Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
rd 2
A
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 5)1@4: (4)
D
Rolls: 1@2; Total Hits: 11@2: (1)
BES - twlo 1inf
NCM:
1inf KAR to FIN
1inf EIR to SCO
2inf ROM to YUGO
5art BUL to YUGO
8inf WGR to GER
3inf, 1art SGR to GER
8tnk, 2mech HUN to SGR
2inf, 4art HUN to GER
1inf HUN to POL
3tac SITA to WGR
4tt z115 to z112
2tt z113 to z110
2tt z91 with 4 inf to z110, offload on UK
1tt z91 with 2inf to z112, offload on WGR
2ftr z91 to WGR
fleet z91 as shown on map
Build: as above
Collect: 72
Germany 7 map
USSR7
Buy (34/34)
5 tank
1 art
Combat:
POL
2 inf epl
1 fig nukr
1 tact rus
HUN
2 inf epl
1 fig nukr
1 tact rus
ROM
25 inf, 8 mech, 9 art, 2 tank epl
9 mech nukr
BES
1 inf nukr
3 tank sukr
1 tact nukr
POL
A 2 inf, 1 fig, 1 tact
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (5, 6)1@3: (3)1@4: (2)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
pol taken no loss
HUN
A 2 inf, 1 fig, 1 tact
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (5, 2)1@3: (6)1@4: (5)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
HUN r2
A 2 inf, 1 fig, 1 tact
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (5, 2)1@3: (1)1@4: (4)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
HUN taken 1 inf lost
ROM
A 25 inf, 17 mech, 9 art, 2 tank
Rolls: 33@1 18@2 2@3; Total Hits: 1133@1: (5, 6, 6, 2, 3, 6, 4, 6, 5, 5, 2, 5, 1, 2, 6, 2, 1, 3, 1, 5, 3, 6, 3, 5, 1, 4, 5, 4, 2, 5, 2, 1, 5)18@2: (1, 3, 2, 1, 6, 1, 6, 4, 3, 5, 5, 4, 4, 6, 4, 6, 6, 2)2@3: (3, 6)
D 10 inf
Rolls: 10@2; Total Hits: 310@2: (5, 2, 1, 2, 6, 4, 4, 5, 5, 4)
BES
A 1 inf, 3 tank, 1 tact
Rolls: 1@1 3@3 1@4; Total Hits: 51@1: (1)3@3: (1, 1, 3)1@4: (1)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
bes taken, 1 inf lost
Non-combat:
1 fig, 1 tact pol >> epl
1 fig, 1 tact hun >> epl
1 tact bes >> epl
10 inf, 1 aa gun tim >> novo
6 inf sam >> novo
6 inf, 6 art, 1 aa gun nukr >> epl
1 inf yak >> yen
3 inf vol >> sam
2 art rus >> sam
2 inf, 2 art trj >> egy
Mobilize:
1 art, 2 tank rus
3 tank sukr
Collect 45 IPC
Japan 7:
Purchase: 80
3 cv = 48
2tt = 14
2 inf = 6
2 tnks = 12
COM:
Z16 (1dd)
1ss z7
2ftrs, 2tacs z6
WAK: - twol
1inf KOR, 2inf, 1art JAP via 2tt z6
MID: - twol
2inf, 2art CAR via 2tt
YAK: - twol
3inf BURY
IND: (10inf, 1aa)
2inf MAL via tt to z39
bombard with 1bb, 1CA
3mech, 6art, 3tnks BUR
SHN: (1inf)
2mech FIC
1ftr z37
z16 (1dd)
A
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (4)2@3: (3, 5)2@4: (3, 1)
D
Rolls: 1@2; Total Hits: 01@2: (6)
z16 cwol
SHN:(1inf)
A
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (3)
D
Rolls: 1@2; Total Hits: 01@2: (4)
SHN - twol
IND: (10inf, 1aa)
bombard
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4)
A
Rolls: 11@2 3@3; Total Hits: 811@2: (2, 5, 6, 6, 5, 3, 1, 1, 2, 1, 2)3@3: (5, 2, 2)
D
Rolls: 10@2; Total Hits: 410@2: (3, 3, 1, 2, 2, 6, 1, 4, 4, 5)
IND rd2
A
Rolls: 7@2 3@3; Total Hits: 47@2: (1, 4, 6, 2, 3, 3, 5)3@3: (1, 4, 1)
D
Rolls: 1@2; Total Hits: 01@2: (4)
IND twlo 4inf
NCM:
1art SAK to BURY
3 tt z38 to z39
dd, ss, cv z37 to z39
1 ftr z37 to GUA
4tac, 1ftr KWA to CAR
1ss z80 to z39
all units TSI to SHE
1bbr KOR to JAP
naval units per map
BUILD:
All land JAP
All sea z6
Collect: 89 +5 from India = 94
Japan 7 map
US 7
Buy (71/74)
4 trans
3 art
1 carrier
2 tact
Non-combat:
4 sub, 3 dest, 3 carrier, 4 fig SZ89 >> SZ12
1 sub SZ101 >> SZ11
1 trans SZ89 >> SZ10
2 strat wei >> wus
1 fig, 1 tact wus >> haw
2 fig, 2 tact eus >> wus
2 fig cus >> SZ10
2 inf pan load 1 trans SZ64 >> SZ26
1 dest SZ64 >> SZ12
7 inf cus >> wus
Collect 72 (75 total)
I think I have to concede defeat. I believe Japan has the force to take and hold Hawaii and win for Axis. None of Japan’s other victory cities could be liberated by the Allies quick enough.
If you would like to play it out to be sure, you can skip to Japan’s turn.
But if Japan simply goes all in on SZ26, the US would need to defeat:
7 sub, 4 dest, 1 cru, 1 bsh, 8 carriers, 7 fig, 8 tact
with only:
7 sub, 5 dest, 4 carrier, 8 fig, 4 tact, 2 strat
Which is a statistically negligible chance. And that’s the best case scenario. Japan could probably make impossible for even an attempted liberation of Honolulu by crushing the US fleet and naval blocking.
Thank you for playing, I learned a great deal. :-)
If you ever want a rematch, let me know.
Hey Wheatbeer,
I have to agree. I was not even thinking of going after Hawaii for the 6th city until you brought your US Pac fleet to the Atlantic. It seemed like you got a little confused on which direction to take things when the Germans landed on Gib. I was kind of hoping you might take the bait. That naval base in Panama is really handy, but it seemed like it gave you maybe too many options. Sure opened up the Med for the US though. That completely crushed Italy….
I learned a bunch too (first complete game with Global). I’m probably going to take a little break from play but will definitely go for a rematch with you. You interested in the Allies again or would you want to play the Axis?
And thanks for the game. Enjoyed playing.