@gamerman01 Please forgive my delay in taking J4! However, I would like a rule clarification. Are units permitted to move during the combat phase if they do not actually enter an enemy-occupied territory or sea zone, or in fact engage in any combat at all? Or is that movement REQUIRED to take place during the non-combat movement phase? Specifically: after a fighter has launched from a carrier and attacked an enemy-occupied sea zone during the combat phase, can the carrier also combat move to a different, neutral sea zone where the fighter intends to go during non-combat movement? Or is that carrier movement REQUIRED to take place during the non-combat movement phase? I apologize for getting into these technicalities, but they are actually extremely important for how I want to play J4, and the rulebook is not entirely clear to me. Thank you for your patience and understanding!
11L Game1 '41 Sgt. Pavlov (x) v. Boldfresh (6) no tech
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USA 2 - with 48 the USA buys acc (14), 3 des (24)
CM
alg () - inf, art (eca)
z8 (sub) - des (z9), bom (eus), 2 ftr, bom (wca)combat:
z8 - des, 2 ftr, 2 bom vs. sub
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (2)2@3: (1, 6)2@4: (6, 3)
Rolls: 1@1; Total Hits: 01@1: (4) -
z8 cwol
NC
z12 - des, acc (z10), 2 ftr (z8)
z56 - 2 ftr (aus), trn, des (z20), inf (wca)
wca - 2 bom (z8), bom (aus)
z20 - des, acc (z25)place acc, 3 des (z56)
collect 49, has 49
China moves all infantry to chi and places 1 inf (sik)
italy income and turn markers corrected on this map.
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Ger 3
buys with 52:
aa-gun 12inf 2tankCombat:
1. 2inf Fin, 2ftr EPl to Kar vs inf tank
2. tank EPl to Arc
3. inf art Pol, 2ftr EPl to BSt vs inf
4. 2inf tank EPl, 2bmr Pol to EUk vs 2inf tankAttack 1 Kar 2inf 2ftr
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 3)2@3: (4, 3)Defend inf tank
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1) -
Attack 2 inf 2ftr
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (2, 6)Defend tank
Rolls: 1@3; Total Hits: 11@3: (3) -
Kar hwlo inf tank
Attack 1 BSt inf art 2ftr
Rolls: 2@2 2@3; Total Hits: 12@2: (5, 5)2@3: (5, 1)Defend inf
Rolls: 1@2; Total Hits: 11@2: (1) -
BSt twlo inf
Attack 1 EUk 2inf tank 2bmr
Rolls: 2@1 1@3 2@4; Total Hits: 42@1: (4, 1)1@3: (2)2@4: (1, 1)Defend 2inf tank
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (6) -
EUk twlo inf…I was really hoping to get Kar with just 2inf :/ sigh.
Noncombat:
1. 5tank EPl to Pol
2. 3inf 3tank Ger to Pol
3. aa-gun 2inf Ger to Fra
4. 2ftr BSt to Fra
5. 2ftr Kar to Ger
6. 2bmr EUk to GerPlace buys:
6inf Fra
6inf 2tank aa-gun GerCollect income:
45 -
problem, you didn’t take a tank into karelia, you took an infantry and two fighters. if you want to take karelia, you have to lose a fighter.
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sorry, you took two infantry and two fighters into karelia. you took two hits, so if you want to claim karelia, you have to lose a fighter.
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oh wait, now i see, my bad. karelia was held with loss of my inf, tank.
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R3 - with 34 russia buys 8 inf, 2 arm
CM
arc (arm) - inf (ura), inf, arm (rus)
bel (arm ) - 2 inf, arm (rus)
euk (inf, arm) - 9 inf, 3 arm (rus)
ukr (2 inf) - 2 inf (cau), arm (rus)combat:
arc - 2 inf, arm vs. arm
Rolls: 2@1 1@3; Total Hits: 22@1: (5, 1)1@3: (3)
Rolls: 1@3; Total Hits: 01@3: (6) -
arc cwol
bel - 2 inf, arm vs. arm
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (4)
Rolls: 1@3; Total Hits: 11@3: (3) -
bel 2
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (2)
Rolls: 1@3; Total Hits: 01@3: (4) -
bel cwlo inf
euk - 9 inf, 3 arm vs. inf, arm
Rolls: 9@1 3@3; Total Hits: 29@1: (2, 6, 4, 5, 3, 6, 5, 5, 2)3@3: (3, 1, 5)
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6) -
euk cwol
ukr - 2 inf, arm vs. 2 inf
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (2)
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
i knew a turn could never go without at least one disaster for me… :-P
ukr to the death - arm vs. inf
Rolls: 10@3; Total Hits: 710@3: (1, 1, 1, 6, 3, 1, 6, 1, 4, 2)
Rolls: 10@2; Total Hits: 310@2: (5, 1, 4, 6, 3, 6, 5, 1, 6, 2) -
ukr cwlo 2 inf
NC
yak - 7 inf (stc)
z23 - sub (z12)
euk - AA (rus)
rus - AA (kaz)place inf (kar)
place 4 inf (cau)
place 3 inf, 2 arm (rus)collect 32, has 32
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bump
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sorry my bad, I lost track of my games the last few days been awfully busy…
Jap 3
buys with 47:
ic inf 3tank cvCombat moves:
1. 3inf art 2tank Bry to StC (tank thru Far)
2. 3inf Sui to Nin
3. 3inf Hup, tank Bur to Sik vs inf
4. inf Bur to Ind
5. inf NGu via tt z48 to Sol
6. 3inf art NGu via 2tt z48 OSB bb, OSB cc z62 6ftr z48 to Wak vs infAttack 1 Sik 3inf tank
Rolls: 3@1 1@3; Total Hits: 13@1: (3, 5, 2)1@3: (2)Defend inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Sik twlo inf
Attack 1 Wak 3inf art 6ftr bb cc
Rolls: 2@1 2@2 7@3 1@4; Total Hits: 72@1: (5, 1)2@2: (4, 2)7@3: (3, 6, 1, 4, 6, 2, 1)1@4: (1)Defend inf
Rolls: 1@2; Total Hits: 11@2: (1)





