@newenr85 @FranceNeedsMorePower
scrambling
0f85aba6-1aa7-4c1e-8431-89f76c4c4634-image.png
Kilroynothere (Axis) vs Wheatbeer (Allies)
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Wow, that was quick. I’m around, but at work. Give me a couple of minutes and I’ll respond here. Oh, and sorry for the file. That was goofy…
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No worries and no rush.
I happen to have a lot of free time today and I’ll admit, I was eager to test my UK plan :-)
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I like the UK plan so far. I imagine you are going to bail the CV out to India if the fight goes poorly (or maybe just take the wfr ftr as a first casualty) so you can move the carrier in that direction. Maybe wrong, but seems like a fun move to me.
I will scramble the German and the Italian fighter.
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Oh,and I am here and available for the next hour or so.
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SZ95
A: 1 dest, 2 cru, 3 fig, 1 tact
Rolls: 1@2 5@3 1@4; Total Hits: 41@2: (1)5@3: (6, 4, 3, 5, 2)1@4: (2)D: 1 sub, 2 dest, 1 cru, 2 fig
Rolls: 1@1 2@2 1@3 2@4; Total Hits: 01@1: (6)2@2: (4, 5)1@3: (6)2@4: (5, 5) -
those were some ridiculous dice … given that you got no hits and that was pretty unlikely, I’d grant a reroll if you want
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Haha… I was writing this then noticed your post…
_Holy crap those are awful rolls. One thing I typically do in f2f games is each country has a one battle “do-over” per game just to clean up crazy bad dice rolls. A little advantage to the allies (more countries), but it does really smooth over wild dice and better than a low luck game which I do not like. Luck is part of the equation.
Regardless, I did not say anything prior. So….
lose the navy I guess. damn, that really hurts._
If you want to do the “do-over” house rule, we typically roll out the entire battle, just in case, then decide.
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I think a do-over per country is fair, so long as it’s really wretched like this, lol.
So I’ll finish this one up, then you’ll decide. I assume you want the fighters alive for hitting power?
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SZ95 r2
A
Rolls: 1@2 5@3 1@4; Total Hits: 31@2: (5)5@3: (4, 3, 3, 6, 3)1@4: (5)D
Rolls: 2@4; Total Hits: 22@4: (1, 3) -
A little less heinous after round 2, but still, better than I anticipated for UK. Up to you.
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If it makes any difference, I would take the 2 hits on 1 dest, 1 tact.
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Agreed, but still waaaaay under odds. That’s why we like to finish the battle before pulling the trigger. We’ve actually seen a first round like the one we had and then the second/third rounds go the other way to actually even things out. Dice are crazy!
Let’s have the do-over.
thanks for being cool with this. Would have done the same for you. I like to win by strategy (skewed with just a bit of luck) rather than all luck. No fun that way.
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No problem … I think this would spoil the game with England having an armada alive and half of Italy sunk anyways.
Here goes … SZ95
A
Rolls: 1@2 5@3 1@4; Total Hits: 31@2: (5)5@3: (6, 4, 2, 3, 1)1@4: (5)D
Rolls: 1@1 2@2 1@3 2@4; Total Hits: 31@1: (5)2@2: (3, 2)1@3: (5)2@4: (3, 3) -
Agreed. That was the whole problem with OOB apparently….
I’ll remove the sub and two destroyers.
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I will take my hits this time on 1 dest, 1 cru, 1 fig
A: 1 cru, 2 fig, 1 tact
Rolls: 3@3 1@4; Total Hits: 33@3: (3, 1, 2)1@4: (5)D: 1 cru, 2 fig
Rolls: 1@3 2@4; Total Hits: 21@3: (4)2@4: (2, 2) -
Cool. I need to run. I’ll try to check in again in an hour or so.
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Ok doke
SZ95 taken with total loss of 1 dest, 2 cru, 1 fig, 1 tact
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One last thing. On the map, I moved one of my subs out to the sz33. The other is with the rest of the fleet. Again, sorry you had to do that for me.
thanks.
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Non-combat
1 carrier SZ98 >> SZ93
2 fig SZ95 >> SZ93
1 trans SZ98 >> SZ96 load 1 inf + 1 aa gun from mal >> SZ81 unload egy
1 inf, 1 fig sco >> uk
1 inf uk load trans SZ109 >> SZ87
1 dest SZ109 >> SZ92
1 dest, 1 cru SZ39 >> SZ76
1 bsh SZ37 >> SZ39
1 inf sud >> egy
2 inf, 1 art, 1 tank alx >> egy
1 dest SZ71 >> SZ76
2 inf ind load trans SZ39 >> SZ76 unload bso
1 tact, 1 fig ind >> bso
3 inf malaya >> shn
2 inf, 1 fig bur >> ind
1 inf wind >> indMobilize:
UKE
9 inf UK
UKP
5 inf indCollect
UKE 34 (+1 for 35 total uk2)
UKP 17 (+2 for 19 total uk3) -
oops, fixed the Japanese sub on the uk1 map





