Kilroynothere (Axis) vs Wheatbeer (Allies)

  • 17

    Non-combat:

    2 fig SZ92 >> SZ96
    2 carrier, 2 fig SZ10 >> SZ26
    2 strat eus >> gib
    1 carrier, 2 dest, 3 cru, 1 bsh SZ91 >> SZ96
    1 sub SZ64 >> SZ91
    1 sub SZ64 >> SZ10
    4 inf, 4 art, 1 tank load 5 trans SZ91 >> SZ96 unload mal
    2 mech cus >> wus

    Mobilize:
    2 strat wus
    1 trans SZ101
    1 trans, 2 sub SZ10
    1 inf, 1 art eus
    1 inf, 1 art wus

    Collect 70 IPC (71 total)

    Two notes:

    I’ll land the planes in SZ110 after scrambling orders and combat (won’t change US non-com, so I went and did everything else).

    It recently came to my attention that the kind of transport move I performed from gib to mal isn’t prohibited by the rules, but I wanted to point it out because I did not think it was legal until a dif player performed a similar move and I reread the rules.  I always thought an inf needed to be on every transport, but this restriction appears to apply only to full transports, not half-full transports.

    kilroynothere_vs_wheatbeer_us4.AAM

  • 22 21 19 18 17 16

    No scramble.

    And yes, a transport can carry one of any ground unit (including an aa) + 1 inf. So 2 inf, or 1tnk +1inf, etc….

  • 17

    SZ110 cleared
    US fig, and tact SZ110 >> SZ91

    C4

    Buy (3/5)
    1 inf

    Mobilize
    1 inf tsi

    Collect 1 IPC (3 total)

    kilroynothere_vs_wheatbeer_c4.AAM

  • 17

    UK4

    Calcutta

    Buy (6/6)
    2 inf

    Combat:
    1 inf, 1 art trj >> syr
    4 inf, 1 art, 1 tank trj >> irq
    15 inf, 4 art ind >> bur
    1 ing rho >> con
    1 inf, 1 art rho >> tang

  • 17

    SYR

    A 1 inf, 1 art

    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (6)

    IRQ

    A 4 inf, 1 art, 1 tank

    DiceRolls: 3@1 2@2 1@3; Total Hits: 13@1: (6, 2, 3)2@2: (3, 1)1@3: (5)

    D 3 inf, 1 tank

    DiceRolls: 3@2 1@3; Total Hits: 33@2: (3, 2, 1)1@3: (1)

  • 17

    IRQ r2

    A 1 inf, 1 art, 1 tank

    DiceRolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (3)

    D 2 inf, 1 tank

    DiceRolls: 2@2 1@3; Total Hits: 12@2: (3, 4)1@3: (3)

  • 17

    syr taken no loss
    British retreat from irq

    BUR

    A 15 inf, 4 art

    DiceRolls: 11@1 8@2; Total Hits: 611@1: (4, 5, 6, 3, 6, 4, 1, 2, 5, 3, 3)8@2: (1, 2, 5, 1, 4, 6, 2, 1)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 17

    bur taken 1 inf lost

    Non-combat:
    1 bsh SZ81 >> SZ96
    1 aa gun, 1 mech trj >> egy
    1 fig, 1 tact alx >> egy
    1 aa gun ind >> bur

    Mobilize:
    2 inf ind

    Calcutta Collect 4 IPC

    kilroynothere_vs_wheatbeer_uk4.AAM

  • 17

    ANZAC4

    Buy (18/21)

    1 tact
    1 inf
    1 art

    Combat:
    1 fig que >> SZ49

    Non-combat
    fig SZ49 >> que
    2 inf, 1 art nsw >> que

    Mobilize:
    1 fig, 1 inf, 1 art

    Collect 10 IPC (13 total)

    kilroynothere_vs_wheatbeer_anz4.AAM

  • 22 21 19 18 17 16

    Italy 4

    Build: (32 ipc)
    2ftr =20
    4inf=12

    Combat:
    MOR (1inf)
    1art ALG

    CON (1inf)
    2inf, 1art SUD
    1inf KEN

    ALX (2inf)
    2inf TOB
    1mech, 1tnk LIB

    TRJ (1art, 1tnk)
    1tnk IRQ
    1inf, 1art via tt from SITA
    1bb from z97

  • 22 21 19 18 17 16

    MOR
    ADiceRolls: 1@2; Total Hits: 11@2: (2)
    DDiceRolls: 1@2; Total Hits: 01@2: (5)

    CON
    ADiceRolls: 2@1 2@2; Total Hits: 12@1: (6, 4)2@2: (2, 6)
    DDiceRolls: 1@2; Total Hits: 01@2: (5)

    ALX:
    ADiceRolls: 3@1 1@3; Total Hits: 03@1: (4, 3, 3)1@3: (4)
    DDiceRolls: 2@2; Total Hits: 12@2: (6, 2)

    sz97:
    ADiceRolls: 1@4; Total Hits: 11@4: (1)
    DDiceRolls: 1@2; Total Hits: 11@2: (1)

  • 22 21 19 18 17 16

    MOR twol

    CON twol

    z97 controlled with damage to the BB

    ALX rd 2
    ADiceRolls: 2@1 1@3; Total Hits: 02@1: (5, 2)1@3: (5)
    DDiceRolls: 2@2; Total Hits: 02@2: (6, 4)

    TRJ
    ADiceRolls: 2@2 1@3; Total Hits: 02@2: (6, 5)1@3: (5)
    DDiceRolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)

  • 22 21 19 18 17 16

    well, that was impressive… :-o

    ALX rd 3
    ADiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (2)
    DDiceRolls: 2@2; Total Hits: 12@2: (4, 1)

    TRJ rd 2
    ADiceRolls: 2@2 1@3; Total Hits: 22@2: (1, 2)1@3: (5)
    DDiceRolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)

  • 22 21 19 18 17 16

    TRJ twlo 1inf, 1art

    ALX rd4
    ADiceRolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)
    DDiceRolls: 1@2; Total Hits: 01@2: (3)

  • 22 21 19 18 17 16

    Italian tanks are really impressive… :wink:

    ALX twlo 2inf

  • 22 21 19 18 17 16

    Well, can’t believe that crazy move actually worked… I really have no idea what to do with the Italians except to be a pain.

    NCM:
    2art, 3inf, NITA to SITA
    1aa NITA to sfr

    Build:
    1ftr, 2inf, SITA
    1ftr, 2inf, SFR

    Collect:30

  • 22 21 19 18 17 16

  • 17

    France isn’t doing anything.

  • 22 21 19 18 17 16

    G5:
    Build (62ipc)
    1 MnrIC = 12
    4ss = 24
    4art = 16
    1ftr = 10

    Combat:
    VYB – 1inf from KAR – twol
    NOV – 2inf from KAR  - twol
    BEL – 1inf BAL – twol
    NUKR – 1 inf EPL – twol
    BES – 1inf EPL - twol

    NCM:
    1Bb, 1ca, 1ss z114 to sz110
    1dd z104 to z110
    1dd, 1cv z113 to z110
    3tt z113 to z110, pick up 2tnks, 1art, 3inf land WFR.
    1inf UK to SCO
    4inf, 1aa WGR to GER
    6tnks POL to ROM
    1mech HUN to ROM
    1mech EPL to ROM
    1inf ROM to BUL
    3inf WFR to SFR
    1inf, 1art FRA to SFR
    1ss z97 to z98
    1ftr WGR to SITA
    1tac POL to UK
    2tac POL to ROM
    6tt z114 pick up 7inf, 1art GER, 2art POL drop in NOV

    BUILD
    Ftr on UK
    1MnrIC in ROM
    4art in GER
    4ss z110

    Collect: 72

  • 22 21 19 18 17 16

    Oops, just realized I screwed a couple things up. Some of my ships can’t move as far as I thought they could… no NB in GER.

    Changes:
    1dd, 1cv z113 to z112
    3tt z113 to z112, pick up 2tnks, 1art, 3inf land WFR.
    1dd z104 to z112

    Sorry about that.

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