@VictoryFirst Very good. Please see https://github.com/triplea-game/triplea/issues/14440#issuecomment-4535730485 too. I think this issue urgently needs more attention, too.
In any case we need a solution that is compatible with both forums.
She cwlo 1inf
NCM
7inf Sik » Tsi
1fgt She » Tsi
Build 4inf Tsi
Collect 2 magnificent IPC.
UK3
Buy:
London :
2ss (12)
4inf (12)
1mec (4)
Ind :
6inf (18)
1art (4)
CM
Tang (1inf)
1mec, 1tnk Sud » Ken » Blitz Tang
1inf Con
Gib (4inf)
1inf, 1art sz109 + 2inf Uk » All fleet sz91 » Gib
3fgt, 1tac sz109
Mal (1art)
1mec Bur
1fgt, 1tac Ind
Yun (1inf)
1inf Bur
1fgt Ind
Tang
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
Tang twlo 1inf.
Guys, your lone dudes have to stop hitting with 1 dice @2 near 100% of the time….Now it’s not funny anymore… :lol: :lol:
If only i could have a break in Mal this round.
Gib
Bombard
Rolls: 2@3; Total Hits: 02@3: (6, 6)
Attack
Rolls: 2@1 2@2 3@3 1@4; Total Hits: 22@1: (5, 6)2@2: (4, 3)3@3: (6, 3, 1)1@4: (5)
Defense
Rolls: 4@2; Total Hits: 14@2: (6, 2, 3, 3)
Gib rd2
Rolls: 1@1 2@2 3@3 1@4; Total Hits: 41@1: (6)2@2: (4, 3)3@3: (1, 3, 1)1@4: (1)
Rolls: 2@2; Total Hits: 02@2: (3, 5)
Gib twlo 1inf
Mal
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (1)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
Weeeeee Mal twol !!! This one was the most important.
Yun
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
Yun Rd2 (if anything hits, disregard subsequent rolls).
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (3)
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (2)
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (4)
cant land us bmr in aus
Not that it matters, but the US units can’t land on Que either. They’ll have to stay loaded.
Oops, you’re right again. Will correct the map before posting.
Sorry.
NCM
3fgt, 1tac Gib » sz91
3inf, 2art Sud » Con
1fgt. 1tac Mal » Bur
1fgt Yun » Bur
9inf Ind » Bur
1dd sz39 » sz38
Place units:
4inf UK
2ss sz 109
6inf, 1art Ind
1mec Saf
Collect:
UK = 27 IPC
Ind = 11 IPC
Map with US units where they belong.
I really have to pay attention. I too often do this mistake.
Anzac 3
Buy:
1tr (7)
1dd (8 )
1art (4)
save 1
CM
sz 42 (1tr, 1ss, 1dd) and Jav (1art)
1dd, 1tr sz62 with 1inf, 1art Nsw » sz42 » Jav
3fgt Que » sz42
sz42
Rolls: 1@2 3@3; Total Hits: 11@2: (4)3@3: (5, 5, 1)
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (5)
Need you to declare loss even if the ss sounds obvious.
Lose his sub
Ok. Thanks. I can now finish my anzac turn.
sz42 rd2
Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (5, 1, 2)
Rolls: 1@2; Total Hits: 01@2: (5)
sz42 cwol
Jav if anything hit, disregard subsequent rolls.
Rolls: 2@2; Total Hits: 12@2: (5, 1)
Rolls: 1@2; Total Hits: 11@2: (1)
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 2@2; Total Hits: 02@2: (3, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
I’m confused by this …
Jav twlo 1 inf
NCM
3fgt sz42 » Nte
4inf Que » Nte
inf Que » Nsw
1CA sz54 » sz41
1ss sz62 » sz54
1AAgun Nsw » Que
Place units:
1tr, 1dd sz62
1art Nsw
Collect: 24 + 1 saved = 25 IPC
I’m confused by this …
The idea is to not make 15 posts if nothing hits for a while. If anything hits in the 1st rolls then all the others are cancelled, as if they had never been rolled. If nothing hits in the first rolls, then the 2nd roll applie and so on…
But i can stop it if you want. I have seen it done in tournament play on this site (the rd2 Aniversary 41 tournament game between gamerman and DutchmanD).
But what if you miss, and the def hits? The next roll should then be 1@2 vs 1@2?
But what if you miss, and the def hits? The next roll should then be 1@2 vs 1@2?
If i miss and def hits, all others rolls are cancelled as if they had never existed.
I then proceed with rd2 normally : 1@2 vs 1@2 ( in this case i can now roll 10@2 vs 10@2 1st hit win).