Kilroynothere (Axis) vs Wheatbeer (Allies)

  • 22 21 19 18 17 16

    sz114 (1bb, 1ss)
    ADiceRolls: 1@2 3@3 2@4; Total Hits: 31@2: (1)3@3: (1, 5, 6)2@4: (4, 5)
    DDiceRolls: 1@1 1@4; Total Hits: 11@1: (1)1@4: (5)

  • 22 21 19 18 17 16

    sz114 controlled. take one hit off BB.

    FIN, BAL, EPL twol

    NCM:
    1inf BUL to ROM
    1dd, sz112 to sz104
    6tt sz110 pick up 6 tnks, drop off in POL
    2tt sz110 to sz112, pick up 4 inf, drop off UK
    1CV+3tt z110 to z113
    1mech NITA to HUN
    1mech GER to EPL
    2art GER to POL
    aa GER to WGR
    2tacs POL
    1tac SCO to London
    ss sz109 to  z125
    ss z92 to z97
    sbr to WGR

    BUILD:
    1art, 8inf GER
    1art, 1inf  FRA
    1DD z113
    1ftr WGR
    3inf UK

    Collect 62

  • 22 21 19 18 17 16

  • 22 21 19 18 17 16

    And no rush whatsoever. I don’t think I can get to Japan for a day or so at best. Another busy week. Sounds like you haven’t been playing all that long… it is horribly addicting (which it sounds like you have found out). I spend way too much time thinking about it!  But, so much fun.

  • 17

    R4

    Buy (38/38)
    2 art
    4 mech
    3 inf
    1 aa gun

    Non-combat:
    10 inf, 3 art sukr >> bry
    4 inf, 1 aa gun bel >> smo
    3 inf nukr >> bry
    2 tank cau >> bry
    10 inf arch >> smo
    4 inf nov >> arch
    6 art rus >> bry
    6 ing tim >> novo
    6 inf yak >> yen
    2 inf, 3 art, 4 mech cau >> npr

  • 17

    Non-com cont.
    5 inf, 1 aa gun bury >> yak

    Mobilize:
    2 art, 1 aa gun sukr
    4 mech rus
    3 inf vol

    Collect 34 IPC

    kilroynothere_vs_wheatbeer_r4.AAM

  • 17

    Japan is going to be such a monster in this game

  • 22 21 19 18 17 16

    Yeah… it really has become one. Playing the Allies, I realized pretty early you have to be cautiously aggressive against Japan as UK/ANZAC/China and then wait for the US to get into the war…. just enough to stop them from getting all their NOs and getting too big too quickly.

    J4: Purchase 67ipc (spend 66 keep 2)
    2 MnrIC, FIC, Singapore =24
    1tt, 3subs = 25
    2tnk, 1mech = 16

    Combat:
    KAN: (11inf, 1ftr)
    7inf, 2art, 2tac, 2ftr SUI
    1inf SHE
    2tac, 2ftr, 2bbr KWA

    DGU (1inf)
    Ttz43 picks up 1inf BOR, 1art PHI land on DGU
    1ftr, 1tac z44
    1bb bombardment

    GUA:
    Tt z44 picks up 1inf lands on GUAM

    SOL: 1tt z35 pick up 1inf PAU drop off SOL

    BUR: 1 inf from YUN

    SIK : 1inf SZE

  • 22 21 19 18 17 16

    DGU: (2inf)

    ADiceRolls: 2@2 1@3 2@4; Total Hits: 42@2: (1, 6)1@3: (1)2@4: (4, 4)
    DDiceRolls: 2@2; Total Hits: 12@2: (1, 4)

  • 22 21 19 18 17 16

    DGU twlo 1inf

    oops realized made a mistake. I’m leaving 1ftr, 1tac in KWA instead of attacking… sorry.

    KAN: (11inf 1ftr)
    ADiceRolls: 6@1 4@2 3@3 5@4; Total Hits: 56@1: (6, 6, 6, 3, 1, 5)4@2: (2, 3, 3, 6)3@3: (3, 6, 5)5@4: (2, 4, 5, 5, 5)
    DDiceRolls: 11@2 1@4; Total Hits: 311@2: (5, 2, 4, 5, 3, 4, 1, 3, 3, 6, 5)1@4: (4)

  • 22 21 19 18 17 16

    5 attacking hits, 3 defending hits

    RD 2
    ADiceRolls: 1@1 4@2 3@3 5@4; Total Hits: 91@1: (4)4@2: (2, 2, 6, 4)3@3: (2, 2, 3)5@4: (1, 4, 1, 5, 3)
    DDiceRolls: 6@2 1@4; Total Hits: 26@2: (6, 4, 4, 3, 3, 1)1@4: (1)

  • 22 21 19 18 17 16

    2 defending hits = total 5 hits.
    KAN twlo 5inf

    NCM:
    3mech KSU to KWE
    CV, 2DD z44 to z45
    Tt z42 picks up 1inf JAV, 1art SUM to sz37 lands SHN
    2inf MAL to SHN
    1ftr, 1tac z42 to Carolines
    1ftr, 1tac SIA to sz37
    1CV, 1bb, 1ca, 1dd z42 to z37
    1inf FIC to SHN
    1ss z35 to z45
    1ss z42 to 39
    1aa,2inf MAN to KOR
    1cv, 1dd, 1ca, 1ftr, 1tac z35 to z6
    1art HON to KWA
    3ftr, 3tac KAN battle to SHE
    2sbr KAN to JEH
    1art YUN to SHN
    1ftr, 1tac KWA to JAP
    1mech, 1tnk YUN to SZE
    3mech KSU to KWE

    BUILD:
    2tnk, 1mech KSU
    1tt, 3subs sz6
    miner ICs Singapore and FIC

    Collect: 74 +2 left over = 76 on hand

  • 22 21 19 18 17 16

  • 22 21 19 18 17 16

    I have to say, I am very anxious to find out where the US Atlantic Fleet is going….

  • 17

    US4

    Buy (64/65)
    2 strat
    2 sub
    2 trans
    2 inf
    2 art

    Combat:

    ALE
    1 inf, 1 art wus load trans SZ10 >> SZ8 unload ale

    SZ92
    1 sub, 2 fig SZ91

    SZ119
    1 fig, 1 tact SZ91

  • 17

    ALE

    A 1 inf, 1 art

    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 17

    ALE r2

    A

    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

    D

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 17

    ale taken 1 inf lost

    SZ92

    A 1 sub, 2 fig

    DiceRolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (5, 1)

    D 1 dest

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 17

    I meant SZ110 not SZ119

    need scrambling orders SZ110

  • 17

    Non-combat:

    2 fig SZ92 >> SZ96
    2 carrier, 2 fig SZ10 >> SZ26
    2 strat eus >> gib
    1 carrier, 2 dest, 3 cru, 1 bsh SZ91 >> SZ96
    1 sub SZ64 >> SZ91
    1 sub SZ64 >> SZ10
    4 inf, 4 art, 1 tank load 5 trans SZ91 >> SZ96 unload mal
    2 mech cus >> wus

    Mobilize:
    2 strat wus
    1 trans SZ101
    1 trans, 2 sub SZ10
    1 inf, 1 art eus
    1 inf, 1 art wus

    Collect 70 IPC (71 total)

    Two notes:

    I’ll land the planes in SZ110 after scrambling orders and combat (won’t change US non-com, so I went and did everything else).

    It recently came to my attention that the kind of transport move I performed from gib to mal isn’t prohibited by the rules, but I wanted to point it out because I did not think it was legal until a dif player performed a similar move and I reread the rules.  I always thought an inf needed to be on every transport, but this restriction appears to apply only to full transports, not half-full transports.

    kilroynothere_vs_wheatbeer_us4.AAM

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