Test summary from TripleA, engine version: 2.7.14861, time: 21:29:40
Savegame
Kilroynothere (Axis) vs Wheatbeer (Allies)
-
Will you be around for a minute? I will need scrambling and casualty orders for Italy during UK1.
-
Also, you attached my soviet turn map :-P
-
US1
Buy (50/52)
1 carrier
1 dest
1 fig
1 strat
1 artNon-combat:
1 bsh, 1 carrier, 1 cru, 1 dest, 1 fig, 1 tact SZ10 >> SZ26
1 strat cus >> haw
1 inf, 1 art wus load trans SZ10 >> SZ29
1 fig wus >> haw
1 inf cus >> eus
1 fig phi >> wak
1 dest, 1 sub SZ35 >> SZ42Mobilize:
1 carrier, 1 dest, 1 fig SZ101
1 art, 1 strat eusCollect 52 IPC (54 total for US2)
[this map includes your japan moves, let me know if there’s any errors]
-
China 1
Buy (12/12)
4 infCombat
YUN (1 art)
1 inf, 1 fig sze >> yun
2 inf kwe >> yunYUN
A
Rolls: 3@1 1@3; Total Hits: 13@1: (3, 1, 6)1@3: (5)D
Rolls: 1@2; Total Hits: 01@2: (5) -
yun taken, no loss
Non-combat
1 fig yun >> sik
4 inf sze >> sik
1 inf she >> tsi
2 inf sui >> kanMobilize:
4 inf tsiCollect 15
-
During my US turn non-com, my fighter in the Phillipines couldn’t reach Wake Is. legally. I’m correcting it to land at Guam instead. Sorry :oops:
China 1 end map with phi fig fix attached
-
UK1
UKE (27/28)
Buy
9 infUKP (15/17)
Buy
5 infCombat:
1 dest, 1 cru, 1 tact SZ98 >> SZ95
1 cru SZ91 >> SZ95
1 fig mal >> SZ95
1 fig gib >> SZ95
1 fig wfr >> SZ95 (a carrier will be in place for it to land on during non-com)1 inf wfr >> hol
need scrambling orders SZ95
Also, what order do you wish to take casualties in (keep in mind fighters if you decide to scramble)?
-
Wow, that was quick. I’m around, but at work. Give me a couple of minutes and I’ll respond here. Oh, and sorry for the file. That was goofy…
-
No worries and no rush.
I happen to have a lot of free time today and I’ll admit, I was eager to test my UK plan :-)
-
I like the UK plan so far. I imagine you are going to bail the CV out to India if the fight goes poorly (or maybe just take the wfr ftr as a first casualty) so you can move the carrier in that direction. Maybe wrong, but seems like a fun move to me.
I will scramble the German and the Italian fighter.
-
Oh,and I am here and available for the next hour or so.
-
SZ95
A: 1 dest, 2 cru, 3 fig, 1 tact
Rolls: 1@2 5@3 1@4; Total Hits: 41@2: (1)5@3: (6, 4, 3, 5, 2)1@4: (2)D: 1 sub, 2 dest, 1 cru, 2 fig
Rolls: 1@1 2@2 1@3 2@4; Total Hits: 01@1: (6)2@2: (4, 5)1@3: (6)2@4: (5, 5) -
those were some ridiculous dice … given that you got no hits and that was pretty unlikely, I’d grant a reroll if you want
-
Haha… I was writing this then noticed your post…
_Holy crap those are awful rolls. One thing I typically do in f2f games is each country has a one battle “do-over” per game just to clean up crazy bad dice rolls. A little advantage to the allies (more countries), but it does really smooth over wild dice and better than a low luck game which I do not like. Luck is part of the equation.
Regardless, I did not say anything prior. So….
lose the navy I guess. damn, that really hurts._
If you want to do the “do-over” house rule, we typically roll out the entire battle, just in case, then decide.
-
I think a do-over per country is fair, so long as it’s really wretched like this, lol.
So I’ll finish this one up, then you’ll decide. I assume you want the fighters alive for hitting power?
-
SZ95 r2
A
Rolls: 1@2 5@3 1@4; Total Hits: 31@2: (5)5@3: (4, 3, 3, 6, 3)1@4: (5)D
Rolls: 2@4; Total Hits: 22@4: (1, 3) -
A little less heinous after round 2, but still, better than I anticipated for UK. Up to you.
-
If it makes any difference, I would take the 2 hits on 1 dest, 1 tact.
-
Agreed, but still waaaaay under odds. That’s why we like to finish the battle before pulling the trigger. We’ve actually seen a first round like the one we had and then the second/third rounds go the other way to actually even things out. Dice are crazy!
Let’s have the do-over.
thanks for being cool with this. Would have done the same for you. I like to win by strategy (skewed with just a bit of luck) rather than all luck. No fun that way.
-
No problem … I think this would spoil the game with England having an armada alive and half of Italy sunk anyways.
Here goes … SZ95
A
Rolls: 1@2 5@3 1@4; Total Hits: 31@2: (5)5@3: (6, 4, 2, 3, 1)1@4: (5)D
Rolls: 1@1 2@2 1@3 2@4; Total Hits: 31@1: (5)2@2: (3, 2)1@3: (5)2@4: (3, 3)





