Here’s the game file. It looks like play-by-forum is still broken in TripleA. Since this is friendly, I didn’t bother with a dice server so feel free to use the built-in dice roller. Upload the save file when you’re done.
Jennifer (Axis) vs Krychek (Allies) Second Theory Test Game
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It’s ok for the TRNs because I know you would have done it but yet again, this game is about nto forgetting stuff
Let it not happen again ! :D
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Yes, I’ve been going back to writting down all the little moves. Once or twice writting down the moves has saved silly mistakes because I can point back and say “see I moved it, I just forgot to move the tiles”
Yes, you will probably clear SZ 26, but clearing the sea zone is only part of the battle, the other part is not losing your other warships to the counter attack. Since you hvae no landing zone, and I do, that also means my high value pieces can stay in the fight longer…. It’s a gamble on my end (7 total destroyers, 5 submarines and any planes I have left vs some crippled warships and no defending planes) but it’s also a gamble on your end…can you do enough dmg to survive the counter attack, or not?
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the thing is you can’t maintain the momentum while I can afford a new fleet =D
Anwyays, I’ll see there, soon, lol
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You sure? America 70 IPC, Japan 70 IPC.
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What if I cut your supply line with a destroyer ?! Lol
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Could, but you’d be a destroyer weaker in SZ 26.
8 Fighters
4 Aircraft Carriers
2 Battleships
2 Cruisers
10 Destroyesr
4 Submarinesvs
7 Fighters
3 Tactical Bombers
4 Aircraft Carriers
2 Battleships
2 Cruisers
2 Destroyers
4 Submarines(worst case scenario)
11 Hits Defender
11 Hits AttackerRound 2:
8 Fighters
4 Aircraft Carriers
2 D/Battleships
2 Cruisers
5 Destroyersvs
7 Fighters
3 Tactical Bombers
4 D/Carriers
2 D/Battleships
2 Cruisers
1 Destroyer10 Hits Defender
8 Hits AttackerRound 3:
6 Fighters
2 Carriers
1 D/Carrier
2 D/ Battleships
2 Cruisersvs
7 Fighters
2 D/Battleships
2 Cruisers7 Hits Defender
5 Hits AttackerRound 4:
2 Fighters
1 Carrier
2 D/Battleships
2 Cruisersvs
4 Fighters
2 D/Battleships4 Hits Defender
3 Hits AttackerRound 5:
2 Cruisers
2 D/Battleships
1 D/Carriervs
1 Fighter
2 D/Battleships2 Hits Defender
2 Hits AttackerRound 6:
2 D/Battleships, Cruiser
vs
D/Battleship
End: 2 D/Battleships America owns the Sea Zone
Counter Attacker: 7 Destroyers, 5 Submarines.
This assumes scramble, which may not happen and you bring everything into the battle.
We have equivalent pay, but I’ll end up with significantly more war material than America after the battle.
Just my best guess. Up to you, but I don’t think you have the recovery power at the moment.
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If you are taking that much time to go through that it means it would piss you off lol
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If you are taking that much time to go through that it means it would piss you off lol
nah. I’ve been struggling to turn the tide since you landed in W. Europe. I made a mistake on SZ 27, but I don’t think America can exploit it yet. Round after this one, you would have plenty of firepower to exploit the hole and turn me back, but right now I’d wipe you out before next turn and you would be set back a number of rounds, not just one, IMHO.
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I’m gonna do it and you’ll see what happens, I don’t need to hold my carriers casualties at all. All I need is a viable POSSIBLE landing zone at the moment of the attack, which bringing 4 AC does. The attacker may chose to take ACs as casualties even if the possibility then exisst that fighters may not have a landing zone, since the rule only applys to be able to lunch an attack, not to determinate the order of loss once it has started. I wil lchose my AC firsts and I’m buying 2 ACs anyways to bring 4 planes back.
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Playing my turn tonight after job
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Yes, you may choose to let your pilots die by killing their landing strips. But is that in your best interests, or mine???
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We’ll see :)
This is the hell of a turn, thinking about many things. Will eventually come !
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Well there we go… let’s see how this goes lol
United States 10
Purchases
Wus: 4 AC 3 Inf 1 Rtl = 77 IPCs
Cus:
Eus:
Wfr:
Sfr:= 77 IPCs, save 1
CMs
Smb Ger
1 Sbmb Wfr to GerSZ26
4 SS 10 DD 2 Cru 2 BB 4 AC 8 Ftr to SZ26Hol
2 Inf Wfr to Hol
2 Ftr 1 Tbmb SZ110 to HolFra
All Stuff Wfr and Sfr to Fra (Exept 2 Inf stay Sfr)
France Liberated! Placing 1 Sbmb on Fra.Scramble orders for SZ26?
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Well, I gots to scramble, no. Launch pilots.
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you got me confused, yes or no, lol
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Yes.
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Exellent! As predicted!
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Doing the other CMs after this epic one.
SZ26 Rnd1
4 SS 10 DD 2 Cru 2 BB 4 AC 8 Ftr = 66
11 Hits
Vs
4 SS 2 DD 2 Cru 2 BB 4 AC 7 Ftr 3 Tbmb = 67
11 Hits + 1@1
Rolls: 1@1; Total Hits: 01@1: (2)
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I will wait your confirmation for the last round, as this round shouldnt matter, you’re only losing stuff tha tdefends @2 and still has stuff that defends @2.
Assuming you take 4 Hits on ACs, 2 Hits on BB, 4 SS and 1 DD ? -
SZ26 Rnd2
9 DD 2 Cru 2 BB 8 Ftr = 56
9 Hits + 1@2
Rolls: 1@2; Total Hits: 01@2: (4)
Vs
1 DD 2 Cru 2 BB 4 AC 7 Ftr 3 Tbmb = 61
10 Hits + 1@1
Rolls: 1@1; Total Hits: 01@1: (5)