af2f30a2-54d0-4e67-bcf1-8dd6e981ad8d-dawg-64-v-mike-g40-start-round-5-usa-9.tsvg
i would like you to see if you want to take different sips to tip up carriers for planes in sz42
Damn, that’s tough.
Wish I could grant you some of my inf…. :lol:
Tough couple rounds for you in general.
It happens.
NCM
Lenin to sz127
1 tac
sz112 to sz127
1 CV
Lenin to Ger
1 bmb
Pol to Bal
13 inf, 2 art. 1 AA
Fin to Kar
3 inf
Ger to Pol
1 art
Yugo to Rom
3 inf
Yugo to Pol
3 tanks
Sgr to Hun
2 inf
sz111 to Wge
1 fht, 1 tac
Paris to Ger
5 tanks
Wfr to Wge
2 fht, 2 tac
Greece to Alex
1 fht, 1 tac
Place
Ger
5 mec, 5 inf
sz113
2 sb
Wge
1 inf, 2 tanks
Paris
2 inf
Collect
$63
Germany no longer has the NO for being at peace with Russia, and so only has 58 IPCs now.
R1
I realize I made a placement mistake during R1 - there should only be 6 Inf in Nukr, and 3 in Sukr.
I don’t think this affects your G2 choices, but if it does, feel free to let me know.
49 IPCs
5 Inf (15)
7 Art (28)
2 Arm (6)
0 Remaining
Combat
1 Inf Bel, 1 Inf Nukr to Epl
1 Fig, 1 Tac Bel to Epl
2 Inf, 1 Fig Bel to Nov
Epl
Attack (2 Inf, 1 Fig, 1 Tac)
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (2, 5)1@3: (5)1@4: (2)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)
Nov
Attack (2 Inf, 1 Fig)
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 5)1@3: (4)
Defense (1 Art)
Rolls: 1@2; Total Hits: 11@2: (2)
Epl twlo 1 Inf
Nov R2
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
Defense (1 Art)
Rolls: 1@2; Total Hits: 01@2: (4)
Nov twlo 1 Inf
Non-com
1 Fig, 1 Tac Epl to Bry
1 Fig Nov to Bry
10 Inf, 1 Art, 1 AA gun Bel to Arch
2 Inf Ros to Bry
1 Inf, 1 Art, 1 AA gun Bry to Smo
6 Inf Rus to Smo
3 Inf Sukr to Nukr
18 Inf, 1 AA gun Bury to Yak
Place
1 Inf, 2 Art Sukr
4 Inf, 5 Art, 1 Arm Rus
1 Arm Vol
Collect 33 + 5 = 38 IPCs
Japan
Buys
1 major factory, 1 bmb
CM
Sfe to Sib
1 inf
Amu to Sak
1 inf
Amu to Bury
11 inf, 1 art, 1 mec
Cha to Sui
1 inf, 1 art
Cha to Hop
1 inf
Anh to Kwe
6 inf, 2 art
Hun to Yun
2 inf, 1 art
Jeh to Yun
1 fht
Kwa to Kwe
1 tank
Kwa to Yun
1 inf
Kwa to Sze
7 fht, 5 tac
Kwa to She
2 bmb, 1 fht, 1 tac
Kwa to Yun
2 fht, 2 tac
Battle of Yun
3 inf, 1 art, 3 fht, 2 tac vs 3 inf
att
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 62@1: (1, 5)2@2: (1, 1)3@3: (6, 2, 6)2@4: (3, 1)
def
Rolls: 3@2; Total Hits: 13@2: (2, 5, 6)
Battle of Sze
7 fht, 5 tac vs 7 inf, 1 fht
att
Rolls: 7@3 5@4; Total Hits: 57@3: (1, 4, 5, 6, 1, 6, 6)5@4: (2, 3, 6, 2, 5)
def
Rolls: 7@2 1@4; Total Hits: 27@2: (2, 2, 5, 3, 4, 3, 5)1@4: (6)
Lose 2 fht
Sze 2
att
Rolls: 5@3 5@4; Total Hits: 65@3: (2, 6, 3, 5, 6)5@4: (2, 4, 1, 6, 3)
def
Rolls: 2@2 1@4; Total Hits: 22@2: (2, 4)1@4: (4)
lose 1 fht, 1 tac
Battle of She
1 fht, 1 tac, 2 bmb vs 2 inf
att
Rolls: 1@3 3@4; Total Hits: 31@3: (3)3@4: (3, 5, 2)
def
:aaa 2@2;
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Lose 1 fht
NCM
sz36 to sz37 to sz36
1 TT (load form Sia 2 inf to Kwa)
Sze to Kwa
4 fht, 4 tac
She to Kwa
2 bmb
She to Hun
1 tac
Yun to Kwa
3 fht, 2 tac
sz6 to sz33
2 BB, 1 CA
sz6 to sz36
1 TT (load from Jap 1 inf, 1 mec to Kwa)
sz5 to sz6
2 TT
Place
Jap
1 bmb
Ksu
1 major factory
Collect
$48
Major ICs can only be built in originally owned territories.
Kiangsu technically counts as originally Chinese.
In fact the only territory Japan can build a new Major IC is on Korea.
Re-do whatever you need to because of this change.
Ksu is originally Japanese as per the rules on the game board map. It is an originally controlled territory.
2. Major industrial complexes can only be built on originally controlled territories (this includes upgrading minor ones). Likewise they may no longer be upgraded when captured. Major industrial complexes are reduced to minor when captured. The original owner of the territory may upgrade it if the territory is recaptured.
I know, but those green coastal territories are a strange exception. They count as originally Chinese.
If a different allied power liberates one of those territories, they go to China, not the liberating power. This is because they are originally Chinese.