Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsJennifer (Axis) vs Krychek (Allies) Second Theory Test Game
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It’s ok for the TRNs because I know you would have done it but yet again, this game is about nto forgetting stuff
Let it not happen again ! :D
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Yes, I’ve been going back to writting down all the little moves. Once or twice writting down the moves has saved silly mistakes because I can point back and say “see I moved it, I just forgot to move the tiles”
Yes, you will probably clear SZ 26, but clearing the sea zone is only part of the battle, the other part is not losing your other warships to the counter attack. Since you hvae no landing zone, and I do, that also means my high value pieces can stay in the fight longer…. It’s a gamble on my end (7 total destroyers, 5 submarines and any planes I have left vs some crippled warships and no defending planes) but it’s also a gamble on your end…can you do enough dmg to survive the counter attack, or not?
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the thing is you can’t maintain the momentum while I can afford a new fleet =D
Anwyays, I’ll see there, soon, lol
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You sure? America 70 IPC, Japan 70 IPC.
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What if I cut your supply line with a destroyer ?! Lol
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Could, but you’d be a destroyer weaker in SZ 26.
8 Fighters
4 Aircraft Carriers
2 Battleships
2 Cruisers
10 Destroyesr
4 Submarinesvs
7 Fighters
3 Tactical Bombers
4 Aircraft Carriers
2 Battleships
2 Cruisers
2 Destroyers
4 Submarines(worst case scenario)
11 Hits Defender
11 Hits AttackerRound 2:
8 Fighters
4 Aircraft Carriers
2 D/Battleships
2 Cruisers
5 Destroyersvs
7 Fighters
3 Tactical Bombers
4 D/Carriers
2 D/Battleships
2 Cruisers
1 Destroyer10 Hits Defender
8 Hits AttackerRound 3:
6 Fighters
2 Carriers
1 D/Carrier
2 D/ Battleships
2 Cruisersvs
7 Fighters
2 D/Battleships
2 Cruisers7 Hits Defender
5 Hits AttackerRound 4:
2 Fighters
1 Carrier
2 D/Battleships
2 Cruisersvs
4 Fighters
2 D/Battleships4 Hits Defender
3 Hits AttackerRound 5:
2 Cruisers
2 D/Battleships
1 D/Carriervs
1 Fighter
2 D/Battleships2 Hits Defender
2 Hits AttackerRound 6:
2 D/Battleships, Cruiser
vs
D/Battleship
End: 2 D/Battleships America owns the Sea Zone
Counter Attacker: 7 Destroyers, 5 Submarines.
This assumes scramble, which may not happen and you bring everything into the battle.
We have equivalent pay, but I’ll end up with significantly more war material than America after the battle.
Just my best guess. Up to you, but I don’t think you have the recovery power at the moment.
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If you are taking that much time to go through that it means it would piss you off lol
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If you are taking that much time to go through that it means it would piss you off lol
nah. I’ve been struggling to turn the tide since you landed in W. Europe. I made a mistake on SZ 27, but I don’t think America can exploit it yet. Round after this one, you would have plenty of firepower to exploit the hole and turn me back, but right now I’d wipe you out before next turn and you would be set back a number of rounds, not just one, IMHO.
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I’m gonna do it and you’ll see what happens, I don’t need to hold my carriers casualties at all. All I need is a viable POSSIBLE landing zone at the moment of the attack, which bringing 4 AC does. The attacker may chose to take ACs as casualties even if the possibility then exisst that fighters may not have a landing zone, since the rule only applys to be able to lunch an attack, not to determinate the order of loss once it has started. I wil lchose my AC firsts and I’m buying 2 ACs anyways to bring 4 planes back.
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Playing my turn tonight after job
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Yes, you may choose to let your pilots die by killing their landing strips. But is that in your best interests, or mine???
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We’ll see :)
This is the hell of a turn, thinking about many things. Will eventually come !
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Well there we go… let’s see how this goes lol
United States 10
Purchases
Wus: 4 AC 3 Inf 1 Rtl = 77 IPCs
Cus:
Eus:
Wfr:
Sfr:= 77 IPCs, save 1
CMs
Smb Ger
1 Sbmb Wfr to GerSZ26
4 SS 10 DD 2 Cru 2 BB 4 AC 8 Ftr to SZ26Hol
2 Inf Wfr to Hol
2 Ftr 1 Tbmb SZ110 to HolFra
All Stuff Wfr and Sfr to Fra (Exept 2 Inf stay Sfr)
France Liberated! Placing 1 Sbmb on Fra.Scramble orders for SZ26?
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Well, I gots to scramble, no. Launch pilots.
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you got me confused, yes or no, lol
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Yes.
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Exellent! As predicted!
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Doing the other CMs after this epic one.
SZ26 Rnd1
4 SS 10 DD 2 Cru 2 BB 4 AC 8 Ftr = 66
11 Hits
Vs
4 SS 2 DD 2 Cru 2 BB 4 AC 7 Ftr 3 Tbmb = 67
11 Hits + 1@1
Rolls: 1@1; Total Hits: 01@1: (2) -
I will wait your confirmation for the last round, as this round shouldnt matter, you’re only losing stuff tha tdefends @2 and still has stuff that defends @2.
Assuming you take 4 Hits on ACs, 2 Hits on BB, 4 SS and 1 DD ? -
SZ26 Rnd2
9 DD 2 Cru 2 BB 8 Ftr = 56
9 Hits + 1@2
Rolls: 1@2; Total Hits: 01@2: (4)
Vs
1 DD 2 Cru 2 BB 4 AC 7 Ftr 3 Tbmb = 61
10 Hits + 1@1
Rolls: 1@1; Total Hits: 01@1: (5)





