@simon33 yeah, thought the same after I posted it…
11L '41 DarthMaximus(12) v Gamerman01(x) No tech
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Per5-10
Rolls: 6@2; Total Hits: 16@2: (6, 4, 4, 2, 6, 6)
Rolls: 6@2; Total Hits: 26@2: (3, 4, 5, 5, 1, 2) -
Yay - a lot of drama for a fairly average result. Was beginning to realize I should have taken a tank in
TrJ
Rolls: 1@1 2@2 2@3; Total Hits: 11@1: (5)2@2: (4, 4)2@3: (1, 5)
Rolls: 1@3; Total Hits: 11@3: (2) -
Cau AA
Rolls: 3@1; Total Hits: 03@1: (5, 5, 4)
Rolls: 1@1; Total Hits: 01@1: (5) -
Whew
Cau
Rolls: 2@2 3@3 1@4; Total Hits: 32@2: (2, 3)3@3: (5, 5, 3)1@4: (3) -
Thought about giving you max defense with retro-active casualty choice, but heck, you’re on regularly, I won’t have to wait long.
Need casualty choice for Cau, and Saturday I will need casualty choices for Z51, so hopefully we can both check a few times tomorrow to keep this turn from lasting too long…
map attached for your convenience
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Sorry, I wasn’t around yesterday.
Cauc, lose 1 russ inf, 2 uk.
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Sorry, I wasn’t around yesterday.
Cauc, lose 1 russ inf, 2 uk.
No big. Hopefully I get to this today/tonight
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Rolls: 1@1 4@2; Total Hits: 21@1: (3)4@2: (1, 3, 1, 5) -
Cau2
Rolls: 3@3 1@4; Total Hits: 23@3: (1, 4, 5)1@4: (2) -
Mercifully, the game won’t stop again
Cau2 defense
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (6) -
Cau cleared with loss of INF, ART
Nov
Rolls: 2@1 2@3; Total Hits: 02@1: (3, 4)2@3: (5, 4)
Rolls: 3@2; Total Hits: 13@2: (3, 2, 6) -
My tanks aren’t hitting today I guess
Nov2
Rolls: 1@1 2@3; Total Hits: 11@1: (1)2@3: (5, 6)
Rolls: 3@2; Total Hits: 23@2: (6, 1, 2) -
One chastened armor retreats to Chi
Z51
Rolls: 2@1 6@2 3@2 6@3 1@4; Total Hits: 62@1: (1, 3)6@2: (1, 5, 3, 6, 5, 3)3@2: (2, 5, 5)6@3: (3, 3, 4, 4, 5, 5)1@4: (2)Feel free to roll your defense after revealing your casualty choice if you like. After all, face to face you get to roll ALL of your defense rolls.
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Well, it’s pretty safe to assume you lose 6 subs, because this is a 43/53 battle and I got almost an average roll. Also, I am likely to lose all my subs in the first round, so you wouldn’t take off all your destroyers to allow your planes to hit non-sub units….
Z51 defense
Rolls: 6@1 7@2 6@4; Total Hits: 46@1: (4, 5, 6, 5, 2, 1)7@2: (4, 3, 6, 3, 5, 6, 4)6@4: (5, 6, 4, 1, 4, 5) -
Wow, it seems like a long time since I got a break like that in a sizeable battle…. Probably hasn’t been that long, but it seems like it.
Japs take hit to battleship, lose 2 carriers, 1 sub
I forgot about the free hit to battleship and the 2 carriers when I thought it was likely I would lose all my subs in the first round. I hope you are OK with me taking off the 6 USA subs first. I guess you have 4 destroyers - that would be a lot to take off in the first round just to allow your 6 planes to not hit subs…
Round 2
Rolls: 5@2 3@2 6@3 1@4; Total Hits: 65@2: (5, 1, 1, 2, 6)3@2: (5, 1, 6)6@3: (6, 1, 5, 5, 6, 6)1@4: (2) -
This time I’d better wait.
You could change the first round casualty choice if you want to at this point too.
So go ahead and choose first and second round casualties, and then we can continue. -
Bummer.
I’m not sure what I have there.
Lose dds, then acs, then ftrs.Assuming you win this battle, I’ll probably concede anyway.
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OK, that’s what I thought but didn’t want to be presumptuous. Agree it looks like this battle will be a deciding one
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Allied defense, round 2
Rolls: 7@2 6@4; Total Hits: 47@2: (3, 6, 1, 4, 6, 4, 5)6@4: (1, 6, 6, 6, 1, 4) -
Ooh - subpar again
Japs lose 4 subsRound 3
Rolls: 1@2 3@2 6@3 1@4; Total Hits: 71@2: (2)3@2: (3, 2, 5)6@3: (3, 2, 2, 5, 5, 1)1@4: (1)
Rolls: 1@2 6@4; Total Hits: 51@2: (1)6@4: (3, 1, 1, 1, 6, 5)If sub hits, carrier hit does not count





