Jim010 vs Alsch91 Alpha2+ Global

  • Customizer

    lose 1 fht, 1 tac

    Battle of She
    1 fht, 1 tac, 2 bmb vs 2 inf

    att
    DiceRolls: 1@3 3@4; Total Hits: 31@3: (3)3@4: (3, 5, 2)

    def
    :aaa 2@2;

  • Customizer

    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

  • Customizer

    Lose 1 fht

    NCM

    sz36 to sz37 to sz36
    1 TT (load form Sia 2 inf to Kwa)

    Sze to Kwa
    4 fht, 4 tac

    She to Kwa
    2 bmb

    She to Hun
    1 tac

    Yun to Kwa
    3 fht, 2 tac

    sz6 to sz33
    2 BB, 1 CA

    sz6 to sz36
    1 TT (load from Jap 1 inf, 1 mec to Kwa)

    sz5 to sz6
    2 TT

    Place

    Jap
    1 bmb

    Ksu
    1 major factory

    Collect

    $48

    jim_vs_alsch91_2cjap.AAM


  • Major ICs can only be built in originally owned territories.
    Kiangsu technically counts as originally Chinese.
    In fact the only territory Japan can build a new Major IC is on Korea.
    Re-do whatever you need to because of this change.

  • Customizer

    Ksu is originally Japanese as per the rules on the game board map.  It is an originally controlled territory.

    2. Major industrial complexes can only be built on originally controlled territories (this includes upgrading minor ones). Likewise they may no longer be upgraded when captured. Major industrial complexes are reduced to minor when captured. The original owner of the territory may upgrade it if the territory is recaptured.


  • I know, but those green coastal territories are a strange exception.  They count as originally Chinese.
    If a different allied power liberates one of those territories, they go to China, not the liberating power.  This is because they are originally Chinese.

  • Customizer

    Alpha 2+ makes no distinction anywhere.

    Ask Krieghund, if you are unsure.  Post the question under Global.

  • Customizer

    If a different allied power liberates one of those territories, they go to China, not the liberating power.  This is because they are originally Chinese.

    If Germany could capture these territories form China, they would go to Japan.


  • From Krieghund:

    Japan wants to build an industrial complex in Kiangsu (Shanghai). Can this be a major IC because Japan controls the territory at the beginning of the game, or should it be a minor IC because it is technically a Chinese territory?

    Japan may not build a major IC there.

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4280&start=200

    Third post.

  • Customizer

    Interesting …

  • Customizer

    2 minors.  1 in Ksu and 1 in Ksi

    Add 1 sb to sz6


  • Sorry to nitpick again, but Ksi is only worth 1 IPC, and is therefore not able to have a minor IC on it.

  • Customizer

    I meant Sha, sorry.


  • USA2

    52 IPCS

    3 SS (18)
    1 CA (12)
    2 TT (14)
    1 DD (8)

    0 Remaining


  • Non-combat

    1 Fig Guam to SZ 26
    2 CV, 1 Fig, 1 BB SZ 10 to SZ 26
    1 SS SZ 23 to SZ 26
    1 DD SZ 49 to SZ 26
    2 Inf, 3 Mech, 1 Arm Cus to Eus

    Place

    1 SS, 2 TT, 1 DD SZ 101
    2 SS, 1 CA SZ 10

    Collect 52 IPCs


  • China 2

    15 IPCs

    5 Inf (15)
    0 Remaining

    Combat

    none

    Non-combat

    none

    Place 5 Inf Tsi

    Collect 5 IPCs


  • UK 2

    London 40 IPCs
    1 Fig (10)
    1 TT (7)
    1 Inf (3)
    1 Art (4)
    2 DD (16)

    0 Remaining

    Calcutta 17 IPCs
    1 Arm (6)
    2 Art (8)
    1 Inf (3)

    0 Remaining


  • Combat

    DOW on Japan

    1 DD, 1 Fig, 1 Tac SZ 92 to SZ 96

    1 Mech, 1 Art Eth to Ken

    3 Inf Shn to Yun
    2 Fig, 1 Tac Ind to Yun

    1 Inf Hong Kong to Ksi  (mt)


  • Ksi lwol

    SZ 96

    Attack (1 DD, 1 Fig, 1 Tac)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (6)1@4: (6)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Kenya

    Attack (1 Mech, 1 Art)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Yunnan

    Attack (3 Inf, 2 Fig, 1 Tac)
    DiceRolls: 3@1 2@3 1@4; Total Hits: 13@1: (4, 6, 3)2@3: (5, 1)1@4: (5)

    Defense (2 Inf, 1 Art)
    DiceRolls: 3@2; Total Hits: 23@2: (3, 1, 1)


  • Good lord.

    SZ 96 R2

    Attack (2 Fig, 1 Tac)
    DiceRolls: 2@3 1@4; Total Hits: 32@3: (3, 2)1@4: (4)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Kenya R2

    Attack (1 Mech, 1 Art)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Yunnan R2

    Attack (1 Inf, 2 Fig, 1 Tac)
    DiceRolls: 1@1 2@3 1@4; Total Hits: 31@1: (2)2@3: (1, 3)1@4: (2)

    Defense (1 Inf, 1 Art)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 4)

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