Kilroynothere (Axis) vs Wheatbeer (Allies)

  • 17

    ANZAC2

    Buy (12/14)
    2 inf, 1 tank

    Non-combat:
    1 inf jav load trans SZ42 >> SZ41 unload sum
    2 inf nsw load SZ62 >> SZSZ45 unload dgu

    Mobilize
    2 inf, 1 tank nsw

    Collect 18 IPC

    kilroynothere_vs_wheatbeer_anz2.AAM

  • 22 21 19 18 17 16

    Damn!  Finally had a chance to look at the map… ever get that feeling you are falling into a trap?  I continue to be intrigued by your opening moves and do not know exactly what the US is up to… that is really a good thing. I like the moves.

    BTW,  Noticed that the US ftr from guam cannot reach Hawaii.

    I’ll go ahead and do Italy’s turn  here shortly. Just let me know what you wish to do with the fighter and I’ll change that.

  • 17

    Sorry about that.  I guess I’ll fly it to wake island.

    The US move gives me some flexibility, but I dunno if I’ll come to regret buying a naval base or not.

    Looking forward to your moves too.  Think you’ve demonstrated that a committed sealion can’t fail.  Even if I’d abandoned the Mediterranean with every plane intact, I doubt England could handle 11 transports, scottish landing, + airforce.  Plus that many transports makes Germany a wild card.

  • 22 21 19 18 17 16

    No worries. It is very difficult to play all the allies i think. That’s all I’ve played to date so I know.

    I actually like the naval base. I don’t know which way your are going. That makes you in control of the next move basically. Good stuff.

    I’m currently having some computer issues. I have to jack into my windows server at work to run abattlemap and something has gone wrong with my connection. I’m on a mac, and I love it, but sometimes….

    So, may not get a move in until tomorrow when I can get into the office at some point to figure it out.

    Sorry for the delay.

  • 17

    No rush  :-)

  • 22 21 19 18 17 16

    OK, got everything up and running again at the office.

    Italy 2:

    Purchase (19ipc):
    1DD, 1ftr, save 1

    Combat:

    1inf  SUD to FEA
    1inf ETH to SUD
    1inf to TANG
    1art to CON
    ALG: 1tnk, 1mech, 1art
    tt sz92 pick 1inf TUN to sz99, pick 1tnk GRE, land SYR
    1BB, 1CA, 2ftr, 1tac to sz98
    tt sz92 pick 1inf, 1art TOB to sz98 land TRJ (pending naval battle)

  • 22 21 19 18 17 16

    FEA, SUD, TANG, CON twol

    ALG: (1inf)

    ADiceRolls: 2@2 1@3; Total Hits: 22@2: (6, 1)1@3: (1)
    DDiceRolls: 1@2; Total Hits: 01@2: (6)

  • 22 21 19 18 17 16

    ALG twol

    sz92 (3DD, 2CA)
    ADiceRolls: 3@3 2@4; Total Hits: 53@3: (1, 2, 3)2@4: (2, 2)
    DDiceRolls: 3@2 2@3; Total Hits: 23@2: (3, 6, 2)2@3: (2, 4)

  • 22 21 19 18 17 16

    sz92 cwlo 2ftrs

    TRJ (1inf)
    ADiceRolls: 2@2; Total Hits: 12@2: (4, 1)
    DDiceRolls: 1@2; Total Hits: 11@2: (1)

  • 22 21 19 18 17 16

    TRJ twlo 1inf
    SYR twol

    NCM:

    1tnk  SFA to Rome
    2art SFA to N Italy
    1tac lands in Greece

    Build:
    1 ftr Rome
    1 DD sz93

    Collect 34 +1 Saved=35 on hand.

    French up next

  • 22 21 19 18 17 16

  • 17

    dang, that little fleet got slammed

    France has no moves, so you can skip to Germany

  • 22 21 19 18 17 16

    Yeah, I got lucky on the dice. You had perfect odds…. I expected 2/3 rounds and 3 hits. Still a win, but slightly more painful.

    You really didn’t leave me much of a choice. Pinned me into a corner. I always think if you dictate what the other side HAS to do, you are in a good place. Italy hardly has a fleet or an airforce now, so not sure what is next for them.

    We shall see. Might be able to get Germany done tonight. If not tonight, tomorrow.

  • 22 21 19 18 17 16

    Sorry for the delay. Busy week.

    G3:

    Purchase (55ipc):
    1DD
    1sub
    11inf
    2art

    Combat: - big surprise!
    UK: total attacking 14inf, 5art, 8tnks, 3ftrs, 3tacs, 1bbr, offshore from BB, CA

    8tt sz113 pick up 8 inf, 1art, 3tnks GER, then 2tnks HOL, 2tnks WFR – land on UK
    3tt sz112 pick up 2 inf NOR, then 1inf HOL, 2art, 1tnk WFR –land on UK
    BB and CA shore bombard UK
    3 inf, 2art SCO to UK
    CV sz111 to 110
    All planes – 3ftr, 3tac, 1bbr

  • 22 21 19 18 17 16

    Combat UK: (21inf, 1art, 1ftr) - am assuming you are not scrambling because that would be rather silly to do. No value real value there.

    AA fires
    DiceRolls: 7@1; Total Hits: 37@1: (1, 1, 3, 2, 5, 1, 4)

  • 22 21 19 18 17 16

    OUCH!  that’s painful. Remove 3 ftrs I suppose… damn! no more german ftrs… crazy.

    ADiceRolls: 1@4 1@3 9@1 10@2 8@3 4@4; Total Hits: 131@4: (2)1@3: (5)9@1: (1, 6, 5, 4, 5, 5, 5, 6, 2)10@2: (4, 1, 6, 1, 4, 3, 4, 5, 3, 1)8@3: (3, 1, 1, 1, 6, 1, 5, 1)4@4: (2, 6, 2, 6)
    DDiceRolls: 22@2 1@4; Total Hits: 422@2: (6, 1, 5, 3, 6, 4, 2, 6, 5, 6, 6, 5, 6, 4, 1, 4, 2, 4, 5, 5, 4, 5)1@4: (6)

  • 22 21 19 18 17 16

    13 attacking hits, 4 defending hits

    UK rd 2
    ADiceRolls: 5@1 10@2 8@3 4@4; Total Hits: 115@1: (2, 1, 4, 5, 2)10@2: (3, 1, 5, 5, 5, 6, 4, 2, 3, 3)8@3: (1, 5, 2, 2, 1, 6, 5, 3)4@4: (5, 1, 3, 2)
    DDiceRolls: 9@2 1@4; Total Hits: 49@2: (4, 2, 5, 5, 4, 6, 2, 2, 1)1@4: (5)

  • 22 21 19 18 17 16

    11 attacking hits, 4 defending hits

    UK(London) twlo 8inf, 3ftrs

    NCM:
    1 inf ROM to BUL
    2 art,7inf HUN to ROM
    5 inf HUN to POL
    mech HOL to GER
    mech WFR to NITA
    all planes SCO
    sub sz123 to sz109
    aa SCO to LON

    BUILD:
    3inf WFR
    8inf WGR
    1dd, 1sub sz112
    2art GER

    Collect: 59 + 24 from UK = 83

  • 22 21 19 18 17 16

    End G3 map

    Russia 3 turn

  • 22 21 19 18 17 16

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