I cut it many times and came up with Axis +1.20. Have to do some fancy footwork to get the flank stats “right”.
We’re going to go with Axis +1.20. Back to you
KOR Round 3
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
kor twol
Non Combat Moves
2fgt, 1tac hop >> anh
2bmb sz 22 >> jap
2fgt, 2tac mal >> sz 36
2dd sz 36 >> sz 37
1dd, 6ss sz 6 >> sz 36
1inf wind >> ind
1AA hun >> fic
2inf, 1art sik >> sze
1inf kwa >> yun
1fgt, 1tac kwa >> sz 36
Mobilize Units
1cv, 2dd sz 36
2inf, 1art ind
1inf, 2fgt jap
minor IC in hon
Collect 73 IPC
US5
Buy (85/86)
3 inf
4 trans
2 battleship
1 dest
Combat
5 fig phi >> SZ37
1 sub SZ33 >> SZ34
1 strat wak >> SZ34
1 sub SZ26 >> SZ6 (sink trans)
1 sub SZ33 >> SZ45 (sink trans)
scratch that, i think i over extended my phi fighters
phi fighters won’t participate in any combat, no changes other than not doing the attack that isn’t legal
SZ34
A 1 sub 1 strat
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (3)
D 1 dest
Rolls: 1@2; Total Hits: 11@2: (1)
SZ34 1 sub lost
Non combat
1 trans (carrying 2 inf) SZ66 >> SZ63
strat SZ34 >> car
4 sub, 2 bsh, 1 cru, 1 carrier, 1 fig, 1 tact SZ26 >> SZ33
2 inf 2 art load trans x2 SZ10 >> SZ26, unload haw
4 dest SZ10 >> SZ26
3 fig phi >> car
2 fig phi >> SZ33
1 dest SZ23 >> SZ33
2 strat wus >> car
Mobilize:
3 inf eus
4 trans SZ101
2 battleship SZ101
1 dest SZ101
Collect 82 (83 total for US6)
UK5
Buy (26/26)
1 carrier, 1 fig
Combat:
tank blitz rho >> tang >> con
Non-combat:
3 inf fea, 1 art >> con
2 inf rho >> con
2 mech, 1 tank saf >> con
Moblize
1 carrier, 1 fig SZ106
Collect 21 IPC
ANZAC5
ANZAC5
Buy (35/35)
1 minor ic
1 battleship
1 inf
Combat:
*amphibious assault
1 inf, art load trans SZ54 >> SZ45 unload dgu
2 fig phi >> dgu
1 sub SZ62 >> SZ42 (sink trans)
1 fig phi >> SZ44 (sink trans)
dgu
A 1 inf 1 art 2 fig
Rolls: 2@2 2@3; Total Hits: 22@2: (2, 6)2@3: (4, 3)
D 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 4)
dgu taken no loss
Non-combat:
2 fig dgu >> ngu
1 fig SZ44 >> ngu
7 inf nsw >> que
1 cru SZ33 >> SZ62
2 inf fea con
Mobilize:
1 minor ic que
1 battleship SZ62
1 inf nsw
Collect 15 IPC
Italy 5
Purchase Units 42 IPC
1 Fighter
1 Tac Bomber
2 Submarines
3 Infantry
Combat Moves
CPR
1inf irq
Non Combat Moves
4inf, 1art sud >> egy
1inf eth >> sud
1ca, 1dd, 2tt sz 99 >> sz 97
1tt sz 92 >> sz 97
1inf sfr >> nit
2art sit >> nit
3mec nit >> hun
3mec, 2tnk hun >> epl
2inf, 2art, 3fgt, 1tac syr >> irq
1bb, 1ca, 1dd sz 92 >> sz 109
1fgt sit >> gib
Mobilize Units
3inf nit
1fgt, 1tac sit
2ss sz 97
Collect 45 IPC
France does nothing
German 6
Purchase Units 55 IPC
8 Tanks
1 Submarine
Save 1 IPC
Combat Moves
BAL
1inf pol
KAR
1inf fin
NUK
30inf, 12art, 1mec, 8tnk
1inf bes
EIR
1bb, 1cv, 1ca, 4dd, 2fgt sz 112, 1inf, 1art nor
3fgt, 4tac wgr >> sz 109 (incase of scramble)
1bmb gib >> sz 109
SCO
1bb, 1cv, 1ca, 4dd, 2fgt sz 112, 2inf nor
3fgt, 4tac wgr >> sz 109 (incase of scramble)
1bmb gib >> sz 109
Scramble orders needed for SZ 109!
No scrambling
SZ 109 First Strike
Rolls: 1@2; Total Hits: 01@2: (6)
Rolls: 4@2 6@3 5@4; Total Hits: 114@2: (2, 5, 2, 4)6@3: (2, 3, 1, 3, 6, 2)5@4: (1, 5, 3, 4, 1)
Rolls: 1@1; Total Hits: 11@1: (1)
sz 109 cw/ 1 damaged bb
Non Combat Moves
1bmb sz 109 >> wgr
3fgt, 4 tac sz 109 >> hol
1ss sz 91 >> sz 82
3inf fin >> nor
1AA epl >> nuk
9 mec ger >> epl
12 inf, 10art pol >> epl
1AA ger >> wgr
1tt sz 97 >> sz 91
Mobilize Units
1ss sz 112
8tnk ger
Collect 60 + 1 saved = 61 IPC
Soviet 5
Buy: (38/38)
10 inf
2 mech
Combat:
12 inf, 7 art vyb >> fin
1 inf, 2 fig, 1 tact nov >> kar
13 inf bes