Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour and 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsEM (Axis) vs. Jen (Allies) G40A2 +NO +Tech Game 6
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I don’t suppose I am getting a map before I have to leave for my eldest’s birthday party, am I?
Anyway, he’s 8 now (eek) so it’s time to teach him A&A, but I don’t have any sets in playable condition! So the question is, since I have to buy one anyway, should I just get Revised from eBay or shell out the bux for a global, but nerf the rules significantly. (remove Tacticals, get rid of scrambling, etc, etc, etc so essentially turn it into Classic, with 1940 map.)
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Results:
Sui taken, no losses.
Hop taken, no losses.
Kwe taken, 1inf lost.
Yun taken, 1inf lost.NCM:
1inf Iwo; 1art Japan>sz25 via 1TP sz6>sz17>sz25
1CV sz6>sz25
1fgt, 1tac, 1SS sz33>sz25
2DD sz33>sz36
1fgt, 1tac sz36>sz33
1fgt Japan>Caroline
1DD, 1CA, 1BB, 1TP sz6>sz33
2inf Man; 2inf Jeh>Kwa via 2tp sz6>sz36
2inf Anh>Ksi
1inf Hun>Ksi
5inf, 1art Jeh>Anh
1fgt, 1tac Yun>sz36
1fgt, 1tac Yun>Kwa
2fgt, 2tac Kwe>Kwa
2fgt, 2tac Hop>Anh
2bmb Sui>AnhPlace Units:
3TP, 1CV-SZ6
1inf-JapanCollect 33+10=43
@Cmdr:
I don’t suppose I am getting a map before I have to leave for my eldest’s birthday party, am I?
Anyway, he’s 8 now (eek) so it’s time to teach him A&A, but I don’t have any sets in playable condition! So the question is, since I have to buy one anyway, should I just get Revised from eBay or shell out the bux for a global, but nerf the rules significantly. (remove Tacticals, get rid of scrambling, etc, etc, etc so essentially turn it into Classic, with 1940 map.)
Get the latest, we want him taught properly so he can tear up the board!
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US:
Buy(54)
- 3 Tech Tokens
Rolls: 3@6; Total Hits: 33@6: (5, 3, 1)
Target Number = 6
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Buy Infantry, 6 Submarines
No Combat. NCMs as mapped
Build: Infantry in W. USA
Build: 6 Submarines in SZ 101Collect: 52 IPC
China:
+5 Infantry
Combat Moves:
8 Infantry, Fighter to Yunnan:
Combat:
Attacker:
Rolls: 8@1 1@3; Total Hits: 38@1: (3, 1, 5, 3, 5, 1, 1, 3)1@3: (5)
Defender:
Rolls: 5@2 1@3; Total Hits: 35@2: (4, 1, 5, 5, 1)1@3: (1)
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Attacker:
Rolls: 5@2 1@3; Total Hits: 15@2: (5, 2, 5, 5, 5)1@3: (5)
Defender:
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 4)1@3: (2)
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Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (2)
Defender:
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)
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Missing Attacker:
Rolls: 1@1; Total Hits: 01@1: (3)
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 4)1@3: (6)
Defender:
Rolls: 1@3; Total Hits: 11@3: (2)
(Assuming the missing attacker misses!)
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Attacker:
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
Defender:
Rolls: 1@3; Total Hits: 11@3: (1)
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Cleared
Collect: 5 IPC
England:
Buy(36/20)
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4 Infantry
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1 Artillery
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2 Fighters
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2 Artillery
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2 Armor
Combat Moves:
Infantry to Java
Infantry to Sumatra
2 Infantry, 2 Artillery, MI, 3 Fighters to SudanCombat:
Attacker:
Rolls: 1@1 4@2 3@3; Total Hits: 21@1: (3)4@2: (6, 4, 1, 2)3@3: (4, 6, 5)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 6)
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Build: 4 Infantry, Artillery, 2 Fighters in England
Build: 2 Artillery, 2 ARmor in IndiaCollect: 28 - 2 England, 28 India
Australia: 2 Armor
Build in NSW
Collect: 10
I did NCMs for France. If you attack Jordan just keep in mind the Frenchman has not moved there yet! He’ll still be in Syria on Italy’s turn.
No scramble for SZ 110.
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I2 $27
Hire 1 lab rat
Rolls: 1@5; Total Hits: 11@5: (2)
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Tech Missed
Purchase $22
2inf, 1mech, 2tnkCM:
Mor (1inf)
1inf, 1art Nita via 1tp sz97>sz92
1fgt Sita
1BB sz97>sz92 bombardmentAlg (1inf)
1inf Nita; 1art Greece via 1tp sz97>sz92
1tac Sita
1CA sz97>sz92 bombardmentTun (1inf)
1inf, 1art Lib
2inf Nita via 1tp sz92>sz93>sz95>sz94Egypt (1inf)
2inf, 1mech, 1art, 1tnk AlxDice…
Mor rd1
A: 1inf, 1art, 1fgt, 1BB
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 2)1@3: (5)1@4: (6)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Alg rd1
A: 1inf, 1art, 1tac, 1CA
Rolls: 2@2 2@3; Total Hits: 32@2: (4, 1)2@3: (1, 2)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Tun rd1
A: 3inf, 1art
Rolls: 2@1 2@2; Total Hits: 02@1: (6, 6)2@2: (5, 4)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (1)
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:x :x :x
Tun rd2
A: 2inf, 1art
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (3, 1)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5)
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Egypt rd1
A: 2inf, 1mech, 1art, 1tnk
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (6, 2)2@2: (2, 5)1@3: (5)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Results:
Mor taken, no losses.
Alg taken, 1inf lost.
Tun taken, 1inf lost.
Egypt taken, no losses.NCM: Per Map
Place Units:
2inf, 1mech, 2tnk-NitaCollect 18+15=33
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Revised map
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G3 $47
Hire 1 Lab Rat
Rolls: 1@5; Total Hits: 11@5: (3)
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Been two hours and all you’ve gotten is to Germany lab rat? lol