Cymru vs Axisplaya Global 1940 Game 1


  • China 5

    Purchase Units 3 IPC
    1 Infantry

    Combat Moves

    CHA
    1inf sui

    Mobilize Units
    1inf in cha

    Collect 2 IPC

    Axisp_vs_Cymru_G40_C5.AAM


  • UK 5

    Purchase Units UK 32 IPC - India 5 IPC
    3 Artillery (UK)
    2 Destroyers (UK)
    Save 4 IPC

    2 Infantry (India)

    Combat Moves

    IRQ (1inf)
    2inf, 1fgt, 1tac cpr

    TJR (1inf)
    1inf, 1art sud, tt sz 80 >> sz 81
    2fgt cpr

    IRQ
    DiceRolls: 2@1 1@3 1@4; Total Hits: 02@1: (3, 5)1@3: (5)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • IRQ Round 2
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (1, 6)1@3: (4)1@4: (6)
    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • irq cwol

    TRJ
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (5, 3)2@3: (3, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • trj cwol

    Non Combat Moves
    2fgt tjr >> cpr
    1fgt, 1tac irq >> cpr
    3inf sud >> con
    2inf rho >> con
    1inf epr >> cpr
    21inf, 2art, 1AA ind >> wind
    1bb sz 33 >> sz 21
    1fgt, 1tac car >> haw
    1tnk tun >> mor
    1fgt gib >> uk

    Mobilize Units
    3 art cpr
    1dd sz 110
    1dd sz106

    UK Collect 34 IPC
    India collect 5 IPC

    Axisp_vs_Cymru_G40_UK5.AAM


  • ANZAC 5

    Purchase Units 19 IPC
    1 Destroyer
    1 Artillery
    1 Transport

    Combat Moves

    SZ 35 (1dd)
    1ss sz 33
    3fgt car

    Scrambling orders needed for SZ 35.

  • 10

    No scramble


  • SZ 35
    DiceRolls: 1@2 3@3; Total Hits: 21@2: (1)3@3: (6, 5, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • sz 35 cwol

    Non Combat Moves
    3fgt sz 35 >> gua
    1dd, 1tt sz 62 >> sz 54, 1inf ngu >> que
    2inf con >> ken

    Mobilize Units
    1art nsw
    1dd, 1tt sz 62

    Collect 19 IPC

    Axisp_vs_Cymru_G40_A5.AAM

  • 10

    On your UK5 map, there is 6fgt in Gib, and none in Uk. But you declared 1fgt Gib » Uk on your NCM list.
    Then, on the Anzac5 map, there is 2 UK fgt in UK…

    Since this is just a friendly game (and a hot one !), i got no problem with changing NCM after posting map as long as no dices have been rolled involving units concerned by these changes. But please, just type it in your current post when you want to change anything on a posted map, even if it’s just a correction (move not done on the map but typed for exemple).

    Thank you.

    This game is really fun by the way. I think it’s the 1st time ever i have given sz6 so early in a game…

    Italy coming.


  • The actual printed move was 1 fgt gib >> uk. I had toyed with moving them all down to Gibraltat, but, then decided against it. This was a case of the map not being saved after I decided on a move, the ANZAC map should be correct.

  • 10

    Italy 5

    Buy:
    4inf (12)
    2art (8 )
    1dd (8 )
    save 1

    CM

    sz81 (1tr)
    1fgt Egy

    Tun
    1art Lib walk in

    Gib (1inf, 1tnk, 5fgt) 3 POSSIBLE FGT SCRAMBLE
    1inf, 1art SIta » tr + dd sz97 » sz92 » Gib
    2inf, 2tnk Egy » 2tr sz98 » sz92 » Gib
    1fgt, 1tac sz 96
    all fleet sz96 » sz92 » Bombard if no scrambling

    NEED SCRAMBLING ORDERS FOR SZ92

    CM Map

    Axisp_vs_Cymru_G40_It5.AAM


  • One UK fighter will scramble.

  • 10

    sz92

    DiceRolls: 2@2 2@3 1@4; Total Hits: 12@2: (6, 5)2@3: (6, 5)1@4: (4)

    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • 10

    sz92 cw 1BB damaged

    Gib

    DiceRolls: 2@1 2@2 3@3 1@4; Total Hits: 42@1: (1, 5)2@2: (3, 6)3@3: (3, 3, 5)1@4: (2)

    DiceRolls: 1@2 1@3 4@4; Total Hits: 21@2: (5)1@3: (5)4@4: (3, 5, 4, 6)

  • 10

    Gib rd2

    2@2 3@3 1@4:

    DiceRolls: 2@4; Total Hits: 12@4: (6, 3)

  • 10

    oops.

    You have 1 hit with your defense.

    Attack :

    DiceRolls: 2@2 3@3 1@4; Total Hits: 32@2: (5, 2)3@3: (5, 5, 2)1@4: (1)

  • 10

    Gib twlo 3inf

    NCM

    1fgt, 1tac Gib » sz92
    1ss sz91 » sz92
    1fgt sz81 » Egy
    1tr sz96 » sz97 » 2inf SIta » Gre
    2inf SIta » NIta

    Place units:
    2inf, 1art Egy
    2inf Sfr
    1art NIta
    1dd sz 95

    Collect : 26 IPC

    Axisp_vs_Cymru_G40_It5.AAM


  • I’m done with this game, between the ridiculous dice results and you not declaring the intent of your German fleet moves on G2 I feel taken advantage of. I’ll just chalk this down to a lesson learned and in the future demand people stick to their printed moves.

  • 10

    @Cymru:

    I’m done with this game, between the ridiculous dice results and you not declaring the intent of your German fleet moves on G2 I feel taken advantage of. I’ll just chalk this down to a lesson learned and in the future demand people stick to their printed moves.

    Right now, i am disapointed that you take as an excuse bad dices or my mistake on G2.

    Bad dices ? We both had our fare share of badluck in this game, but if you think you had more, that’s your right and i will even admit it might be true. You could have shot better in Gib on that last round for sure, but it doesn’t change the fact that leaving those planes here was a mistake: i didn’t even care about Gib, just wanted to make a figthers slugfest.

    As for " being taken advandage of….".  This is like saying i’m a cheater, and i can’t let it pass…

    I am an honest person, and so do i play…

    On G2, as i always do when i make a mistake : i left to you the choice to resolve the situation IN ANY WAY THAT WOULD SUIT YOU. But then, just after the slaughter of my german airfleet (due to horrible dices), you felt very confident ( and you could because you had just killed 6 german planes for a few boats) and made your call. So why bring this 5 turns later and claim you’re being taken advandage of ?

    Anyway…The game is there, fully open for anyone to make his own opinion about it.

    I wish you the best of luck in your present and future games.

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