Anchovy(Allies) vs. Brado(Axis) - Global 1940 - No Tech - Alpha +2
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tim rnd2
A: 1 inf, 1 bmr
Rolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (1)
D: 1 rtl
Rolls: 1@2; Total Hits: 11@2: (2)
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tim cleared not liberated.
bury
A: 10 inf
Rolls: 10@1; Total Hits: 210@1: (2, 3, 1, 3, 2, 2, 2, 5, 6, 1)
D: 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Holy single defending infantry Batman!! :-P bury lwlo 1 inf.
NCM
1 ftr pol > epl
1 ftr, 1 tac rom > epl
2 arm bel > epl
3 inf bry > bel
1 inf vol > kaz
1 inf vol > sam
1 inf, 1 rtl rus > bry
1 arm rus > bel
1 bmr tim > rus
7 inf yak > yen
1 aa yak > buryPlace
1 inf vol
3 inf, 2 mec, 3 rtl, 1 arm, 1 tac rusCollects
36 + 6 NO = 42Anchovy(Allies)vs_Brado(Axis)-Global_1940-No_Tech-Alpha+2_-_6bRussia.AAM
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Man, I know! I don’t ever think I’ve seen a series of battles like that, where every single territory w/a Inf or a single unit has got a hit in every battle! The Germans, Italians and Japanese earned their keep in this round! :-D
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Japan Turn 6
75 IPC’s
Builds:
3 CC’s, 1 Minor Ind Upgrade to Major, 1 Ftr, 3 Inf
Com Moves:
2 Inf from Shn to Bur
1 Mech, 1 Art from Sik to Tsi
1 Arm, 1 Art from Sik to She
1 SBR from Yun to Tsi
1 SBR from Yun to She
1 Inf, 1 Art, 1 Ftr, 2 Tac from Yun to Sze
2 Art, 1 Ftr, 1 Tac from Yun to Kwe
1 Tac from Mal to Bur
2 Tac from Sia to Bur
1 Tac from SZ37 to Bur
1 DD, 5 Ftr from SZ37 to SZ44
1 Trans from SZ37 to SZ44, picks up 1 Inf, move to SZ35, invades Phi
4 Trans in SZ6, pick up 5 Inf, 2 Arm, 1 Art, move to SZ35, invade Phi
2 Trans in SZ19, pick up 3 Inf, move to SZ35, invade Phi
2 Ftr from Mal to SZ44
2 BB, 2CC from SZ37 to SZ35 (shore bombard)
1 BB from SZ6 to SZ35 (shore bombard)
1 Inf from Ura to Eve (uncontested)Combat:
SZ44:
Rolls: 1@2 7@3; Total Hits: 41@2: (3)7@3: (2, 5, 4, 1, 2, 1, 6)
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Return Fire:
Rolls: 1@1; Total Hits: 01@1: (5)
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Bur:
Rolls: 2@1 4@3; Total Hits: 12@1: (1, 4)4@3: (4, 6, 6, 5)
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Return Fire:
Rolls: 1@2; Total Hits: 01@2: (3)
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Bur Twol
Tsi:
Rolls: 2@2 1@4; Total Hits: 22@2: (3, 2)1@4: (2)
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Return Fire:
Rolls: 1@2; Total Hits: 01@2: (6)
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Tsi Twol
She:
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (3)1@3: (5)1@4: (6)
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Return Fire:
Rolls: 1@2; Total Hits: 01@2: (6)
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Round 2:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (1)1@3: (6)1@4: (5)
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Return Fire:
Rolls: 1@2; Total Hits: 11@2: (1)
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She twlo 1 Art
Kwe:
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (4, 1)1@3: (2)1@4: (2)
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Return Fire:
Rolls: 1@2; Total Hits: 11@2: (1)
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Kwe twlo 1 Art
Sze:
Rolls: 2@2 2@3 1@4; Total Hits: 42@2: (1, 1)2@3: (2, 5)1@4: (1)
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Return Fire:
Rolls: 1@2; Total Hits: 01@2: (4)
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Sze twol
Phi:
Rolls: 8@1 2@2 4@3 3@4; Total Hits: 78@1: (5, 4, 3, 1, 2, 5, 5, 4)2@2: (2, 2)4@3: (4, 4, 2, 5)3@4: (3, 2, 4)
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Return Fire:
Rolls: 2@2; Total Hits: 02@2: (5, 5)