Kobu vs. Project Ozma G1940 No Tech


  • Wow, rough turn for Italy. Worse than UK2 by a lot.

    France

    The Algerian Resistance gives you the bum’s rush. On average they should hit you once in 6 rounds. On average they should be dead 3 rounds before they do.

    DiceRolls: 6@1; Total Hits: 26@1: (6, 3, 1, 5, 1, 6)

    DiceRolls: 6@2; Total Hits: 36@2: (3, 2, 2, 6, 5, 2)

    Kobu_vs_Project_Ozma_02_France_Combat.AAM


  • France is done, to hopefully make things just a little more difficult for G3.

    Kobu_vs_Project_Ozma_02_France_Done.AAM


  • Swell. Dice will turn for me. You’ll see.

    Germany buys

    3 ftr = 30
    1 sub = 6
    2 art = 8
    4 inf = 12

    Spend 56.

    SZ 111

    DiceRolls: 2@3; Total Hits: 12@3: (4, 2)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

    SZ 98

    DiceRolls: 3@4 4@3; Total Hits: 43@4: (1, 1, 5)4@3: (2, 6, 5, 2)

    DiceRolls: 2@4 2@3 3@2; Total Hits: 32@4: (2, 6)2@3: (5, 3)3@2: (2, 3, 3)

    Kobu_vs_Project_Ozma_03_Germany_Combat.AAM


  • Let me know where you want those hits.


  • Crap, I forgot what I was doing with my buy. If it’s okay I was supposed to buy an airbase instead.


  • Eh, I guess it hardly matters. I’ll just keep it. Killing those transports for free will just be a little extra salt in Italy’s wounds.


  • Both destroyers, 1 on carrier, 1 cruiser.

    Sorry for the delay, real life and stuff. You can change your buy if you want, or keep it. It’s a friendly game.  :-D


  • No worries on the delays. I lose 2 ftrs and a tac. We press on.

    DiceRolls: 2@4 2@3; Total Hits: 22@4: (6, 2)2@3: (2, 5)

    DiceRolls: 2@4 1@3 1@2; Total Hits: 22@4: (3, 4)1@3: (4)1@2: (3)


  • Phooey. Have to ask you again here. Keep planes?


  • Yeah, I will keep the planes. I can always buy another carrier right where that one blew up and I want to shoot down as many of you’s as I can.


  • I keep a fighter and the bomber. In for a penny…

    DiceRolls: 1@4 1@3; Total Hits: 11@4: (5)1@3: (2)

    DiceRolls: 2@4; Total Hits: 12@4: (2, 6)


  • Once more for great justice.

    DiceRolls: 1@4; Total Hits: 11@4: (3)

    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • What a freaking disaster. Over those two turns I should have had the majority of my planes left. That may have cost me the game right there.

    Collect 56 again.

    Kobu_vs_Project_Ozma_03_Germany_Done.AAM


  • Can’t disagree with you there. Fortune was forgiving towards my aggressive placements. Mutual annihilation was better than I could have hoped for.

    Russia 3:

    We declare a peacekeeping action in China… though surely the bellicose government of Japan will consider this a declaration of war. I have adjusted your IPC total on the board.

    Buys: 6 armor, spend 36.

    Manchuria is liberated in combat moves.

    Collect 37 + 1 saved (+1 from same purchase order last turn that I marked on the board, total 39)

    Kobu_vs_Project_Ozma_03_Russia_Done.AAM


  • Actually I have one addition since it kept eating my NCMs. Fortunately you have not moved yet, so I will post the update. My sub is supposed to be with the battleship in z113.

    Kobu_vs_Project_Ozma_03_Russia_Done.AAM


  • Japan buys

    3 ftr = 30
    11 inf = 33

    Spend 63.

    Suiyuyan

    DiceRolls: 4@4 2@3 5@1; Total Hits: 64@4: (4, 6, 3, 1)2@3: (2, 2)5@1: (6, 6, 1, 5, 3)

    DiceRolls: 1@4 3@2; Total Hits: 21@4: (4)3@2: (3, 5, 2)

    Kweichow

    DiceRolls: 1@4 1@3 4@2 1@1; Total Hits: 21@4: (6)1@3: (2)4@2: (6, 3, 3, 1)1@1: (4)

    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)

    India

    AA guns

    ftr

    DiceRolls: 4@1; Total Hits: 04@1: (5, 2, 6, 6)

    tac

    DiceRolls: 4@1; Total Hits: 14@1: (2, 4, 1, 5)

    Java

    DiceRolls: 1@4 1@3 2@2; Total Hits: 11@4: (3)1@3: (4)2@2: (6, 4)

    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)

    Kobu_vs_Project_Ozma_03_Japan_Combat.AAM


  • India

    DiceRolls: 3@4 4@3 4@2 2@1; Total Hits: 63@4: (3, 1, 5)4@3: (1, 1, 3, 6)4@2: (3, 4, 3, 5)2@1: (1, 5)

    DiceRolls: 8@2; Total Hits: 48@2: (3, 1, 4, 4, 5, 2, 1, 2)

    Java

    DiceRolls: 1@4 1@3 2@2; Total Hits: 31@4: (1)1@3: (3)2@2: (6, 2)

    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • India lose a ftr

    DiceRolls: 3@4 3@3 3@2; Total Hits: 43@4: (4, 3, 1)3@3: (6, 1, 6)3@2: (4, 5, 6)

    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)


  • Japan collects 56 + 10 NO - 11 convoy + 10 from India = 65.

    Kobu_vs_Project_Ozma_03_Japan_Done.AAM


  • OK, the US move has got me with a rules clarification.

    I am planning to invade Korea using 1 transport, and use planes to cover against the scramble. The rest of the fleet will move out of z6.

    The Pacific 1940 FAQ says that you may move units into an unoccupied sea zone on the principle that “the possibility that there could be combat is enough to allow the move.”

    I have to assume that the same principle of “the possibility of combat” would allow me to use the rule which allows non-combat moves in the combat move phase to escape a hostile sea zone.

    I wanted to verify that you do not have any strenuous objection to this.

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