TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Combat Move - GermansCombat Hit Differential Summary :
in any event, all you have are two tactical bombers, so it won’t matter which I take.
Attacker: 1 Hit + 1@3:
Rolls: 1@3; Total Hits: 11@3: (1)
Defender: 1 Hit
SZ 91 cleared
SZ 110:
Attacker:
Rolls: 1@2; Total Hits: 01@2: (6)
(Defender kills it)
Norway:
Attacker: 2 Hits + 1@3:
Defender: 1 Hit
forgot the one at 3
Rolls: 1@3; Total Hits: 11@3: (2)
Poland:
Attacker: Hit
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
Holland:
Attacker: Hit
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
2 Fighters, 4 Tactical Bombers, 3 Strategic Bombers to W. Geramny
3 Fighters to Germany
Fleet to SZ 113
Build: 10 Infantry in W. Germany
Collect: 4 Saved + 33 IPC + 5 Sweeden - 2 CRD = 40 IPC
Everything you wrote was so unclear, I thought you asked scramble for SZ110.
Where is the 2 ftr and Tbmb comming from for SZ91?
They came from SZ 112. Since there is a theoretical possibility that my one submarine could sink your entire navy (ADS) then I could have a chance to recover the fighters with the carriers in SZ 112 (because of the navy base and the now cleared - in theory) SZ 110) so they are permitted to attack SZ 91.
It is a well established maneuver, though, very rarely utilized.
Your attack is invalid since you need 5 moves to do that. (SZ112 to SZ110 to SZ104 to SZ91 to SZ104 to SZ110 = 5 moves) If you could win SZ110 war you’d need 5 moves from your AC planes. If you take your planes from Wgr it would then be 6 moves needed to reach SZ110 back. And you know it, planes from the AC in SZ112 doesnt benefit from the airport, so they can only mvoe 4, which would make it SZ104 and your AC cannot reach SZ104 without participating in the SZ110 fight so the SZ91 Fight is invalid.
You are forgetting one major point. They arent from WGR so they don’t have 5 movements. They are from your ACs so they have 4 movements. and you need 5 movements do to what you said.
SZ 112 to SZ 110 to SZ 104 to SZ 91 land on carriers that could, in theory, move to SZ 91 now that my solitary submarine sank your entire fleet. Just because it is a statistical impossibility for the submarine to win, and in LL it is literally impossible, does not negate the move. I did not send the aircraft to their death, I coulda have recovered them, if only Captain America and Superman were running my U-Boat!
You are forgetting one major point. They arent from WGR so they don’t have 5 movements. They are from your ACs so they have 4 movements. and you need 5 movements do to what you said.
I count 3 Movements.
However, due to my submarine being unable to sink your entire fleet, I won’t be able to recover those planes and they all splashed into the ocean. Darn. Oh well. Kriegsmarine will have to carry on without them.
Tell ya what, since you were not aware of this possibility I will alter the combat moves and instead take the submarine from SZ 109 to SZ 91. In which case, the 2 fighters and tactical bomber will be left on W. Germany.
New Map attached.
Edit: I also restored the 2 British Tactical Bombers to Gibraltar since they would have no reason to scramble against a submarine.
So that submarine moved 5 spaces?
It doesnt work like that anyways. there is no possibilities that your submarines could sink my fleet. We are in LL and not ADS. You need all your available forces to make an event fight in SZ110. And I think the odds are in my favor.
And you are misinterpreting the rule.
In order to do that SZ91 move (Even if you reverted it, I’m telling you what’s wrong) YOU NEED TO do SZ110 fight. It doesnt work with theories. it works with what you do. If you do SZ110 and have a theorical chances to win it, then you have a justification for SZ91 (assuming you had a little more planes) You cannot justify a move by something you “COULD OF” done, you actually need to do it. Like what I did in Hawaii. I actually sent the ACs, not just pretended I could. Victory chances or nto doesnt matter anyways, they need a viable possible landing zone at the moment of the attack, not after the attack.
I’m Sorry but that sub is going back to SZ109, and all I lose in a british Trn.
I’m up to bring thsi case up in a general discussion forum, I’m 100% sure I’m right about this.
You cannot lost a British transport in SZ 110 anyway, all Transport hits are taken after all other ships.
Feel free, however, I know Gamerman and Krieg will back me up. This is a well established loophole in the rules of aircraft retrieval. Just because we both know full well that the submarine cannot kill all the ships in SZ 110 by itself does not mean there is not a theoretical possibility of it being able to do so.
Also, the fact this is LL makes no difference. The rule applies to the game, not the method of rolling dice. Anyway, I offered a perfectly acceptable alternative for you.
As for the alternative I offered:
Submarine from SZ 109 to SZ 91 is only 2 moves, that is legal. It is not 5 moves, I am not sure where you are getting 5 moves for any of my units.
I asked in the FAQ thread for you.
Cool, and as for the sub, when I load my map from before Italy and Germany, I see 2 subs in SZ112. So to go from SZ112 to SZ91 you actually need 5 moves.
They cannot pass thru SZ110 as there are Destroyers in it.
LL, NL or ADS does not matter the submarine is always assumed to have a chance to win against the combined fleets in SZ 110 no matter what the odds are, even if the odds are zero.
Anyway, I have a submarine in SZ 109….you sure you don’t have one there?
I’m glad to see that kreig at least understand the situation and has brought up the point exactly the acceptable way I wanted.
I really thought LL was an “official” rule alteration.
The sad point is that this is kinda ridiculous lol.
Anyways, you get the Trn in SZ109 With one sub, you get the Trns in SZ91.
Ah yes, I had moved the submarine to SZ 109, that’s how it got there…
Oky-doky. No, LL and NL are house rules. For the record, so is bidding.