Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
Sidfarkus (Allies) vs wheatbeer (Axis) G40A2
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scratch that, can’t even do it, I used on of 'em already
keeping track of Japan is kinda a pain, lol
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combat moves stay as stated originally
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Non-combat:
1 tact, 2 fig SZ41 (orignally from SZ36) >> sia
1 strat SZ41 >> sia1 fig, 1 tact SZ41 (originally from SZ36) >> SZ43
1 carrier SZ36 >> SZ431 fig, 1 tact SZ41 (originally from kwa) >> SZ42
1 carrier SZ36 >> SZ421 strat SZ34 >> ksi
1 fig, 1 tact SZ41 (originally from kwa) stay in SZ41 land on carrier
1 fig, 2 tact hon >> ksi
1 tact SZ36 >> yun
3 fig sze >> yun
1 fig kwa >> ksi1 inf ksi >> kwa
1 inf kwa >> yun
2 inf, 1 art kwe >> yun
2 inf jeh >> cha
1 art hop >> cha
1 aa gun jeh >> anh
2 mech, 1 tank ksu >> kwe
4 inf man >> kor1 dest SZ33 >> SZ6
2 dest SZ33 >> SZ20Mobilize:
3 sub SZ19
1 art, 2 fig jap -
Japan is on a roll! Making up for the slacker nazi’s I suppose. Also I forgot to mention that I corrected the UK, you didn’t kill off my 2 inf for the last round of combat.
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Whoops, thanks for catching.
Japan did make up for it somewhat. Russia looks like it’s poised to take advantage of both theatre’s axis weaknesses though.
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Also, I neglected to remove the marker on UK-E’s NO if you want to fix that.
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US 3
$52 - buying 1 ftr, 1 tank, 1 cru, 1 carrier, 1 dest
No combat
NCM:
1 carrier 1 cru sz10 -> sz26
load 1 inf 1 tank sz10 -> sz26
1 trans sz26 -> sz10
1 sub 1 dest sz23 -> sz26
2 ftr Wus -> HawMobilize:
1 ftr 1 tank -> Cus
1 cru 1 car 1 dest -> sz101CI:
Declare war on all the axis powers
$52 + $25 NO = $77 -
China 3
$6 buy 2 inf
No Combat/moves
Mobilize:
1 inf -> Sik
1 inf -> She -
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UK 3:
UKE $23 - buying 6 inf 1 mech
UKP $21 (subbed the NO bonus i mistakenly applied) - buying 5 inf 1 tankCombat:
1 inf 2 mech Con -> Ken (taken)
NCM:
1 inf 1 art Rho -> Con
1 tank Lib -> Alx
load 1 inf 1 tank sz39 -> unload Ken
1 inf Epr -> Cpr (activate 2 inf)
3 inf Ind -> BurMobilize UKE:
6 inf -> UK
1 mech -> SafMobilize UKP:
5 inf 1 tank -> IndCI:
UKE - $26
UKP - $10 (zing)Also fixed the turn counters
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Oh I missed the convoy damage again, UKE collects 22 I think….
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No worries
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ANZAC 3
$24 - buying 1 inf 1 tac 1 ftr
NCM:
load 2 inf sz45 -> unload Cel
1 inf Que -> Nte
2 inf 2 art 3 ftr Que -> NswMobilize:
1 tac 1 ftr 1 inf -> Nsw
Collect $13 + 5 + 5 = $23
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Germany’s only combat will be invading the UK again. I’m going to dump 4 tanks, 6 inf, and my planes into uk. Do you want to scramble against the battleship (repaired) and the cruiser?
(I’ll type this up proper shortly)
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Oh, and I will do italy first of course, but italy and france won’t affect Germany’s invasion plans.
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Italy 3
battleship SZ97 repaired
Buy (22/22)
2 inf
1 carrierCombat:
amph alx
1 cru, 1 bsh bombard SZ97 >> SZ98 bombard alx
1 inf, 1 art nita load trans SZ97 >> SZ98 unload alxamph egy
1 cru SZ97 >> SZ98 bombard egy
1 inf 1 art nita load trans SZ97 >> SZ98 unload egy
3 inf 1 art sud >> egyamph gib
3 inf greece, 1 inf sita load 2x trans SZ97 >> SZ92 unload gib -
ALX
bombard
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (3)
EGY
bombard
Rolls: 1@3; Total Hits: 01@3: (4)
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alx taken no loss
EGY
A 4 inf, 2 art
Rolls: 2@1 4@2; Total Hits: 22@1: (6, 2)4@2: (6, 1, 3, 1)
D 2 inf
Rolls: 2@2; Total Hits: 02@2: (5, 6)
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sweet egy also taken no loss
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