Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
ale taken 1 inf lost
SZ92
A 1 sub, 2 fig
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (5, 1)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (4)
I meant SZ110 not SZ119
need scrambling orders SZ110
Non-combat:
2 fig SZ92 >> SZ96
2 carrier, 2 fig SZ10 >> SZ26
2 strat eus >> gib
1 carrier, 2 dest, 3 cru, 1 bsh SZ91 >> SZ96
1 sub SZ64 >> SZ91
1 sub SZ64 >> SZ10
4 inf, 4 art, 1 tank load 5 trans SZ91 >> SZ96 unload mal
2 mech cus >> wus
Mobilize:
2 strat wus
1 trans SZ101
1 trans, 2 sub SZ10
1 inf, 1 art eus
1 inf, 1 art wus
Collect 70 IPC (71 total)
Two notes:
I’ll land the planes in SZ110 after scrambling orders and combat (won’t change US non-com, so I went and did everything else).
It recently came to my attention that the kind of transport move I performed from gib to mal isn’t prohibited by the rules, but I wanted to point it out because I did not think it was legal until a dif player performed a similar move and I reread the rules. I always thought an inf needed to be on every transport, but this restriction appears to apply only to full transports, not half-full transports.
No scramble.
And yes, a transport can carry one of any ground unit (including an aa) + 1 inf. So 2 inf, or 1tnk +1inf, etc….
SZ110 cleared
US fig, and tact SZ110 >> SZ91
C4
Buy (3/5)
1 inf
Mobilize
1 inf tsi
Collect 1 IPC (3 total)
UK4
Calcutta
Buy (6/6)
2 inf
Combat:
1 inf, 1 art trj >> syr
4 inf, 1 art, 1 tank trj >> irq
15 inf, 4 art ind >> bur
1 ing rho >> con
1 inf, 1 art rho >> tang
SYR
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (1, 6)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
IRQ
A 4 inf, 1 art, 1 tank
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (6, 2, 3)2@2: (3, 1)1@3: (5)
D 3 inf, 1 tank
Rolls: 3@2 1@3; Total Hits: 33@2: (3, 2, 1)1@3: (1)
IRQ r2
A 1 inf, 1 art, 1 tank
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (3)
D 2 inf, 1 tank
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 4)1@3: (3)
syr taken no loss
British retreat from irq
BUR
A 15 inf, 4 art
Rolls: 11@1 8@2; Total Hits: 611@1: (4, 5, 6, 3, 6, 4, 1, 2, 5, 3, 3)8@2: (1, 2, 5, 1, 4, 6, 2, 1)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
bur taken 1 inf lost
Non-combat:
1 bsh SZ81 >> SZ96
1 aa gun, 1 mech trj >> egy
1 fig, 1 tact alx >> egy
1 aa gun ind >> bur
Mobilize:
2 inf ind
Calcutta Collect 4 IPC
ANZAC4
Buy (18/21)
1 tact
1 inf
1 art
Combat:
1 fig que >> SZ49
Non-combat
fig SZ49 >> que
2 inf, 1 art nsw >> que
Mobilize:
1 fig, 1 inf, 1 art
Collect 10 IPC (13 total)
Italy 4
Build: (32 ipc)
2ftr =20
4inf=12
Combat:
MOR (1inf)
1art ALG
CON (1inf)
2inf, 1art SUD
1inf KEN
ALX (2inf)
2inf TOB
1mech, 1tnk LIB
TRJ (1art, 1tnk)
1tnk IRQ
1inf, 1art via tt from SITA
1bb from z97
MOR
A
Rolls: 1@2; Total Hits: 11@2: (2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
CON
A
Rolls: 2@1 2@2; Total Hits: 12@1: (6, 4)2@2: (2, 6)
D
Rolls: 1@2; Total Hits: 01@2: (5)
ALX:
A
Rolls: 3@1 1@3; Total Hits: 03@1: (4, 3, 3)1@3: (4)
D
Rolls: 2@2; Total Hits: 12@2: (6, 2)
sz97:
A
Rolls: 1@4; Total Hits: 11@4: (1)
D
Rolls: 1@2; Total Hits: 11@2: (1)
MOR twol
CON twol
z97 controlled with damage to the BB
ALX rd 2
A
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 2)1@3: (5)
D
Rolls: 2@2; Total Hits: 02@2: (6, 4)
TRJ
A
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 5)1@3: (5)
D
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)
well, that was impressive… :-o
ALX rd 3
A
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (2)
D
Rolls: 2@2; Total Hits: 12@2: (4, 1)
TRJ rd 2
A
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 2)1@3: (5)
D
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)
TRJ twlo 1inf, 1art
ALX rd4
A
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)
D
Rolls: 1@2; Total Hits: 01@2: (3)
Italian tanks are really impressive… :wink:
ALX twlo 2inf
Well, can’t believe that crazy move actually worked… I really have no idea what to do with the Italians except to be a pain.
NCM:
2art, 3inf, NITA to SITA
1aa NITA to sfr
Build:
1ftr, 2inf, SITA
1ftr, 2inf, SFR
Collect:30
Italy 4 map
France isn’t doing anything.