@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUs???????(Axis) vs. Jen (Allies)- G40- Alpha+2, No Tech, LowLuck
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Yes, I did France.
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Germany 2
Buy- $68- 11mec, 4tnk- no change
CM
1SS fm z110 to z109- sink TT
2inf, 4tac, 1bmr to Hol
3mec, 1art, 1tac, 1bmr to NormCB
Hol
2inf, 4tac, 1bmr
Rolls: 2@1, 4@3, 1@4; Total Hits: 42@1,: (1, 1)4@3,: (5, 4, 3, 5)1@4: (1)def 2inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Sorry- forgot its lowluck
Hol
2inf, 4tac= 14/6=2hits
def
rolled alreadysame diffy
bmr wasn’t supposed to be added
Norm
3mec 1art, 1tac, 1bmr= 13/6= 2hits r1
def 1inf, 1tnk= r4
Rolls: 1@4; Total Hits: 01@4: (6) -
Hol, Norm twnl
NCM- on map
Placement- 10mec on Ger, 1mec, 4tnk on WGer
Collect- $51
Map later…
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Make that mistake ALL the time! LL is such a rare occurance for me! However, it is nice to know that 6 submarines will ALWAYS sink a battleship and only 67% of the time you lose a submarine in the process!
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Build: 6 Infantry, 3 Armor, Save 1
NCM: Units to Yenisey, N. Ukraine, Belarus, Caucasus, SZ 109
Build: 3 Infantry in Novgorod
Build: 3 Infantry in Odessa
Build: 3 Armor in MuskvaCollect: 1 Saved + 37 TT = 38 IPC
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Ugghh…having trouble with the new ABattlemap again- crashed on me- tried reinstalling it and it won’t work. I got try a couple things…if it doesn’t work I may have to go back to Func’s module- sorry for the delay- it may be 2-3 days.
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Ok- got it. screwy module… :| :?
This low-resolution module usually works fine, but every once in a long while (3 weeks or so) I have issues and have to reinstall it-weird. I’m getting Win7 next week so maybe that will help…I got crappy Vista right now. I’ll get to my turn later- sorry for the delay. -
the T40 mod likes to freeze for me too…usually works fine if I just reopen the file though.
I’m on Win7 Ultimate myself
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Japan 2
Buy- $45- 1NB, 3DD, 1tnk- no change
CM
2inf, 1art, 1mec to Sui fm Cha
3inf, 1art fm Anh to Hop
1inf fm Hun to Yun
1tac, 1ftr fm Kwa to Yun1inf, 1ftr, 1tac fm Hun to Kwe
Sui
2inf, 1art, 1mec=7/6=1hit r1
def 1inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Sui twlo 1inf
Hop
3inf, 1art= 6/6= 1hit
def 1inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Kwe
1tac, 1ftr, 1inf= 8/6= 1hit
def 1inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Yun
1inf, 1tac, 1ftr
Input ErrorThere was an error in your dice throw: “8/6=” is not correct syntax.aaa 1@2: -
Rolls: 1@2; Total Hits: 01@2: (4) -
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USA:
Buy(52)
- 1 Naval Base
- 2 Strategic Bombers
- 1 Submarine
NCMs on map.
China:
+5 Infantry
2 Inf, Fig to Yun
Combat:
Attacker:
Rolls: 1@5; Total Hits: 11@5: (4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
England:
Buy(38/19)
- 2 Aircraft Carriers - UK
- 1 Submarine - UK
- 5 Infantry - I
- 1 Artillery - I
Combat:
Inf, Art, MI, Tac to ISO
Inf C. Persia
Carrier, 6 Fighters, Cruiser, 2 Destroyers to SZ 109Combat:
SZ 109:
Attacker: Hit
Defender:
Rolls: 1@1; Total Hits: 01@1: (6)
ISO:
Attacker: Hit
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
England Collect: 36 IPC (31 TT + 5 Originals)
India Collects: 17 IPCAustrlia +1 Destroyer
Collect: 2 + 10 = 12 (2 saved)
Note: if SZ 109 is attacked, the French fighter will scramble. I doubt you’ll attack all that, but you never know.
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Italy 2
Buy-$12-1DD, 1art- no change
CM
take Gib w/ 2inf via TT
1inf, 1tnk, 2ftr fm Sitaly and Tob to Alex
1inf, 1art, 1BB, 2CZ to Egypt
Alex
1inf, 1tnk, 2ftr= 10/6= 1hit r4
def 1inf
Rolls: 1@2; Total Hits: 01@2: (5)





