G40 A2 game: Lemming vs Alsch91


  • Roll AA for 2fig from UK…
    DiceRolls: 2@1; Total Hits: 02@1: (6, 3)


  • Scramble 2Fig 1Tac.


  • Just so you know, in this version of Axis and Allies, you don’t roll AA guns for just flying over them.  So the 2 fighters from UK had no AA fire on them.

    SZ 97

    Attack (1 CV, 1 DD, 1 CA, 3 Fig, 1 Tac)
    DiceRolls: 1@2 4@3 1@4; Total Hits: 21@2: (4)4@3: (1, 5, 4, 6)1@4: (2)

    Defense (1 CA, 1 BB, 2 Fig, 1 Tac)
    DiceRolls: 2@3 3@4; Total Hits: 52@3: (3, 1)3@4: (3, 4, 2)


  • I should have rolled and then asked you for order of loss, but that’s my fault, sorry.

    Attack loses 1 CV, 1 DD, 1 CA, 1 Fig.
    Defense loses - I assume - damage to BB, and lose CA.
    Correct me if you would prefer a different loss order.

    Ug damn dice.

    R2

    Please give me better rolls, dear dicey.  :lol:

    Attack (2 Fig, 1 Tac)
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (3, 4)1@4: (5)

    This time I’ll do it correctly, and ask you for OoL beforehand.


  • Ok w the prev Ool. Will take another tac out this turn.
    Sorry about the AA my fault for forgetting the rule.
    Why do I have to state ool before you roll for defender? since losses taken together?


  • OoL works like that because the defender has to choose his losses before he actually rolls, so that he does not choose losses in response to how well his defense is going.

    We never do that during land battles, because the OoL is pretty standard - infantry, artillery, tanks, planes.  That pretty much never changes.

    But during large Sea battles, with carriers/planes/surface ships, the OoL is not standard at all.  The defender is given the disadvantage of choosing losses before he rolls.

    Defender (1 damaged BB, 2 Fig, 1 Tac)
    DiceRolls: 1@3 3@4; Total Hits: 11@3: (6)3@4: (5, 5, 1)

    prays


  • Phew.  Attack loses another Fighter.

    R3
    Attack (1 Fig, 1 Tac)
    DiceRolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (5)

    At this point I can assume fighter losses before Battleship loss.
    If that’s wrong, feel free to correct me.


  • ……
    Naturally.

    Defender (1 BB*, 2 Fig)
    DiceRolls: 3@4; Total Hits: 23@4: (4, 5, 4)


  • Well this was the most one-sided SZ 97 attack I’ve ever seen.

    Ug.  Stupid dice.

    SZ 97 holds, with 1 damaged BB, 2 TT, 1 Italian Fig, and 1 German Fig.


  • Well taranto is always a huge risk, I usually won’t take it w 3 planes able to scramble, especially w sea lion a possibility.


  • Hello?


  • Yeah, sorry about the lack of activity lately.  I’m out of town and I’ve got limited access to a computer, and none to aBattlemap.  A couple of days and I’ll be back.


  • Alrighty.

    Sorry about that delay.

    Finishing UK….grumbledicegrumble

    SZ 97 holds with 1 damaged BB, 1 German fig, 1 Italian fig, 2 TT.


  • Non-coms

    1 Fig Tob to Alx
    1 TT SZ 109 to SZ 106
    1 DD SZ 71 to SZ 81
    1 Inf Egy to Alx
    1 Inf Sco to UK
    1 Inf, 1 Art Ont to Que
    1 Inf Wind to Epr
    1 Fig Bur to Ind
    5 Inf, 1 AA gun Ind to Bur
    3 Inf Mal to Shn
    1 BB SZ 37 to SZ 39
    2 Inf Saf to Rho

    Place:
    9 Inf UK
    3 Inf, 2 Art Ind

    Collect:
    London - 33 + 1 saved = 34 IPCs
    Calcutta - 17 IPCs


  • ANZAC 1

    10 IPCs
    1 TT (7)
    save 3

    No combat

    Non-coms

    1 Inf Mal to Shn
    1 TT SZ 62 to SZ 42, take 1 Inf NSW to Jav
    2 Inf, 1 Art Que to NSW
    1 DD SZ 62 to SZ 54
    1 CA SZ 63 to SZ 62
    2 Fig Nze to Que
    1 Inf Egy to Alx
    1 Inf Egy to Sud

    Place:
    1 TT SZ 62

    Collect 14 + 3 save = 17 IPCs


  • Map

    Man… I’d be just fine with Sealion if the dice hadn’t smacked me around so bad there…
    Now both Germany and Italy are both going to have a field day.

    Lemming vs Alsch Aus1.AAM


  • Funny, I had just as lousy luck for Brits in another game, lost whole RAF and RN without a squeak to nothing but dice! Anyhow it’s 4am here so will do Italy tmr, sorry bad work week…


  • Ita1.
    Purchase:
    1TT, 1Inf spend all

    Combat:
    1Inf, 2Art, 1fig Nita >> Sfr

    1BB z97 >> z93
    1SS, 1Des, 1Cru z95 >> z93
    1Fig Sita >> z93

    1Des z95 >> z96
    1TT load 1Inf (Sita), 1Arm (Nita) z97 >> z98 unload in Tob
    1Tac Nita >> Tob
    1Art Lib >> Tob

    1TT load 2Inf (Sita) z97 >> z92 unload in Gil
    1TT load 1Inf (Sita), 1Arm (Alb) z95 >> z98 unload in Egy

    1Inf Iso >> Ken
    1Art Eth >> ken

    Combat.

    z93:
    att 1SS, 1Des, 1Cru, 1Fig, 1BBDiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 6)2@3: (5, 1)1@4: (4)
    def 1Des, 1CruDiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)

    Sfr:
    att 2Inf, 1Art, 1FigDiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (6, 2)1@3: (1)
    def 1Inf, 1ArtDiceRolls: 2@2; Total Hits: 02@2: (6, 4)

    Tob:
    att 1Inf, 1Art, 1Arm, 1TacDiceRolls: 2@2 1@3 1@4; Total Hits: 02@2: (5, 5)1@3: (6)1@4: (5)
    def 1Art, 1ArmDiceRolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)


  • Gil, Egy, Sfr, z93, z96 taken no loss.

    Tob R2:
    attDiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 2)1@3: (5)1@4: (5)
    defDiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)


  • Tob R3:
    attDiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (1, 4)1@3: (5)1@4: (6)
    def :aaa  1@3:

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