11L DarthMaximus (Axis) vs. Boldfresh (Allies +5)

  • Mod

    Results

    wca - taken, walk-in
    mex - taken, walk-in
    stc - cleared, wol

    Non-Combat Move

    3 ftrs to bry (stc)
    3 ftrs to nin from sz 59
    4 inf, 1 rt to nin from hup
    7 inf, 1 rt, 1 aa to per from ind
    2 inf, aa to ind from bur
    2 arm to ind from fic
    2 arm to ind from yun
    2 inf to bry from iwo via trn (sz 62)
    1 inf, 1 arm to bry from wake via trn (sz 52)
    1 inf, 1 arm to far from jap via trn to sz 63 (sz 62)
    3 inf to ala from jap via 2 trns (sz 62)
    2 trn to sz 62 from sz 64
    2 ac to sz 50 from sz 59
    3 dd to sz 50 from sz 53
    2 ac, 4 ftrs, 7 dd to sz 55 from sz 53
    1 sub to sz 53 from sz 59
    1 bb to sz 64 from sz 59
    1 bb, 2 ca to sz 64 from sz 53

    Placement

    1 IC on Ind
    1 inf, 1 arm on Bur
    2 arm on Fic
    1 inf, 2 arm on Man
    8 inf on Japan

    Collect 57 + 15 (NO) = 72 total

    08cJap.AAM

  • 12

    UK 8 - with 31 buys 4 inf, art, 3 arm

    CM

    cze (inf) - 2 inf, ftr (bul)
    fra (3 inf, 6 arm, 3 ftr, bom) - inf (alg) via z7, bombard with bat, 2 ftr (z13), 3 ftr (bul), 9 inf, 3 arm (gbr)

    combat:

    fra - 10 inf, 3 arm, 5 ftr, bat vs. 3 inf, 6 arm, 3 ftr, bom

    aa fire
    DiceRolls: 5@1; Total Hits: 05@1: (5, 5, 2, 5, 6)

  • 12

    france attack roll - 10 inf, 3 arm, 5 ftr, bat vs. 3 inf, 6 arm, 3 ftr, bom
    DiceRolls: 10@1 8@3 1@4; Total Hits: 710@1: (5, 6, 1, 1, 1, 4, 6, 2, 2, 3)8@3: (6, 5, 2, 5, 1, 2, 5, 1)1@4: (6)

  • 12

    will await your casualty choices - sure glad those ones came in the attack rather than the aa roll

  • Mod

    I didn’t thinkt he ftrs from Bul could reach.

    Flight path?

  • Mod

    I mean reach without excess aa fire.

  • 12

    There is only one aa shot per plane per turn.  It’s not like it may have been in earlier versions where you had to take shots for every aa gun you flew over.

  • 12

    Actually you don’t have to take aa shots just flying over an aa unit, only if u are attacking a territory with aa or bombing a factory of a territory with aa.

  • Mod

    What!?!  Freakin A!
    That’s insane!  #$%@#$!

    –----------

    I’m not yelling at you I’m just pissed at myself.

    I gotta check on this.  I guess I’m glad its just a league game, but still.  Wanted to bait the attack, but not when 5-6 ftrs could come in.  Sooo stupid.  Ugh.

  • Mod

    Looks like I need the dice gods to bail out my mistake.

    I’ll accept nothing less than 13 defensive hits here.

    My OOL is:

    Inf bom arm then ftrs.

  • 12

    france defense
    DiceRolls: 1@1 3@2 6@3 3@4; Total Hits: 61@1: (2)3@2: (6, 3, 3)6@3: (5, 2, 2, 4, 3, 1)3@4: (5, 2, 3)

  • 12

    right at expected.  uk loses 6 inf

    France 2 - 4 inf, 3 arm, 5 ftr vs. 3 arm, 3 ftr
    DiceRolls: 4@1 8@3; Total Hits: 34@1: (6, 2, 5, 4)8@3: (2, 2, 5, 6, 6, 4, 5, 3)
    DiceRolls: 3@3 3@4; Total Hits: 13@3: (4, 4, 4)3@4: (6, 3, 5)

  • 12

    france 3 - 3 inf, 3 arm, 5 ftr vs. 3 ftr
    DiceRolls: 3@1 8@3; Total Hits: 53@1: (1, 3, 3)8@3: (6, 1, 5, 2, 4, 2, 1, 5)
    DiceRolls: 3@4; Total Hits: 13@4: (3, 5, 5)

  • 12

    ouch, pretty tough luck there.

    fra twlo 8 inf

    cze - 2 inf, ftr vs. inf
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (5, 1)1@3: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 12

    cze cwol

    NC

    bul - ftr (cze)
    z7 - ftr (fra)
    z13 - 2 ftr (fra)
    gbr - 2 ftr (fra)
    z7 - acc (z3)
    kar - 2 inf (bst)
    z8 - trn (z10)

    place 4 inf, art, 3 arm (gbr)

    collect 34, has 34

    08dUK.AAM

  • Mod

    Italy Round 8

    Buy 4 inf, 1 arm

    Combat Move

    Blk - 2 inf vs. 3 inf, 3 ftrs (ita)

  • Mod

    Blk

    3 inf, 3 ftrs

    DiceRolls: 3@1 3@3; Total Hits: 23@1: (6, 5, 5)3@3: (2, 2, 5)

    2 inf

    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)

  • Mod

    Results

    blk - taken, wol

    Non-Combat Move

    3 ftrs to ita
    1 inf, 1 rt to per from eaf via trn

    Placement

    4 inf, 1 arm on Italy

    Collect 11

    08eIta.AAM

  • 12

    USA 8 - with 44 buys 3 inf, 7 arm

    CM

    ger (AA) - sbr with bom (gbr)
    mex (inf) - 2 inf, arm (wus)
    wca (inf) - 8 inf, 3 arm (wus), arm (eus)
    waf () - inf, arm (gbr)
    cng () - inf, arm (z18)
    nwe (inf) - inf (gbr), 5 ftr (z7)
    egy () - inf (lib)

    combat:

    ger aa fire
    DiceRolls: 1@1; Total Hits: 01@1: (3)

  • 12

    ger damage
    DiceRolls: 1@6; Total Hits: 11@6: (1)

    mex - 2 inf, arm vs. inf
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (3, 3)1@3: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

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