Jennifer (Axis) vs Krychek (Allies) Second Theory Test Game


  • I’m gonna do it and you’ll see what happens, I don’t need to hold my carriers casualties at all. All I need is a viable POSSIBLE landing zone at the moment of the attack, which bringing 4 AC does. The attacker may chose to take ACs as casualties even if the possibility then exisst that fighters may not have a landing zone, since the rule only applys to be able to lunch an attack, not to determinate the order of loss once it has started. I wil lchose my AC firsts and I’m buying 2 ACs anyways to bring 4 planes back.


  • Playing my turn tonight after job

  • '18 '17 '16 '11 Moderator

    Yes, you may choose to let your pilots die by killing their landing strips.  But is that in your best interests, or mine???


  • We’ll see :)

    This is the hell of a turn, thinking about many things. Will eventually come !


  • Well there we go… let’s see how this goes lol

    United States 10

    Purchases
    Wus: 4 AC 3 Inf 1 Rtl = 77 IPCs
    Cus:
    Eus:
    Wfr:
    Sfr:

    = 77 IPCs, save 1

    CMs

    Smb Ger
    1 Sbmb Wfr to Ger

    SZ26
    4 SS 10 DD 2 Cru 2 BB 4 AC 8 Ftr to SZ26

    Hol
    2 Inf Wfr to Hol
    2 Ftr 1 Tbmb SZ110 to Hol

    Fra
    All Stuff Wfr and Sfr to Fra (Exept 2 Inf stay Sfr)
    France Liberated! Placing 1 Sbmb on Fra.

    Scramble orders for SZ26?

  • '18 '17 '16 '11 Moderator

    Well, I gots to scramble, no.  Launch pilots.


  • you got me confused, yes or no, lol

  • '18 '17 '16 '11 Moderator

    Yes.


  • Exellent! As predicted!


  • Doing the other CMs after this epic one.

    SZ26 Rnd1
    4 SS 10 DD 2 Cru 2 BB 4 AC 8 Ftr = 66
    11 Hits
    Vs
    4 SS 2 DD 2 Cru 2 BB 4 AC 7 Ftr 3 Tbmb = 67
    11 Hits + 1@1
    DiceRolls: 1@1; Total Hits: 01@1: (2)


  • I will wait your confirmation for the last round, as this round shouldnt matter, you’re only losing stuff tha tdefends @2 and still has stuff that defends @2.
    Assuming you take 4 Hits on ACs, 2 Hits on BB, 4 SS and 1 DD ?


  • SZ26 Rnd2
    9 DD 2 Cru 2 BB 8 Ftr = 56
    9 Hits + 1@2
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    Vs
    1 DD 2 Cru 2 BB 4 AC 7 Ftr 3 Tbmb = 61
    10 Hits + 1@1
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • What will be your 9 hits?

    1 DD 2 Cru 4 AC 2 Tbmb (You can either keep 1 Tbmb ou 1 Cru, they both will defend @3 for the last round, doesnt change much)


  • Since I keep going loss order doesnt matter as bot hdifferent unit will defend @3 in this case

    SZ26 Rnd3
    1 Cru 2 BB 8 Ftr = 35
    5 Hits + 1@5
    DiceRolls: 1@5; Total Hits: 01@5: (6)
    Vs
    2 BB 7 Ftr 1 Tbmb = 39
    6 Hits + 1@3
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • Fucking ridiculous rng

    SZ26 Rnd3
    5 Ftr = 15
    2 Hits + 1@3
    DiceRolls: 1@3; Total Hits: 11@3: (3)
    Vs
    2 BB 3 Ftr = 20
    3 Hits + 1@2
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • I thought I had a mistake tho I simmed 3 times and you did also predict I would own the Szoen with 2 damaged Bship, In the rage of my hoh hot @5 I deleetd my Bships for last round, lol.

    Taking Rnd3 Again, should be
    2 BB 3 Ftr = 17
    2 Hits + 1@5 (I got 3 so I hit)
    Vs
    2 BB 3 Ftr and you got 2 so you still get the hit

    It only changes that I do last round with 1 BB

    So basicly no changes in the result of Rnd3…

    Rnd4
    1 Damaged BB
    DiceRolls: 1@4; Total Hits: 01@4: (5)
    Vs
    2 DBB
    1 Hits +


  • This is nonsense can you check the fight back please I had simemd like 3 times and was victorious with some stuff left lol. I must have done something wrong. yourself you simmed my victory.


  • Lol I’m so dumb I see now the fuck I removed myself way too much stuff After Round 1, hahaha… I removed 4 ACS Which is 8 Hits, + 2 Bb Hits, + 4 SS, + 1 dd which is 15 hits lol


  • Rnd1 Stays the same
    11 Hits
    Vs
    11 Hits

    SZ26 Rnd2
    3 SS 10 DD 2 Cru 2 BB 8 Ftr = 64
    10 Hits + 1@4
    DiceRolls: 1@4; Total Hits: 01@4: (5)
    Vs
    1 DD 2 Cru 2 BB 4 AC 7 Ftr 3 Tbmb = 61
    10 Hits + 1@1
    DiceRolls: 1@1; Total Hits: 01@1: (2)


  • SZ26 Rnd3
    3 DD 2 Cru 2 BB 8 Ftr = 44
    7 Hits + 1@2
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    Vs
    2 BB 7 Ftr = 36
    6 Hits

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