@The_Good_Captain Game History
Round: 1 Combat Move - Germans Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: UK-battleship = 1 EDIT: Removing units owned by British from Sea Zone 31: 1 UK-battleship EDIT: Adding units owned by British to Sea Zone 31: 1 UK-battleship EDIT: Turning off Edit Mode Turning on Edit Mode 1 G-antitank, 1 artillery, 1 mech and 2 tanks moved from El Agheila to Mersa Brega 1 scoutcar moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans EDIT: Recording Battle Statistics Non Combat Move - Germans EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli EDIT: Resetting and Giving Bonus Movement to Units EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 G-bomber moved from Sicily to El Agheila 1 mech moved from Tripoli to El Agheila Place Units - Germans 1 1-supply placed in Tripoli Convoy G 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from El Agheila to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsCymru vs wheatbeer g40 alpha2
-
sud cwlo 8inf
Non Combat Moves
3fgt, 1tac sud >> egy
1inf, 2art irq >> trj
1dd, 2ss sz 97 >> sz 81
2fgt gib >> trj
1fgt, 1tac sit >> irq
3mec hun >> rom
3mec, 2tnk epl >> rom
1bb, 1ca, 1dd sz 109 >> sz 91Mobilize Units
1bb sz 95
1 minor ic egy
1 minor ic irqCollect 44 + 1 saved = 45 IPC
-
It looks like the US income should be at 78 (77 +1 saved). You lost the NO for the Phillipines. I’ll adjust the income on the German map, also if you have any moves for the French just let me know and I’ll move them as well.
-
German 7
Purchase Units 61 IPC
4 Submarines
2 Destroyers
2 Fighters
Save 1 IPCCombat Moves
SUK
1inf nukBRY (1inf)
30inf, 12 art, 1mec, 8tnk nuk
9mec eplBEL (1inf)
2inf epl
1bmb wgrBRY
Rolls: 12@2 8@3; Total Hits: 712@2: (5, 2, 5, 1, 4, 3, 5, 3, 4, 4, 1, 6)8@3: (5, 5, 2, 4, 4, 1, 1, 1)
Rolls: 1@2; Total Hits: 01@2: (4) -
bry cwol
BEL
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 2)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (3) -
France won’t be doing anything.
I will might not be able to get to the US through ANZAC ally turns tonight just so you know. I will if I can though.
-
bel cwol
Non Combat Moves
1bmb bel >> epl
1AA nuk >> epl
10inf, 1art epl >> nuk
8tnk ger >> epl
3fgt, 4tac hol >> epl
1ss sz 82 >> sz 70
1ss sz 109 >> sz 91
1ss sz 119 >> sz 112
1bb, 1cv, 1ca, 4dd, 2tt, 2fgt, sz 109 >> sz 112, 1art eir - 3inf nor >> den
1tt sz 92 >> sz 91Mobilize Units
2fgt wgr
2dd, 4ss sz 112Collect 60 + 1 saved = 61 IPC
-
No hurry.
-
Moscow can’t be saved … I think this game’s pretty safely yours.
S7
Buy:
1 fig
2 tact
1 infCombat
2 inf, 1 fig nov >> bal
2 inf, 1 fig, 1 tact nov >> bel
8 inf novo >> kan
5 mech 5 tank vol >> tsi
2 inf novo >> tsi
6 inf kaz >> tsi
1 inf fin >> kar -
BAL
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (1)BEL
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (1, 5)1@3: (1)1@4: (3)
Rolls: 2@2; Total Hits: 22@2: (2, 2)KAN
Rolls: 8@1; Total Hits: 28@1: (6, 4, 1, 5, 2, 1, 5, 2)
Rolls: 1@2; Total Hits: 01@2: (3)TSI
Rolls: 13@1 5@3; Total Hits: 713@1: (1, 2, 5, 5, 5, 5, 2, 3, 3, 1, 1, 4, 1)5@3: (6, 5, 2, 1, 3)
Rolls: 1@3; Total Hits: 11@3: (2) -
arg what am I doing here, planes weren’t on nov to start
-
They still reach from rus … sorry for any confusion.
-
bal taken 1 inf lost
bel taken 1 inf 1 tact lost
kan taken no loss
tsi taken 1 inf lostNon-combat
1 fig bal >> nov
1 fig bel >> nov
4 inf 4 art fin >> vyb
23 inf, 3 art, 1 aa gun rus >> sam
6 mech, 2 tank npr >> kaz
1 aa gun novo >> kaz
1 inf novo >> sam
1 aa gun vyb >> finCollect 33 IPC
map in a sec
-
-
This game has taught me how critical naval and air bases are.
Also, not to try to salvage Calcutta with Mediterranean ships.
-
Do you want to call it? I think you have to think of India as Russia in the original game, it needs to bulk up and hold off Japan.
-
I could try to take Paris to stall things. But with the economies/armies as they are, you could probably stop me from even stalling you.
I would say call it, unless you want to see if UK/US can even get a foothold in continental europe and liberate a VC.
-
I’m good either way, with preserving the Russian forces it may be worthwhile to see if Russia can stall long enough for the US to get something going in Europe, but I agree it is looking bad for the Allies.
-
For the sake of curiosity, I suppose I’ll give it a shot.
-
We’ll know in two turns probably heheh
-
I’m going to bed for now though, g’night and good playing :-)





