@The_Good_Captain Agreed. Still it would be nice to have everything automated. There are still a couple of important things player-enforced, like not moving other land units in the Advance Convoys and Assign Convoy Escorts phases and rolling for combat. I am going to see if I can learn JAVA coding and help the TripleA developers. I would love to see some new features added.
Cymru vs wheatbeer g40 alpha2
-
It looks like the US income should be at 78 (77 +1 saved). You lost the NO for the Phillipines. I’ll adjust the income on the German map, also if you have any moves for the French just let me know and I’ll move them as well.
-
German 7
Purchase Units 61 IPC
4 Submarines
2 Destroyers
2 Fighters
Save 1 IPCCombat Moves
SUK
1inf nukBRY (1inf)
30inf, 12 art, 1mec, 8tnk nuk
9mec eplBEL (1inf)
2inf epl
1bmb wgrBRY
Rolls: 12@2 8@3; Total Hits: 712@2: (5, 2, 5, 1, 4, 3, 5, 3, 4, 4, 1, 6)8@3: (5, 5, 2, 4, 4, 1, 1, 1)
Rolls: 1@2; Total Hits: 01@2: (4) -
bry cwol
BEL
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 2)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (3) -
France won’t be doing anything.
I will might not be able to get to the US through ANZAC ally turns tonight just so you know. I will if I can though.
-
bel cwol
Non Combat Moves
1bmb bel >> epl
1AA nuk >> epl
10inf, 1art epl >> nuk
8tnk ger >> epl
3fgt, 4tac hol >> epl
1ss sz 82 >> sz 70
1ss sz 109 >> sz 91
1ss sz 119 >> sz 112
1bb, 1cv, 1ca, 4dd, 2tt, 2fgt, sz 109 >> sz 112, 1art eir - 3inf nor >> den
1tt sz 92 >> sz 91Mobilize Units
2fgt wgr
2dd, 4ss sz 112Collect 60 + 1 saved = 61 IPC
-
No hurry.
-
Moscow can’t be saved … I think this game’s pretty safely yours.
S7
Buy:
1 fig
2 tact
1 infCombat
2 inf, 1 fig nov >> bal
2 inf, 1 fig, 1 tact nov >> bel
8 inf novo >> kan
5 mech 5 tank vol >> tsi
2 inf novo >> tsi
6 inf kaz >> tsi
1 inf fin >> kar -
BAL
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (1)BEL
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (1, 5)1@3: (1)1@4: (3)
Rolls: 2@2; Total Hits: 22@2: (2, 2)KAN
Rolls: 8@1; Total Hits: 28@1: (6, 4, 1, 5, 2, 1, 5, 2)
Rolls: 1@2; Total Hits: 01@2: (3)TSI
Rolls: 13@1 5@3; Total Hits: 713@1: (1, 2, 5, 5, 5, 5, 2, 3, 3, 1, 1, 4, 1)5@3: (6, 5, 2, 1, 3)
Rolls: 1@3; Total Hits: 11@3: (2) -
arg what am I doing here, planes weren’t on nov to start
-
They still reach from rus … sorry for any confusion.
-
bal taken 1 inf lost
bel taken 1 inf 1 tact lost
kan taken no loss
tsi taken 1 inf lostNon-combat
1 fig bal >> nov
1 fig bel >> nov
4 inf 4 art fin >> vyb
23 inf, 3 art, 1 aa gun rus >> sam
6 mech, 2 tank npr >> kaz
1 aa gun novo >> kaz
1 inf novo >> sam
1 aa gun vyb >> finCollect 33 IPC
map in a sec
-
-
This game has taught me how critical naval and air bases are.
Also, not to try to salvage Calcutta with Mediterranean ships.
-
Do you want to call it? I think you have to think of India as Russia in the original game, it needs to bulk up and hold off Japan.
-
I could try to take Paris to stall things. But with the economies/armies as they are, you could probably stop me from even stalling you.
I would say call it, unless you want to see if UK/US can even get a foothold in continental europe and liberate a VC.
-
I’m good either way, with preserving the Russian forces it may be worthwhile to see if Russia can stall long enough for the US to get something going in Europe, but I agree it is looking bad for the Allies.
-
For the sake of curiosity, I suppose I’ll give it a shot.
-
We’ll know in two turns probably heheh
-
I’m going to bed for now though, g’night and good playing :-)
-
Japan 7
Purchase Units 81 IPC
3 Transports
2 Artilery
5 Destroyers
4 InfantryCombat Moves
SZ 43 (1tt)
1ss sz 36AMU
1art manNon Combat Moves
3inf, 1art she >> kwe
1inf yun >> kwe
3inf, 1art ind >> bur
1dd sz 42 >> sz 55
1dd sz 34 >> sz 46
2bb, 4cv, 2ca, 4dd, 5ss, 4fgt, 4tac sz 36 >> sz 6
2fgt, 1tac ksu >> phi
3fgt kwa >> phiMobilize Units
5dd, 3tt sz 6
2art jap
2inf ind
2inf ficCollect 70 IPC





