Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
i guess the attack on sbr di8dnt work so here goes again
Rolls: 1@1; Total Hits: 01@1: (4)
Btw, you might want to start a new thread after you finish G1, just in case this one gets deleted or moved to the find players forum.
so in sz 110 there was one sneak. im assuming that you want to damage the battleship.
other attacks are
Rolls: 2@3 2@4; Total Hits: 42@3: (1, 3)2@4: (3, 3)
the defenders in sz 110
Rolls: 1@4 1@3; Total Hits: 21@4: (4)1@3: (2)
the sbr on the facility
Rolls: 1@6; Total Hits: 11@6: (2)it will damaged however much the number is plus 2
in sz112 there is
Rolls: 2@3 1@4; Total Hits: 02@3: (4, 6)1@4: (6)
defenders
Rolls: 2@3; Total Hits: 22@3: (1, 3)
sz 109:
Rolls: 2@2; Total Hits: 12@2: (5, 2)
defenders
Rolls: 1@2 4@4; Total Hits: 11@2: (6)4@4: (6, 6, 6, 3)
normandy:
Rolls: 2@1 4@2 1@3; Total Hits: 22@1: (2, 5)4@2: (2, 3, 5, 2)1@3: (5)
defenders:
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 4)1@3: (2)1@4: (5)
france:
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 32@1: (3, 2)2@2: (1, 6)3@3: (4, 5, 1)2@4: (6, 3)
defenders
Rolls: 9@2 2@3 1@4; Total Hits: 19@2: (6, 6, 3, 3, 4, 4, 3, 4, 4)2@3: (3, 6)1@4: (5)
so france:
Rolls: 4@1 2@3; Total Hits: 34@1: (1, 2, 1, 6)2@3: (3, 6)
defenders:
Rolls: 2@2; Total Hits: 02@2: (3, 6)
yugoslavia:
Rolls: 7@1 4@2 2@3; Total Hits: 37@1: (1, 2, 3, 3, 2, 2, 6)4@2: (6, 3, 6, 2)2@3: (2, 5)
defenders:
Rolls: 5@2; Total Hits: 35@2: (5, 5, 2, 2, 2)
so what order do you want to lose everything in?? look over the die rolls, and tell me for each one
For these turns, I’ll take casualties in order of hitting power.
*this turn i mean
usually that’s how I go, unless there’s a carrier or multinational forces involved
is this even for sz109, we both got one hit, and the destroyer has less hitting power than the fighters but they cant hit the sub, so the trns would die.
I will still lose the dest and trans, ending combat.
Thanks for checking though, I could see someone making the opposite choice.
ok round 2:
sz112:
Rolls: 2@3 1@4; Total Hits: 32@3: (1, 2)1@4: (3)
defenders
Rolls: 2@3; Total Hits: 22@3: (3, 1)
normandy
Rolls: 1@1 4@2 1@3; Total Hits: 11@1: (3)4@2: (6, 5, 1, 5)1@3: (5)
defenders
Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (5)
france
Rolls: 1@1 2@2 2@3 2@4; Total Hits: 11@1: (2)2@2: (3, 5)2@3: (5, 2)2@4: (6, 5)
de3fenders:
Rolls: 6@2 2@3 1@4; Total Hits: 56@2: (1, 2, 1, 3, 1, 6)2@3: (4, 1)1@4: (5)
yugoslavia
Rolls: 4@1 4@2 2@3; Total Hits: 14@1: (4, 4, 6, 5)4@2: (6, 3, 5, 3)2@3: (2, 4)
defends
Rolls: 3@2; Total Hits: 13@2: (3, 1, 3)
round 3:
normandy:
Rolls: 4@2 1@3; Total Hits: 04@2: (6, 6, 5, 6)1@3: (5)
Rolls: 1@4; Total Hits: 11@4: (1)
retreating from france with 2 tacs
yugoslavia:
Rolls: 3@1 4@2 2@3; Total Hits: 33@1: (2, 4, 4)4@2: (2, 5, 3, 5)2@3: (2, 2)
defence:
Rolls: 1@2; Total Hits: 11@2: (2)
round 4
normandy:
Rolls: 3@2 1@3; Total Hits: 13@2: (5, 3, 5)1@3: (1)
defense
Rolls: 1@4; Total Hits: 01@4: (6)
I don’t know if you meant to strafe Paris to let Italy take it, but I think enough French units survived to make an Italian attack doomed.
Do you want to keep playing even if Paris doesn’t fall in I1?
i think im done with this game, but ill play another game. this time i wanna play the allies, ive played the axis too much lately.
alright, I’ll start one up tomorrow if that’s cool
ok, just one condition. DONT SUCK!! jk, you can if you want. im not that good either.
started a new thread