EM (Axis) vs. Jen (Allies) G40A2 +NO +Tech Game 6

  • '18 '17 '16 '11 Moderator

    Darn, didnt take the bait for Hawaii and Philippines?


  • one of Japan’s DD seems to have gone missing from your map, they started with 4 and now only show 3, the missing DD should be in SZ33.

  • '18 '17 '16 '11 Moderator

    It’s there.  You have one in SZ 33 and one on the Carolines, you silly person you!


  • @Cmdr:

    It’s there.  You have one in SZ 33 and one on the Carolines, you silly person you!

    I see it now…duh…have you noticed the new module crashes alot?

  • '18 '17 '16 '11 Moderator

    @Vir:

    @Cmdr:

    It’s there.  You have one in SZ 33 and one on the Carolines, you silly person you!

    I see it now…duh…have you noticed the new module crashes alot?

    Naw, that implies that it is in some form or fashion stable!  We wouldn’t want to give it delusions of adequacy, would we?

  • '18 '17 '16 '11 Moderator

    I don’t suppose I am getting a map before I have to leave for my eldest’s birthday party, am I?

    Anyway, he’s 8 now (eek) so it’s time to teach him A&A, but I don’t have any sets in playable condition!  So the question is, since I have to buy one anyway, should I just get Revised from eBay or shell out the bux for a global, but nerf the rules significantly. (remove Tacticals, get rid of scrambling, etc, etc, etc so essentially turn it into Classic, with 1940 map.)


  • Results:
    Sui taken, no losses.
    Hop taken, no losses.
    Kwe taken, 1inf lost.
    Yun taken, 1inf lost.

    NCM:
    1inf Iwo; 1art Japan>sz25 via 1TP sz6>sz17>sz25
    1CV sz6>sz25
    1fgt, 1tac, 1SS sz33>sz25
    2DD sz33>sz36
    1fgt, 1tac sz36>sz33
    1fgt Japan>Caroline
    1DD, 1CA, 1BB, 1TP sz6>sz33
    2inf Man; 2inf Jeh>Kwa via 2tp sz6>sz36
    2inf Anh>Ksi
    1inf Hun>Ksi
    5inf, 1art Jeh>Anh
    1fgt, 1tac Yun>sz36
    1fgt, 1tac Yun>Kwa
    2fgt, 2tac Kwe>Kwa
    2fgt, 2tac Hop>Anh
    2bmb Sui>Anh

    Place Units:
    3TP, 1CV-SZ6
    1inf-Japan

    Collect 33+10=43


    @Cmdr:

    I don’t suppose I am getting a map before I have to leave for my eldest’s birthday party, am I?

    Anyway, he’s 8 now (eek) so it’s time to teach him A&A, but I don’t have any sets in playable condition!  So the question is, since I have to buy one anyway, should I just get Revised from eBay or shell out the bux for a global, but nerf the rules significantly. (remove Tacticals, get rid of scrambling, etc, etc, etc so essentially turn it into Classic, with 1940 map.)

    Get the latest, we want him taught properly so he can tear up the board!

    EMvJen_Game06_AA40_2Cjapan.AAM

  • '18 '17 '16 '11 Moderator

    US:

    Buy(54)

    • 3 Tech Tokens

    DiceRolls: 3@6; Total Hits: 33@6: (5, 3, 1)

    Target Number = 6

  • '18 '17 '16 '11 Moderator

    Buy Infantry, 6 Submarines

    No Combat.  NCMs as mapped

    Build: Infantry in W. USA
    Build: 6 Submarines in SZ 101

    Collect: 52 IPC


    China:

    +5 Infantry

    Combat Moves:

    8 Infantry, Fighter to Yunnan:

    Combat:

    Attacker:
    DiceRolls: 8@1 1@3; Total Hits: 38@1: (3, 1, 5, 3, 5, 1, 1, 3)1@3: (5)
    Defender:
    DiceRolls: 5@2 1@3; Total Hits: 35@2: (4, 1, 5, 5, 1)1@3: (1)

  • '18 '17 '16 '11 Moderator

    Attacker:
    DiceRolls: 5@2 1@3; Total Hits: 15@2: (5, 2, 5, 5, 5)1@3: (5)
    Defender:
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (1, 4)1@3: (2)

  • '18 '17 '16 '11 Moderator

    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (2)
    Defender:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)

  • '18 '17 '16 '11 Moderator

    Missing Attacker:
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (3, 4)1@3: (6)
    Defender:
    DiceRolls: 1@3; Total Hits: 11@3: (2)

    (Assuming the missing attacker misses!)

  • '18 '17 '16 '11 Moderator

    Attacker:
    DiceRolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
    Defender:
    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • '18 '17 '16 '11 Moderator

    Cleared

    Collect: 5 IPC


    England:

    Buy(36/20)

    • 4 Infantry

    • 1 Artillery

    • 2 Fighters

    • 2 Artillery

    • 2 Armor

    Combat Moves:

    Infantry to Java
    Infantry to Sumatra
    2 Infantry, 2 Artillery, MI, 3 Fighters to Sudan

    Combat:

    Attacker:
    DiceRolls: 1@1 4@2 3@3; Total Hits: 21@1: (3)4@2: (6, 4, 1, 2)3@3: (4, 6, 5)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)

  • '18 '17 '16 '11 Moderator

    Build: 4 Infantry, Artillery, 2 Fighters in England
    Build: 2 Artillery, 2 ARmor in India

    Collect: 28 - 2 England, 28 India

    Australia: 2 Armor

    Build in NSW

    Collect: 10


    I did NCMs for France.  If you attack Jordan just keep in mind the Frenchman has not moved there yet!  He’ll still be in Syria on Italy’s turn.

    No scramble for SZ 110.

    EMvJen_Game06_AA40_2Dallies.AAM


  • I2 $27
    Hire 1 lab rat
    DiceRolls: 1@5; Total Hits: 11@5: (2)


  • Tech Missed
    Purchase $22
    2inf, 1mech, 2tnk

    CM:
    Mor (1inf)
    1inf, 1art Nita via 1tp sz97>sz92
    1fgt Sita
    1BB sz97>sz92 bombardment

    Alg (1inf)
    1inf Nita; 1art Greece via 1tp sz97>sz92
    1tac Sita
    1CA sz97>sz92 bombardment

    Tun (1inf)
    1inf, 1art Lib
    2inf Nita via 1tp sz92>sz93>sz95>sz94

    Egypt (1inf)
    2inf, 1mech, 1art, 1tnk Alx

    Dice…
    Mor rd1
    A: 1inf, 1art, 1fgt, 1BB
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 2)1@3: (5)1@4: (6)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Alg rd1
    A: 1inf, 1art, 1tac, 1CA
    DiceRolls: 2@2 2@3; Total Hits: 32@2: (4, 1)2@3: (1, 2)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Tun rd1
    A: 3inf, 1art
    DiceRolls: 2@1 2@2; Total Hits: 02@1: (6, 6)2@2: (5, 4)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • :x :x :x

    Tun rd2
    A: 2inf, 1art
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (3, 1)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)

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