Kilroynothere (Axis) vs Wheatbeer (Allies)

  • 17

    China 1

    Buy (12/12)
    4 inf

    Combat
    YUN (1 art)
    1 inf, 1 fig sze >> yun
    2 inf kwe >> yun

    YUN

    A

    DiceRolls: 3@1 1@3; Total Hits: 13@1: (3, 1, 6)1@3: (5)

    D

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 17

    yun taken, no loss

    Non-combat
    1 fig yun >> sik
    4 inf sze >> sik
    1 inf she >> tsi
    2 inf sui >> kan

    Mobilize:
    4 inf tsi

    Collect 15

    kilroynothere_vs_wheatbeer_c1.AAM

  • 17

    During my US turn non-com, my fighter in the Phillipines couldn’t reach Wake Is. legally.  I’m correcting it to land at Guam instead.  Sorry  :oops:

    China 1 end map with phi fig fix attached

    kilroynothere_vs_wheatbeer_c1.AAM

  • 17

    UK1

    UKE (27/28)
    Buy
    9 inf

    UKP (15/17)
    Buy
    5 inf

    Combat:
    1 dest, 1 cru, 1 tact SZ98 >> SZ95
    1 cru SZ91 >> SZ95
    1 fig mal >> SZ95
    1 fig gib >> SZ95
    1 fig wfr >> SZ95 (a carrier will be in place for it to land on during non-com)

    1 inf wfr >> hol

    need scrambling orders SZ95

    Also, what order do you wish to take casualties in (keep in mind fighters if you decide to scramble)?

  • 22 21 19 18 17 16

    Wow, that was quick. I’m around, but at work. Give me a couple of minutes and I’ll respond here. Oh, and sorry for the file. That was goofy…

  • 17

    No worries and no rush.

    I happen to have a lot of free time today and I’ll admit, I was eager to test my UK plan  :-)

  • 22 21 19 18 17 16

    I like the UK plan so far. I imagine you are going to bail the CV out to India if the fight goes poorly (or maybe just take the wfr ftr as a first casualty) so you can move the carrier in that direction. Maybe wrong, but seems like a fun move to me.

    I will scramble the German and the Italian fighter.

  • 22 21 19 18 17 16

    Oh,and I am here and available for the next hour or so.

  • 17

    SZ95

    A: 1 dest, 2 cru, 3 fig, 1 tact

    DiceRolls: 1@2 5@3 1@4; Total Hits: 41@2: (1)5@3: (6, 4, 3, 5, 2)1@4: (2)

    D: 1 sub, 2 dest, 1 cru, 2 fig

    DiceRolls: 1@1 2@2 1@3 2@4; Total Hits: 01@1: (6)2@2: (4, 5)1@3: (6)2@4: (5, 5)

  • 17

    those were some ridiculous dice … given that you got no hits and that was pretty unlikely, I’d grant a reroll if you want

  • 22 21 19 18 17 16

    Haha… I was writing this then noticed your post…

    _Holy crap those are awful rolls. One thing I typically do in f2f games is each country has a one battle “do-over” per game just to clean up crazy bad dice rolls.  A little advantage to the allies (more countries), but it does really smooth over wild dice and better than a low luck game which I do not like. Luck is part of the equation.

    Regardless, I did not say anything prior.  So….

    lose the navy I guess.  damn, that really hurts._

    If you want to do the “do-over” house rule, we typically roll out the entire battle, just in case, then decide.

  • 17

    I think a do-over per country is fair, so long as it’s really wretched like this, lol.

    So I’ll finish this one up, then you’ll decide.  I assume you want the fighters alive for hitting power?

  • 17

    SZ95 r2

    A

    DiceRolls: 1@2 5@3 1@4; Total Hits: 31@2: (5)5@3: (4, 3, 3, 6, 3)1@4: (5)

    D

    DiceRolls: 2@4; Total Hits: 22@4: (1, 3)

  • 17

    A little less heinous after round 2, but still, better than I anticipated for UK.  Up to you.

  • 17

    If it makes any difference, I would take the 2 hits on 1 dest, 1 tact.

  • 22 21 19 18 17 16

    Agreed, but still waaaaay under odds. That’s why we like to finish the battle before pulling the trigger. We’ve actually seen a first round like the one we had and then the second/third rounds go the other way to actually even things out. Dice are crazy!

    Let’s have the do-over.

    thanks for being cool with this. Would have done the same for you. I like to win by strategy (skewed with just a bit of luck) rather than all luck.  No fun that way.

  • 17

    No problem … I think this would spoil the game with England having an armada alive and half of Italy sunk anyways.

    Here goes … SZ95

    A

    DiceRolls: 1@2 5@3 1@4; Total Hits: 31@2: (5)5@3: (6, 4, 2, 3, 1)1@4: (5)

    D

    DiceRolls: 1@1 2@2 1@3 2@4; Total Hits: 31@1: (5)2@2: (3, 2)1@3: (5)2@4: (3, 3)

  • 22 21 19 18 17 16

    Agreed. That was the whole problem with OOB apparently….

    I’ll remove the sub and two destroyers.

  • 17

    I will take my hits this time on 1 dest, 1 cru, 1 fig

    A: 1 cru, 2 fig, 1 tact

    DiceRolls: 3@3 1@4; Total Hits: 33@3: (3, 1, 2)1@4: (5)

    D: 1 cru, 2 fig

    DiceRolls: 1@3 2@4; Total Hits: 21@3: (4)2@4: (2, 2)

  • 22 21 19 18 17 16

    Cool. I need to run. I’ll try to check in again in an hour or so.

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