3, 3, 2, 5, 4, 2, 4, 4)


  • Chinese were deadly!

    Hup hwlo inf

    NCM
    cv sz61 => sz37
    ftr sz35 => sz37
    cv sz57 => sz62
    cv sz57 => sz60
    2ftr sz56 => sz62
    2ftr sz53 => sz60
    2ftr Yun => FIC
    ftr Kwa => FIC

    Mobilize
    dd trn in sz62

    Collect: 29 + 10 NO + 2 saved = 41

    OBG_v_LL_01cJ.AAM


  • Britain turn 1

    Purchase

    43 IPC

    2 aircraft carriers
    transport
    destroyer

    save 1 IPC

    Combat Moves

    FRA (empty) v. tank (ECA)
    Z5 (transport) v. fighter (GBR)
    GER v sbr bomber (GBR)

    dice


  • sorry there was no saved IPCs, all 43 was spent

    GER aa fire
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • bomber lives, damage is:
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • 3 damage to GER

    Noncombat Moves

    destroyer from Z41 to Z48
    transport from Z41 to Z45
    destroyer from Z9 to Z7
    infantry from BUR to IND
    3 infantry, artillery, AA gun from IND to PER
    5 infantry, artillery, tank from EGY to PER
    fighter from EGY and fighter from Z5 and fighter from GBR to Z7
    2 infantry from SAF to RHO
    bomber from GER to GBR

    Placement

    all in Z7

    Income

    40 + 10 IPC = 50

    OBG_v_LL_01dB.AAM


  • @LuckyLindy:

    5 infantry, artillery, tank from EGY to PER

    Your map shows these troops in Trj, which I assume is correct since that is as far as the inf/art can go


  • Ita1-Buy: 2inf art…save 0

    CM

    1. inf Lib => Egy
    2. inf Blk/art Ita via trn sz14 to sz16 with cru bb support => Cau 14 inf art arm
    3. inf arm ftr Ita/arm Blk => Fra arm

    Cau
    A-inf art cru bb
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 3)1@3: (5)1@4: (2)
    D-14inf art arm
    DiceRolls: 15@2 1@3; Total Hits: 915@2: (4, 1, 1, 6, 5, 1, 5, 4, 5, 1, 1, 2, 1, 1, 6)1@3: (3)


  • Nice kill ration by the Red Army

    Cau hwlo inf

    Fra
    A-inf 2arm ftr
    DiceRolls: 1@1 3@3; Total Hits: 31@1: (2)3@3: (2, 2, 3)
    D-arm
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • Fra lwlo inf

    NCM
    ftr Fra => Ger
    inf Blk => Bul
    cru sz14 => sz16

    Mobilize
    2inf art in Ita

    Collect: 17

    OBG_v_LL_01eI.AAM


  • USA turn 1

    Purchase
    40 IPC

    fighter
    2 destroyers
    aircraft carrier

    China

    gets 3 infantry

    Combat Moves

    none for USA

    China

    KIA (empty) v infantry (FUK)

    Noncombat Moves

    bomber from WUS, fighter from Z44, fighter from HAW to AUS
    destroyer, aircraft carrier from Z44, fighter from WUS to Z56
    infantry from ALA, infantry, AA gun from WUS, infantry from CUS to WCA
    infantry, artillery, AA gun from EUS to ECA
    fighter from EUS to Z7
    bomber from WUS to WCA

    Placement

    2 destroyers, fighter in Z56
    aircraft carrier in Z10

    China

    3 infantry in CHI

    Income

    38 + 10 NO = 48

    OBG_v_LL_01fUSA.AAM


  • I see on the map I forgot to put to Italian ftr in Germany after the liberation of France. I will fix it on this one.

    Ger2-Buy: 3 repairs, 3 inf, 3 art, 4 arm…save 1

    CM

    1. inf Blk/art Lib/2inf art 2arm Ukr/4arm Epl/ftr Lib/ftr Bul/bmr Nor/2bmr Ger => Cau 13inf art arm
    2. 4inf Nor => Fin inf
    3. 2inf Pol/ftr Nor => Bst inf

    Cau
    aa gun vs. 2 ftr, 3 bmr
    DiceRolls: 2@1 3@1; Total Hits: 12@1: (3, 2)3@1: (1, 2, 2)


  • one bmr shot down… :cry:

    Cau
    A-3inf 2art 6arm 2ftr 2bmr
    DiceRolls: 1@1 4@2 8@3 2@4; Total Hits: 81@1: (1)4@2: (3, 5, 1, 6)8@3: (6, 2, 1, 1, 5, 2, 6, 5)2@4: (1, 2)
    D-13inf art arm
    DiceRolls: 14@2 1@3; Total Hits: 414@2: (3, 4, 5, 4, 2, 2, 2, 5, 4, 4, 3, 5, 3, 4)1@3: (1)


  • Cau
    A-art 6arm 2ftr 2bmr
    DiceRolls: 1@2 8@3 2@4; Total Hits: 41@2: (1)8@3: (3, 1, 4, 3, 6, 6, 6, 6)2@4: (5, 5)
    D-5inf art arm
    DiceRolls: 6@2 1@3; Total Hits: 26@2: (6, 5, 2, 3, 3, 1)1@3: (4)


  • Ouch…they lost their aim that round

    Cau
    A-5arm 2ftr 2bmr
    DiceRolls: 6@3 2@4; Total Hits: 66@3: (6, 1, 3, 6, 1, 2)2@4: (2, 4)
    D-inf art arm
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (1, 3)1@3: (4)


  • Cau twlo 3inf 2art 2arm

    Fin
    A-4inf
    DiceRolls: 4@1; Total Hits: 04@1: (3, 4, 5, 4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)

Suggested Topics

  • 45
  • 43
  • 40
  • 49
  • 42
  • 62
  • 40
  • 234
Axis & Allies Boardgaming Custom Painted Miniatures

50

Online

17.9k

Users

40.6k

Topics

1.8m

Posts