I am at it again! Here I present to you A&A 1800 Napoleonic Wars! This game will provide several scenarios within the wider scope of the Napoleonic Wars, beginning in the year 1800. This game will include full diplomatic, combat, and economic systems; as well as the destructive variable of Napoleon himself.
Combat system:
Infantry- Atk 1/ Def 2/ Move 1/ Cost 3 ipc
Atk of 2 when paired 1 to 1 with cannon
Calvary- Atk 2/ Def 2/ Move 2/ Cost 4 ipc
Cannon- Atk 3/ Def 3/ Move 1/ Cost 5 ipc
May move 2 spaces if paired 1 to 1 with calvary
Frigate- Atk 3/ Def 3/ Move 2/ Cost 8 ipc
May carry up to 2 land units, 1 must be infantry
Economic system:
All nations collect the stated amount of ipc with each of their respective territories at the end of each of their turns.
Diplomatic System:
Every nation may earn and spend PPT (Political Power Tokens). +1 PPT for defeating an enemy army/fleet (either destroying it or forcing it to retreat from a territory/sea zone ). +1 PPT when having captured an enemy territory. +1 PPT when forming an alliance with another nation.
-1 PPT when breaking an alliance with another nation. -1 PPT when having lost a land or sea battle. -1 PPT when having lost your nations capital.
PPTs may be spent to ally a neutral nation to your cause; 1 PPT per allying neutral nation. 1 PPT can be used to delay a nations declaration of war upon you (may only be used ounce per round, per nation). 1 PPT may be spent to declare war on another nation.
Here is the map…
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 _The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round. The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.















