Jennifer (Axis) vs Krychek (Allies) Second Theory Test Game

  • '18 '17 '16 '11 Moderator

    SZ 112 to SZ 110 to SZ 104 to SZ 91 land on carriers that could, in theory, move to SZ 91 now that my solitary submarine sank your entire fleet.  Just because it is a statistical impossibility for the submarine to win, and in LL it is literally impossible, does not negate the move.  I did not send the aircraft to their death, I coulda have recovered them, if only Captain America and Superman were running my U-Boat!

  • '18 '17 '16 '11 Moderator

    @Krychek:

    You are forgetting one major point. They arent from WGR so they don’t have 5 movements. They are from your ACs so they have 4 movements. and you need 5 movements do to what you said.

    I count 3 Movements.

    However, due to my submarine being unable to sink your entire fleet, I won’t be able to recover those planes and they all splashed into the ocean.  Darn.  Oh well.  Kriegsmarine will have to carry on without them.

  • '18 '17 '16 '11 Moderator

    Tell ya what, since you were not aware of this possibility I will alter the combat moves and instead take the submarine from SZ 109 to SZ 91.  In which case, the 2 fighters and tactical bomber will be left on W. Germany.

    New Map attached.

    Edit: I also restored the 2 British Tactical Bombers to Gibraltar since they would have no reason to scramble against a submarine.

    Krychek_v_Jennifer_GameT_02_11Agermany_altered.AAM


  • So that submarine moved 5 spaces?

    It doesnt work like that anyways. there is no possibilities that your submarines could sink my fleet. We are in LL and not ADS. You need all your available forces to make an event fight in SZ110. And I think the odds are in my favor.

    And you are misinterpreting the rule.

    In order to do that SZ91 move (Even if you reverted it, I’m telling you what’s wrong) YOU NEED TO do SZ110 fight. It doesnt work with theories. it works with what you do. If you do SZ110 and have a theorical chances to win it, then you have a justification for SZ91 (assuming you had a little more planes) You cannot justify a move by something you “COULD OF” done, you actually need to do it. Like what I did in Hawaii. I actually sent the ACs, not just pretended I could. Victory chances or nto doesnt matter anyways, they need a viable possible landing zone at the moment of the attack, not after the attack.

    I’m Sorry but that sub is going back to SZ109, and all I lose in a british Trn.

    I’m up to bring thsi case up in a general discussion forum, I’m 100% sure I’m right about this.

  • '18 '17 '16 '11 Moderator

    You cannot lost a British transport in SZ 110 anyway, all Transport hits are taken after all other ships.

    Feel free, however, I know Gamerman and Krieg will back me up.  This is a well established loophole in the rules of aircraft retrieval.  Just because we both know full well that the submarine cannot kill all the ships in SZ 110 by itself does not mean there is not a theoretical possibility of it being able to do so.

    Also, the fact this is LL makes no difference.  The rule applies to the game, not the method of rolling dice.    Anyway, I offered a perfectly acceptable alternative for you.

    As for the alternative I offered:

    Submarine from SZ 109 to SZ 91 is only 2 moves, that is legal.  It is not 5 moves, I am not sure where you are getting 5 moves for any of my units.

  • '18 '17 '16 '11 Moderator

    I asked in the FAQ thread for you.


  • Cool, and as for the sub, when I load my map from before Italy and Germany, I see 2 subs in SZ112. So to go from SZ112 to SZ91 you actually need 5 moves.
    They cannot pass thru SZ110 as there are Destroyers in it.

  • '18 '17 '16 '11 Moderator

    LL, NL or ADS does not matter the submarine is always assumed to have a chance to win against the combined fleets in SZ 110 no matter what the odds are, even if the odds are zero.

    Anyway, I have a submarine in SZ 109….you sure you don’t have one there?


  • I’m glad to see that kreig at least understand the situation and has brought up the point exactly the acceptable way I wanted.

    I really thought LL was an “official” rule alteration.

    The sad point is that this is kinda ridiculous lol.

    Anyways, you get the Trn in SZ109 With one sub, you get the Trns in SZ91.

  • '18 '17 '16 '11 Moderator

    Ah yes, I had moved the submarine to SZ 109, that’s how it got there…

    Oky-doky.  No, LL and NL are house rules.  For the record, so is bidding.


  • France 10

    I can bomb Germany since there were no fighters before France turn.

    France 10

    Purchases
    None, 0 IPCs :(

    CMs

    SZ95
    1 DD SZ81 to SZ95
    1 Ftr Lib to SZ95

    Ger Strategic Bombardment
    1 Sbmb Fra to Ger

    Do you scramble SZ95?

  • '18 '17 '16 '11 Moderator

    yea, may as well scramble it.


  • SZ95 Rnd1
    1 DD 1 Ftr
    DiceRolls: 1@5; Total Hits: 01@5: (6)
    Vs
    1 SS 1 Tbmb
    DiceRolls: 1@4; Total Hits: 11@4: (2)

    Ger Sbmb
    DiceRolls: 1@5; Total Hits: 11@5: (2)


  • May as well l0000000000000l

    SZ95 Rnd2
    Retreat.

    NCMs
    2 Inf Lib to Tun
    1 Ftr SZ95 to Fra
    1 Sbmb Ger to Fra

    Collects 20 - 2 IPCs = 18 IPCs

  • '18 '17 '16 '11 Moderator

    map?


  • have to play russia first, soon, I cut myself a thumb at job, slows me down lol

  • '18 '17 '16 '11 Moderator

    First, get your wife/girlfriend to kiss it, second, make with the dice! lol.

    Sorry.  Was that too heartless?  Sorry about your thumb.  Now where are your D6?

    :wink:


  • Russia 11

    Purchases
    Repair 2 Russia = 2 IPCs
    Nov: 3 Inf = 9 IPCs
    Sukr: 3 Inf = 9 IPCs
    Rus: 6 Minf = 24 IPCs

    CMs

    Hun
    35 Inf 12 Rtl 4 Minf 4 Arm Epl to Hun
    2 Arm Nurk to Hun

    Pol
    2 Inf Epl to Pol
    4 Ftr Epl to Pol

    Rom
    1 Inf Epl to Rom
    1 Inf Bes to Rom
    1 Ftr Epl to Rom

    Hun Def
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Pol Def
    DiceRolls: 1@4; Total Hits: 01@4: (6)

    Rom Rnd1
    2 Inf 1 Ftr
    DiceRolls: 1@5; Total Hits: 11@5: (5)
    Vs
    1 Inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • All Twol

    NCMs
    1 Inf Sui to Kan
    1 Inf Tim to Eve
    4 Inf 3 Minf 2 Arm 1 AA 1 Tbmb Tim to Ura
    1 Ftr Rus to Ura
    2 Rtl Rus to Volo
    1 Minf Vol to Volo
    1 Inf Nukr to Epl
    2 Minf Nov to Fin
    2 Inf Nov to Kar
    1 Arm Nov to Epl
    1 Arm Sukr to Epl
    2 Rtl Sukr to Bes
    4 Ftr Pol to Nukr
    1 Ftr Rom to Nukr

    Places + collects 54 IPCs

    Krychek_v_Jennifer_GameT_02_11bRussia.AAM

  • '18 '17 '16 '11 Moderator

    need to close this down.

    Good game.

    Can go for a 3rd game if you want.

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